Preview

Management Processes of Nintendo Co. Ltd.

Powerful Essays
Open Document
Open Document
7894 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Management Processes of Nintendo Co. Ltd.
Contemporary Trends and Developing and Organizing Management Assignment

MANAGEMENT PROCESSES OF NINTENDO CO. LTD.

[pic]

TABLE OF CONTENTS

1. History of management and achivements 3 1.1 Introduction 3 1.2 History of management and achivements 3
2. Corporate culture and social responsobility programs 8 2.1 Corporate culture 8 2.2 Social responsobility programs 8
3. External and internal environment of organization 9 3.1 External environment 9 3.2 Internal environment 9
4. Strategic planning and competetive advantages 10 4.1 Strategic planning 10 4.2 Competetive advantages 12
5. Organizational structure and design 12
6. Motivation and HR principles 12 6.1 Motivation 12 6.2 HR principles 12
7. Control process and quality management 13
8. Communications and decision making 13
9. Conclusion 13
10. References 16

History of management and achievements

1. Introduction

The history of Nintendo is a way of little firm seeking its niche on service and entertainments market who became a giant corporation, affected and affects on life of few generations and determinant of modern fashion on virtual scene. The history of Nintendo it’s a well learned lessons of market and talented employees. The history of Nintendo it’s a history of Mario, Pokemons, Donkey Kong, Zelda, Metroid, Star Fox, Kid Icarus and many other personages who transforms into popular trade marks.

1.2 History of management and achievements

It is funny, but Nintendo Koppai primordial works in entertainment field. The corporation was founded in 1889 by manufacturer Fusajiro Yamauchi and foundation of business for long years was production of playing cards. Singular popularity was had the Hanafuda card game, which is a distance relative of Chinese mahjong game. The deck consists from hieroglyphs, images and symbols and the principles of the game were to find the second pair of cards. From competitors production the products of Nintendo was



References: 1. David Sheff “Game Over: How Nintendo Conquered The World“, 1993 2. www.nintendo.com 3. http://en.wikipedia.org/wiki/Nintendo 4. http://boomson.blogspot.com/2008/02/nintendo-swot-analysis.html

You May Also Find These Documents Helpful

  • Good Essays

    Nintendo has been around since the late 80s and has brought us many heroes, but none of them will ever seem to surpass the main heroes/protagonist from the Legend of Zelda and Mario Bros. franchises. These were some of the first games I ever played back when I had a regular Nintendo. Then the adventures continued on with super Nintendo, Gameboy, Nintendo 64, game cube and so on. Now granted that these are amazing games, but they are quite similar in the ways of there is damsels in distress but differentiate in the way they go about saving their damsels.…

    • 708 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    The life cycle stage of Nintendo is at growth rate, the video games have a potential demand in international market. The Nintendo has already successful in launching video games like Wii. Hence Nintendo product Wii is in growth stage. The life cycle of its competitors are in introduction stage only, compared to…

    • 297 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Soon, large corperations began showing up only to create more video games. corperations like SEGA for instance, they have become a massive company with all of the games they have made in history. in 2003 SEGA was bought by nintendo and now many nintendo brand games have SEGA characters in them to somwhat preserve the history of video games. For example a game called Super Smash Brothers was published in january 2016. SSB is a large mashup of all the copyrighted characters owned by nintendo in one large fighting game. Sonic, Metroid, and Megaman were all 1960's SEGA created Characters repacaged and added to SSB. The game has made 20 million dollars in revenue since then. Over one hundred thousand people are currently working at ninendo and they are living very successfull lives right now because of thier…

    • 449 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Home Video Game Industry

    • 1117 Words
    • 5 Pages

    Nintendo provide cheapest, faster version of the console to the market, then strength on the software product such as games. The licensing program makes it possible strict control the…

    • 1117 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Reign of Nintendo

    • 631 Words
    • 3 Pages

    The Nintendo Company has been around for over 120 years. It started out as a company making homemade hanafuda cards and grew into one of the most well-known video game company's. Over the years Nintendo has gotten some competitors and has beaten them all out. There is also talk that Nintendo is slowly fading away to be replace by company like Sony and Microsoft in the gaming industry.…

    • 631 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    History in the 80s

    • 2080 Words
    • 9 Pages

    Soon, Nintendo kicked off the home video game console era (after a failed start by Atari) and toys were not only complex, but incredibly expensive.…

    • 2080 Words
    • 9 Pages
    Powerful Essays
  • Satisfactory Essays

    The amount of amazing franchises that exist on Nintendo consoles reads like a who's who. This list includes Mario, Zelda, Star Fox, Metroid, Pikmin, Kirby, and, of course, Pokemon. For any kid who owned a Game Boy back in the day, they knew how much fun Pokemon was. It is a very popular franchise, but here are some unknown facts that are sure to blow your mind.…

