How Toys Have Changed
Everyone has a toy they remember most. Some remember the first Barbie doll they received for their birthday, others remember the racecar they drove down the driveway, but the toy I remember most was a small plastic lizard named Godzilla. To me, Godzilla was never small. It was the giant dinosaur of doom. It threatened all the other toys and broke down whatever stood in its way. What was really important was that small plastic lizard could be anything that I could make it out to be. I had many toys like Godzilla; they didn’t have special features but were still fun to play with. Somewhere, my tastes changed and I found myself playing with more and more complex toys until I finally reached a new category: video games. In my opinion, toys are now different. They have different features and are more complex than before and that’s because of technology. When we compare/contrast the past/present, we can see that technology has changed the toys of this generation – it has changed the type of playtime kids want and the target audience.
Technology has changed the type of playtime kids like nowadays. Back in the 1990’s when I was a kid, I played with toys that required me to use a lot of my imagination to play with. Most of these toys did not have special features like being able to walk by themselves or detect if someone was in front of them or not. They were simple toys like my Godzilla – plastic army figurines and various construction cars and buildings that I made cities out of. Most of the other kids in my school had similar toys when we were really young but slowly, things started to change. I remember when someone in my class brought a remote control racecar and everyone in my class was impressed with it. The racecar was a mini version of those that I had seen in magazines or on TV. It could change its tire direction, go at fast speeds and even came with lights that would go on and off with the car’s operation. It was a newer type of toy and I wanted one like it to
Cited: LEGO.com. Web. 25 July 2010. .