Preview

Major Project Strategic Business

Best Essays
Open Document
Open Document
4315 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Major Project Strategic Business
Major Project: Strategic Business Plan
HYH’s Business Plan

Henry Zhang

International Business Strategy
Professor Terrance P. Power
November-10-2012

Contents 1. Industry& Market 3 1.1 Global Industry Overview 3 1.2 Globalization Forces 4 1.3 Global Markets Overview 5 1.4 North America Market Analysis 7 2. Customers& Competitors & Company 8 2.1 Customer Analysis 9 2.2 Competitor Analysis 10 2.3 Company Analysis 11 2.4 Core Business- the Spot A 12 2.5 Core Competence of the Corporation 13 3. Corporate Culture and Strategies- Waterfall 14 3.1 Shared Values 14 3.2 Vision/Mission 14 3.3 Goals/Objectives 15 3.4 Organizational Structure 16 3.5 Breaking down Goal Objectives 16 3.6 Objectives Achievement Timeline 20 Appendix 1 Viability of HYH’s Venture 22 Bibliography 23

1. Industry& Market
Online game is any type of game developed by programming, and can be played multiplayer through the internet or over a computer network. It meanly refers to PC game which is based on the computer platform with internet.
However, with the developing of display devices and wireless networks technology, online game are not showing only on the PC or TV, but moving to the mobile devices such as Smartphone or tablets.(Fig. 1) The new pattern of people’s communication also nurtures the growth of new online game contents- SNG (Social Network Game). Therefore, online game can be mainly classified by different platforms, such as PC Online Game (on PC platform), Mobile Game (on Phones or tablets) and SNG (on social network platform). Figure 1. Mobile Games on iPad2 and Samsung Galaxy3 2.1 Global Industry Overview
The total revenue of world Online Mobile Game Industry was about $25 billion in 2011. The world online Mobile Game industry would be increasing dramatically with about 14% CAGR in the next 4 years and reach just over $40 billion in 2015. (Fig2) Therefore, this paper of business



Bibliography: CIA World Factbook, World GDP Growth Rate 2011, 2012 Digital Capital, Global Video Games Investment Review 2011, (2011) Fiona Vanier, World Broadband Statistics: Q1 2011, 2011 Gartner, Worldwide Smartphone Sales Soared in Fourth Quarter of 2011 With 47 Percent Growth, http://www.gartner.com/it/page.jsp?id=1924314, 2012 Herold Kurt David, "Escaping the World: A Chinese Perspective on Virtual Worlds", 2012 Kim and Mauborgne, Blue Ocean Strategy, Harvard Business School Press, 2010 Maslow A, Motivation and personality. NY: Harper, 1954 Meyer Paul, What would you do if you knew you couldn’t fail? Creating S.M.A.R.T PRC Ministry of Culture, Regulations for Online Gaming, Article 9, Chapter III, 2010 Power P Power P. Terrance, “Unit3BStrategicAnalysis-CraftingInternationalStrategies”, 2007 Power P The Neben Company, Trends in the Fast-Growing Mobile Apps, Markethttp://www.datacenterknowledge.com/archives/2011/06/09/trends-in-the-fast-growing-mobile-apps-market/, 2011 World Bank, Gross national income per capita 2011, 2012 [ 1 ]. Digital Capital, Global Video Games Investment Review 2011, (2011) [ 2 ] [ 3 ]. AloA, “PEST Analysis”, A Level of Achievement Business Studies A Level Recourses, 2004 http://www.ngfl-cymru.org.uk/vtc/bus_studs/members/downloads/PDF%20Output/PEST.pdf [ 4 ] [ 6 ]. David Kurt Herold, "Escaping the World: A Chinese Perspective on Virtual Worlds", 2012 [ 7 ] [ 8 ]. Terrance P. Power, “Unit3BStrategicAnalysis-CraftingInternationalStrategies”, 2007 [ 9 ] [ 10 ]. CIA World Factbook, World GDP Growth Rate 2011, 2012 [ 11 ] [ 12 ]. Fiona Vanier, World Broadband Statistics: Q1 2011, 2011 [ 13 ] [ 14 ]. Terrance P. Power, Power’s Case Study Analysis and Writer’s Handbook, 2009, P45 [ 15 ] [ 16 ]. Kim and Mauborgne, Blue Ocean Strategy, Harvard Business School Press, 2010 [ 17 ] [ 18 ]. Maslow A, Motivation and personality. NY: Harper, 1954 [ 19 ] [ 20 ]. Humphrey Albert, “SWOT Analysis for Management Consulting”, SRI Alumni Newsletter, 2005 [ 21 ] [ 22 ]. Terrence P. Power, Unit1B The Little Red Tool Box, 2008, P31 [ 23 ] [ 24 ]. Terrance P. Power, Power’s Case Study Analysis and Writer’s Handbook, 2009,P31 [ 25 ]

You May Also Find These Documents Helpful

  • Powerful Essays

    It is necessary for a firm or company to carry out a PEST analysis either as a new entrant or to exist and survive in the market to keep it’s self updated with the influence of the macro environmental factors.…

    • 1722 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    X-Culture Project

