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    Video Games And Parents – Why So Much Hate? In a recent survey that was conducted‚ it was discovered that what parents fear the most is not that their children will get addicted to drinking alcohol or watching pornographic videos. Their greatest fear is that their children will get obsessed with playing video games. You may be surprised at first‚ but when you think about it the results actually makes sense. Just take a look at the gaming consoles available today. You have the PlayStation

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    people never knew that we’d be talking about the 80’s music. With this kind of music just beginning‚ many people engaged in many different ways. A music video was the essential way to get a hold of an audience. MTV made its first appearance in 1981‚ providing music for people all day and night. “Video Killed the Radio Star” was the very first music video to appear on MTV. Peter Gabriels “Sledgehammer” was the song that was played the most. When the pop musicians started getting fans‚ their road to fame

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    Why Video Games have to be treated as Threat? Today‚ thanks to technology‚ people have many different and new ways to entertain themselves. One kind of entertainment that is well-known is video games. They are very popular among boys and girls from the age of 12‚ and to men and women in their 30’s. In a survey released by The American Academy of Child & Adolescent found that “Ninety-seven percent of young respondents play video games. That ’s 99 percent of boys and 94 percent of girls‚ with little

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    that are linked by a broad array of electronic‚ wireless and optical networking technologies. MUSIC VIDEO A music video or song video is a short film integrating a song and imagery‚ produced for promotional or artistic purposes. Modern music videos are primarily made and used as a marketing device intended to promote the sale of music recordings. Although the origins of music videos date back much further‚ they came into prominence in the 1980s‚ when MTV based their format around the medium

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    STATEMENT OF PROBLEM: The study aims to understand the different cause of computer games addiction and manage their time on study and playing games. Specifically this study seeks to answer this following questions: 1. What are the cause of computer games addiction as perceived by the students? 2. What are the advantages and disadvantages of being addicted to computer games? 3. What are the proposed ways to eradicate computer games addiction? PANPACIFIC

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    article “Do Video Games Kill?” author‚ Karen Sternheimer‚ brings up an interesting and controversial subject about video games. “If we want to understand why young people‚ particularly middle class or other stable environments‚ become homicidal‚ we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky‚ Oregon‚ and Colorado were most probably caused by video games. The

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    For almost a century‚ video games have shaped not just our country‚ but the whole world. An entire industry was developed and it continues to thrive‚ even in our rough economic times. Some people fall into the clutches of games’ $60 (or more) price tags‚ while others wait for titles to drop into the bargain bin. But no matter how you purchase them‚ video games have become much more than just ways to pass the time. They make us laugh. They make us cry. They make us want to scream in anger and punch

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    T.J. Watkins Dr. Marohl English 112-4202S June 10‚ 2010 No to Banning Violent Video Games Over the past five decades there has been a discussion over violent media. This has included movies‚ music‚ music videos and television. Since 1990‚ there has been another venue on the chopping block‚ video games. Although video games have been around since the 70’s‚ the ones mainly considered in this argument have only been around for the last ten years. Some of the titles of these games are

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    The Danger of Violent Video Games in Children The links between increased aggressive and violent behaviour and the content of video games is a controversial subject. Increased scientific evidence demonstrates that violent video games are linked to increases in aggressive cognitions‚ feelings and behaviours (e.g.‚ Anderson and Bushman‚ 2001; Anderson‚ 2004; Anderson‚ Gentile & Buckley‚ 2007) However‚ there is still much resistance to the evidence among the public and by the video game industry (e.g.

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    affects Video Game Industry. … This statement will have a short-term positive impact on this entity‚ which adds to its value. "Large Number Of Substitute Inputs (Video Game Industry)" will have a long-term negative impact on this entity‚ which subtracts from the entity’s value. This qualitative factor will lead to an increase in costs. Diverse distribution channel The more diverse distribution channels become the less bargaining power a single distributor will have. This positively affects Video Game

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