    • 310 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    1889 known as Nintendo Koppai in Kyoto Japan. They produced and marketed Hanafuda cards. The name Nintendo meaning “luck In Heaven. Hanafuda was a handmade card and was successful. (www.Nintendo.wikipedia.com). In 1959 Nintendo stuck a deal with Disney to allow Nintendo to use the Disney characters in the playing cards. In 1963 Nintendo Playing Cards Company was renamed to Nintendo Company. During this time in the mid 2006 Nintendo introduces the Wii console. The retail price for the console was going for $249.99 the cost was picking up on the other cost of the last console that they was losing out one because the sales was increasing rapidly.( www.softwartop100.org)…

    • 885 Words
    • 4 Pages
    Better Essays
  • Powerful Essays

    Nintendo single-handedly revolutionized gaming forever and here’s how they did it. Nintendo has been known to be the king when it comes to the gaming industry. They have a long running history, and own many iconic characters in the world. You may wonder, how did they achieve this? Compared to their competitors, Nintendo constantly drives on easy to pick up and casual games. Unlike games nowadays, where the internet is prevalent, Nintendo shines in creating a social aspect when gaming, capitalizing on family friendly fun. In addition, Nintendo understands their game well, and this can be seen from the audience they market to. By targeting the casual gamers and their families, Nintendo can monopolise the casual gaming market and rule out the…

    • 1677 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    numbered (with the exception of the ace, king, queen, and jack) and contained a heart, diamond,…

    • 1681 Words
    • 7 Pages
    Good Essays
  • Good Essays

    IGN (January 27, 2005). Europe NDS launch title details. Consulted 21 November 2012, at http://www.ign.com/articles/2005/01/27/europe-ds-launch-title-details…

    • 12532 Words
    • 51 Pages
    Good Essays
  • Good Essays

    Research Paper

    • 3207 Words
    • 13 Pages

    Nagata, K. (2009). Nintendo secret: It’s all in the game. Retrieved August 7, 2013, from…

    • 3207 Words
    • 13 Pages
    Good Essays
  • Good Essays

    Nintendo 3DS

    • 768 Words
    • 3 Pages

    Nintendo 3DS is an ambitious product made by Nintendo company, which had been successfully sold in the worldwide market. It has a high ability to compete with its competitors ar the market, e.g. playstation vita product, or the new smartphones released. The company has sold for about 44.14 million of its product since the current days. Their main objective is to differentiate from their main competitors in the market in their unique way, e.g. developing games, which are specificly relevant to the to their brand.…

    • 768 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Nintendo Case Study

    • 6182 Words
    • 25 Pages

    Founded in 1889 by Fusajiro Yamauchi, Nintendo began as a manufacturer of Japanese Hanafuda (flower cards) in Kyoto Japan, by 1902, they expanded to manufacture western playing cards as well and in 1951, under the control of Hiroshi Yamauchi, the grandson of Fusajiro, they changed their name to Nintendo Playing Card Co. and a year later opened their HQ in Kyoto. In 1962 they were listed on the Osaka and Kyoto Stock Exchanges, and a year later renamed themselves as Nintendo Co., Ltd., their current name. By the mid 70 's, they were expanding into arcades and electronic gaming and by 1977 they released their first home video game machines, the TV Game 15 and 6 in Japan. In 1980 they opened their American subsidiary, Nintendo of America and released their first portable, the Game & Watch. 1981 saw the premier of Donkey Kong which featured two of Nintendo most famous characters, Jumpman, who would later be renamed Mario, and the titular character Donkey Kong. 1983 saw the Japanese release of the iconic Famicom console and Nintendo being listed on the Tokyo Stock exchange. Two years later, the Famicom would be released in the United States as the Nintendo Entertainment System or NES(Nintendo, “Annual Report”, 2009, P.14-15), the NES succeeded in reviving the American Console market which had crashed in 1983 (G4, “Game Makers: NES”, n.d.). In 1989 Nintendo released the Game boy, the first handheld with interchangeable game paks (cartridges), and a year later released the Super Famicom in Japan, the system arrived in America a year later as the Super Nintendo Entertainment System or SNES. In 1996 the Nintendo 64 was released worldwide and Game Boy color in 1998. In 2001 the Game Boy Advance was launched and the Gamecube a year later. In 2002 Hiroshi Yamauchi stepped down as Nintendo President, and was replaced by the…

    • 6182 Words
    • 25 Pages
    Powerful Essays
  • Satisfactory Essays

    Nintendo Case Analysis

    • 474 Words
    • 2 Pages

    Traditional model of development of products are sustaining strategy and revolutionary strategy which are only focusing on the performance and features of the established products. Those kinds of strategies will weaken the company, because there won’t be any big changes or critical innovations. The strategies only focused on short-run of the products. So, when Nintendo came up with the idea of disruptive strategy which is focusing on creating new market and finding new customers for future products, the other two big companies can’t give the effective competitive response.…

    • 474 Words
    • 2 Pages
    Satisfactory Essays

Related Topics