This study is about the effect of Online Game (Lineage II) to Gamers in the Philippines. Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, the second game in the Lineage series. It is a prequel to Lineage, and is set 150 years before the earlier game. It has become very popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million users, mostly based in Asia.
Players have a variety of things they can do for fun in the game. They play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social/politic/economic aspects which are developed through the community and by the actions in-game of single players. Lineage II features siege warfare like the original. To make sure PvP stays under control, the design includes a Karma system that provides negative consequences for killing other players when they are not fighting back. Lineage II features greatly improved third-person 3D graphics over its predecessor.
Statement of the Problem
This states the problem in addiction to Online Game (Lineage II) for some gamers or players doesn’t sleep or eat only to make their character or avatar strong and have top weapons and armors. They also buy items in terms of money or sell their own character just to create more characters. 1. What is the effect of Online Game (Lineage II) to Gamers in the Philippines? 2. What are the advantage and disadvantage in playing Online Game (Lineage II) at home and in the internet café? 3. How can online game (Lineage II) affects your daily life?
1. To determine the effects of playing online game (Lineage II) to the gamers in the Philippines. 2. To understand what are the consequences of playing online game (Lineage II) on their study and even on their health. 3. To site the advantages and disadvantages in playing online game at home and in the internet café.
Significance and Importance of the Study
This research will help the readers to gather information on the effects of Online Game (Lineage II) to gamers in the Philippines. It will give the readers information and help the readers understand the effect and why some gamers are addicted in playing. Students, this research will help the students understand what are the effects and cause of playing online game on their study and to their health. Parents, this research will help them gather information on how they can minimize their children’s playing habit and limit the hours of playing. Gamers, this research will give information on the advantages and disadvantages in playing online games on their home and in the internet café. This will help them understand what are the effects and causes of playing online game.
Definition of Terms
MMORPG – an organization or company who created the online game Lineage. Prequel – a work (as a novel or a play) whose story precedes that of an earlier work. Experience point(s) – it is used to make the character's level increases, meaning various attributes of the character are augmented. PvP (Player versus Player) – is a significant portion of the game. It is a fight of random or group (clan) of character(s) where you can earn PvP points to increase the character’s fame point. Karma system – provides negative consequences for killing other players when they are not fighting back. Siege – a warfare event in the game where clan(s) fight for their territory or to get a castle or fortress from other clan or territory owner.
Scope and Delimitations
This study is all about the effect of Online Game (Lineage II) to Gamers which are my friends and clan mates here in the Philippines. This study will help them understand what are the bad...
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