    • 5778 Words
    • 24 Pages

    We believe that Google is one of the most successful companies in the world and holds many opportunities to grow and expand. In this paper, we introduce Google to a business opportunity called Google Games – a massive online gaming center that provides free online gaming to Gmail account users. Google Games will provide users with a large variety of games that can all be downloaded to the user’s individual smart phone. Gamers will no longer be limited to when and where they will be able to play their online games. Online games are one of the fast-growing activities in the world, and we believe that Google has the ability to venture into the online gaming market and do very well.…

    • 5778 Words
    • 24 Pages
    Powerful Essays
  • Powerful Essays

    Nintendo Wii U

    • 5766 Words
    • 19 Pages

    ID-number: 0945782 0923568 Term Paper Handelshøyskolen BI - Wii U Case Study - Exam code and name: EXC 2112 – Consumer Behavior Deadline: 11.12.2013 Place of study: BI Oslo Programme: Bachelor in Business Administration Table of contents Table of contents................................................................................................................. i Summary iii 1.0 Introduction 1 1.1 Present situation 1 2.0 Swot analysis 2 2.1 Strengths 2 2.1.1 Unique features 2 2.1.2 High brand awareness 2 2.1.3 International presence 2 2.1.4 Backwards compatibility 3 2.1.5 Price 3 2.1.6…

    • 5766 Words
    • 19 Pages
    Powerful Essays
  • Powerful Essays

    Angry Bird Case Ananlysis

    • 1580 Words
    • 7 Pages

    In recent years, the development of games industry is prosperous. However, the majority of the market share is the mobile gaming industry. The ranges of games are very wide and they can be played on the mobiles easily. Now, people can enjoy high quality mobile games at anytime and anywhere. In 2010, the worth of the mobile entertainment industry is approximately 33 billion US dollars. This is because of the success of the iPhone and a large number of Android system devices (Max, R., 2011).…

    • 1580 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    * The worldwide online games market continues to record strong growth, with more than 210 million internet users using online game sites, according to Global Industry Analysts. The number of internet users visiting online game sites is expected to record yearly growth in excess of 15% over the coming years. Online console gamers are attracted to the ease of playing, which is better with a console than with a PC.…

    • 869 Words
    • 4 Pages
    Powerful Essays
  • Good Essays

    An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.…

    • 2659 Words
    • 11 Pages
    Good Essays
  • Powerful Essays

    Games have always been a popular pastime. Thus, online gaming is hugely popular with children and young people nowadays. It can provide a fun and social form of entertainment often encouraging teamwork and also allows players to find and play against, or with, other players from around the world.…

    • 4193 Words
    • 15 Pages
    Powerful Essays
  • Good Essays

    Introductio1

    • 958 Words
    • 3 Pages

    Computer games are already a phenomenom of greater cultural importance than say movies or perhaps even sports. Seen from 2001, the potencial cultural role(s) of the computer games in the future is practically unfathomable. It seems clear that these games especially multi-player game,…

    • 958 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Nowadays, people have to work to earn money to spend for life. They usually are under pressure of work and study. They have to reduce stress for their work better. One of the best ways is online game. Online game becomes the most popular entertainment all over the world. From the young to the old, they can try. It’s suitable for both male and female. I strongly believe that people have to play online game for these reasons below.…

    • 709 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Online Gaming

    • 4254 Words
    • 18 Pages

    An online game is a video game played over some form of computer network, using a personal computer, video game console or handheld game console. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can range from simple text based environments to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.…

    • 4254 Words
    • 18 Pages
    Good Essays
  • Powerful Essays

    Online games are one of the medium of entertainment especially in the youth of modern era in Batangas. Virtual or cyber games over internet are direct personally to each individual user. It encourages and requires the participation of individual user or gamester. It is an inexpensive in the sense that the internet connections for the online games are easily accessible everywhere and anywhere and affordable these days. This aspect works in association with the personal characteristic and importance of discipline to the individual (student) gamester. The effective advertisement and promotions of online games developers caught the youth or student’s attention to response.…

    • 1705 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    The Internet has pervaded our society rapidly. It is a major means of communication, used for the exchange of information, for news and for shopping, and now ‘one of the most popular online contents is the game’. Online gaming is concentrating mainly on gaming over the internet, where an amount of money is bet on the prospect of a player or group of players winning. These types of games are usually referred to by the websites as ‘games of skill’, and include chess, backgammon and solitaires.…

    • 3067 Words
    • 13 Pages
    Good Essays
  • Good Essays

    In our vast and dynamic world, people are left with no choice but to engage in the transformation brought about by the demands of global competitiveness and progress. The present time known as the time of technological era has been offering people with new and effortless leisure, devices, inventions and ideas. And one of the most famous and influential technological inventions that man has to respond to is in the field of computer where computer gaming among other people has become a rapid activity. Computer games as a leisure time has become an ever-increasing part of human’s daily lives especially to those of young people.…

    • 966 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Online Games

    • 954 Words
    • 4 Pages

    This study tells what are the causes and the possible effect of online games. The first cause is the designers make character look and act like humans. And the effect is sometimes people or the player feels this actions like they are going to do it, or the players act like the character on the game. Next cause is when…

    • 954 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Game Online

    • 2560 Words
    • 11 Pages

    In recent years, online games have been affecting a lot of people, especially the young. The number of young people attracted by online games is increasing. Online gaming has a…

    • 2560 Words
    • 11 Pages
    Powerful Essays

Related Topics