The Right Game: Use Game Theory to Shape Strategy by Adam M. Brandenburger and Barry J. Nalebuff Harvard Business Review Reprint 95402 HBR J U LY- A U G U S T 1 9 9 5 The Right Game: Use Game Theory to Shape Strategy by Adam M. Brandenburger and Barry J. Nalebuff Business is a high-stakes game. The way we approach this game is reflected in the language we use to describe it. Business language is full of expressions borrowed from the military and from sports. Some of them are dangerously
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Bullwhip Effect Through the numerous stages of a supply chain; key factors such as time and supply of order decisions‚ demand for the supply‚ lack of communication and disorganization can result in one of the most common problems in supply chain management. This common problem is known as the bullwhip effect; also sometimes the whiplash effect. In this blog post we will explain this concept and outline some of the contributing factors to this issue. [pic] The
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The Beer Game Copyright by Professor John Sterman‚ MIT October 1984 Sources: http://www.sol-ne.org/pra/tool/beer.html The Fifth Discipline: Pg 27-54 Why play the ‘Beer Game’? Instructions for running the game Steps of the Game Outline for post-game discussion and tasks Supplies Checklist & Mock-up of the Game Board Bibliography CHARTS AND TABLES TO PRINT OUT: [only issue Table 1 and 2 at the onset of the game. Chart 1-3 to be distributed at the end of the game and before
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Video Games Ngo Quoc Tien Le Minh Huy Lam Quang Dat Le Phu Trung Nguyen Tran Phuong Duy Doan Tan Sang Ong Xuan Hoa Tran Nguyen Thien Hoang BBus 3.1 8 January 2013 Professor Douglas Foster Abstract The video games industry has been through a total transformation in recent years. We can easily find in the market a wide range of video games‚ such as computer games (PC)‚ console games or even interactive games with various contents. Video games industry had its annual revenue growth rate
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Spring 2013 Assignment Solution 0-Sum Games 2 1. Reduce by dominance to 2x2 games and solve. 5 4 4 3 (a) 0 1 1 2 1 0 2 1 4 3 1 2 10 0 7 1 (b) 2 6 4 7 6 3 3 5 Solution: (a). Column 2 dominates column 1; then row 3 dominates row 4; then column 4 dominates column 3; then row 1 dominates row 2. The resulting submatrix consists of row 1 and 3 vs. columns 2 and 4. Solving this 2 by 2 game and moving back to the original game we find that value is 3/2‚ I’s optimal
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Depending on what year you were born‚ I am sure that you will remember playing board games before electronic games came along. The toy aisles in department stores were once lined with various games. They were all different genres‚ made for different age ranges‚ and different types of people. There was literally a board game for everybody out there‚ The Game of Life used to be my board game. But the thing is‚ this game has changed throughout the years to accommodate the younger generations like for colors
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OLD GAMES OR NEW GAMES In the past‚ there were old people who are telling the stories of children who were playing in the streets‚ parks and gardens‚ but now‚ their grandchildren cannot be seen at those places anymore. As old people remember there were games which depend on good feelings such as love‚ respect and friendship. There is a strong possibility that much of people can remember “seksek”. It was played with a stone and area that covered with lines which refer boundries of areas‚ especially
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In Chinese online game market‚ there are two normal price strategies‚ Charging and Free. The Charging means that the customers need to pay for the game. They need to buy the game client or pay for the playing time (for example: RMB30 for 4000minits or RMB90 for 1month). The Free means that the customers can play the basic game for free. And they can buy some items in the shop on the official website or directly in the game store. The two players I picked for this analysis are World of Warcraft
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Social Games vs. Traditional Games: which are the most popular? Nowadays many people all over the world make daily use of social networks like Facebook‚ Twitter‚ or Google+. A social networking service is a World Wide Web platform in which you can meet your real-life friends‚ share information and news with them and develop social relationships of any kind. These electronic communication devices‚ along with the opportunity to keep oneself updated with the latest news‚ opinions‚ mundane
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Video Games And Parents – Why So Much Hate? In a recent survey that was conducted‚ it was discovered that what parents fear the most is not that their children will get addicted to drinking alcohol or watching pornographic videos. Their greatest fear is that their children will get obsessed with playing video games. You may be surprised at first‚ but when you think about it the results actually makes sense. Just take a look at the gaming consoles available today. You have the PlayStation
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