Multiplayer Online Role-Playing Games Impacting Chess

Topics: Chess, Massively multiplayer online game, Board game Pages: 6 (1253 words) Published: December 15, 2014

Massively Multiplayer Online Role-Playing Games (MMORPGs)
Emmanuel Mitchell
Prof. Donald G. Moore, Jr., PhD.
CIS375: Human Computer Interaction
December 16, 2014

Massively Multiplayer Online Role-Playing Games (MMORPGs)
Massively Multiplayer Online Role-Playing Games are played all over the world. These role playing games allow hundreds of thousands of players to compete against each other via the internet in a virtual world. In these virtual worlds the players are also allowed to interact socially. The highly strategic game of chess is a popular board game that MMORPG technology resulted in players from all over the world to enjoy the competition of the game with players from different regions of the world, forgoing the face-to-face norms of the game. This paper will examine cognitive social phenomena related specifically to the context of the MMORPG that wouldn’t happen in a face-to-face chess bout. The face-to-face chess environment and the MMORPG chess environment will be compared and contrasted in this paper. This paper will also cover some user interface guidelines that should apply to MMORPG design. When engaging in face-to-face chess game the players are able to interact more effectively. MMORPG allows for the exchange of virtual gestures in the form of emoticons and various other icons that relay a message such as hands clapping and the okay hand gesture. In face-to-face chess bout facial expressions amongst other expressions become part of the game. In many cases could impact the outcome of the game. A popular expression of this type of interaction is Poker Face. The MMORPG environment also has interaction aspects that aren’t present with in a face-to-face environment. One of the aspects would be the ability to engage with competitors in different regions of the globe. This type of interaction results in exposure to different cultures, different styles of the game, and different strategies of the game. The impact of MMORPG on the game of chess has facilitated a social phenomenon that that is enjoyed by the masses. One thing is the increased opportunity to engage in a chess game. Players would only have to log onto the Internet and in a matter of minutes engage in a game of chess; as opposed to having to go to a park, recreation center, and/or friend’s house to play a game of chess. The impact of MMORPG on the game of chess is a higher level of social interaction in terms of frequency, logistics, and availability. Smart-phone, tablet, laptop, and MMORPG technology has made it possible to engage in a game of chess on the move. For example, users can engage in a game of chess while in waiting rooms, while traveling, and/or while watching the kids play. This type of mobility and social interaction is unique to MMORPG. Solid friendships are sometimes forged to include romantic ones online, aside from the dating sites and MMORPG is a part of that. Chess players, no matter the performance level, are able to participate and improve themselves in the game of chess. An individual can also use chess game websites to learn how to play chess. In this regard, MMORPG improves a user’s ability to play chess. MMORPG and the widespread interaction it provides allows for a user to have multiple instructors and/or mentors as it pertain to the game of chess. These games allow the user to set learning objectives as it pertains to reaching a certain level of the game (Association, 2011). MMORPG has huge instructional potential that can teach real-world skill that can be used in the work place (Association, 2011). In a face –to-face environment the player interaction is more personal and giving of one’s self. In the MMORPG environment users can interact without getting too personal and if the situation started encroaching into an undesirable area it can be cut off quiet easily; something that may present a level difficulty in a face-to-face situation. Bridging is a term used...

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