Domain: Education and Learning
As we all knew, Information Technology has been well-developed for years. Nowadays, lots of youngsters would study online via the Internet, such as finding academic materials for doing project, submitting assignments to the online learning environment of their schools and so forth; therefore, people started to think what features of information technology can facilitate with education and learning. In particular, people would call this kind of learning as “e-learning”. According to D. R. Garrison (2011)1, e-learning is “formally defined as electronically mediated asynchronous and synchronous communication for the purpose of constructing and confirming knowledge.” The foundation of this technology is the Internet associating with communication technologies. So how would e-learning affect our education and learning? My ideas are as follows.
First and foremost, online games are suitable for using within a learning environment as they are based on the theories of situated learning, motivation and learning by doing. What is online game? A. Rollings and E. Adams (2006) 2 introduce online game is a technology for connecting players together over computer networks like on the Internet. Online games can provide large simulated conditions in the real world for learners to solve problems and deal with others. They not only increase learners’ motivation and engagement but also enhance the learning experience and recognition. Additionally, they also provide free trainings that allow mistakes and errors so that the cost can be lowered. They can also increase the chance of communication such that they would have better coordination and communication skills. Take military and emergency services as an example, like America’s Army, it offers soldiers a virtual but real environment to have trainings. To be more specific, the soldiers are required to work as a team and accomplish the missions. It can build up the team spirit and let them enter...
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