organizational behaviour

Topics: Classical conditioning, Operant conditioning, Behaviorism / Pages: 10 (3110 words) / Published: Oct 28th, 2014
3.Explain the differences between classical, operant and social cognitive theory of learning.
The process of learning is heavily involved in the way newcomers to organizations learn the ropes thus, socialization. It is a fundamental process in organizational behaviour. Learning is relatively permanent change in behaviour that occurs as a result of persons interaction with the environment. "Learning Theory" is a discipline of organizational behaviour that attempts to explain how an organism learns. It consists of many different theories of learning, including instincts, social facilitation, observation, formal teaching, memory, mimicry, social learning and classical and operant conditioning. It is these last two that are of most interest to subordinates trainers. Classical and operant conditioning and social cognitive learning are the three important concepts central to organizational behaviour. While both result in learning, the processes are quite different. Classical conditioning involves pairing a previously neutral stimulus (such as the sound of a bell) with an unconditioned stimulus (the taste of food). This unconditioned stimulus naturally and automatically triggers salivating as a response to the food, which is known as the unconditioned response. After associating the neutral stimulus and the unconditioned stimulus, the sound of the bell alone will start to evoke salivating as a response. The sound of the bell is now known as the conditioned stimulus and salivating in response to the bell is known as the conditioned response. Operant conditioning (also known as instrumental conditioning) is a process by which humans and animals learn to behave in such a way as to obtain rewards and avoid punishments. . Through operant conditioning, an association is made between a behavior and a consequence for that behavior. For example, when a lab rat presses a blue button, he receives a food pellet as a reward, but when he presses the red button he receives a mild

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