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    Mother-based reports of physical violent behavior between the ages of 2 and 11 years‚ however‚ suggest that aggressive behavior may decrease over time. The same study found an increase in reports of indirect aggressive behavior from ages 4 to 11 years. Teens Moving send‚ more serious aggressive behavior and even violence often appear during teenage years‚ resulting in an increase in injury or death‚ partly due to greater chance of weapon use. The increase in bodily strength and adoption of weapons

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    in our time today it seems the violence in video games are taking the blame for encouraging violent behavior. But before we start passing the baton to violence in video games for the cause of violent behavior‚ ask yourself‚ is violence in video games really the cause of violent behavior‚ or are we just passing the blame like it if where a game a tag? Violence in video games should not be blamed for violent behavior because video games act as stress reliever‚ there are other forms of media which have

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    How does George Orwell convey his thoughts and feelings to the reader? George Orwell conveys his thoughts and feelings to the reader in many numbers of ways. One way in which he does this‚ is with his use of language in the third paragraph. Although the third paragraph is very short‚ it is clear to see what George Orwell’s feelings are about the Elephant. ‘It seemed to me that it would be murder to shoot him’ shows the reader that Orwell did not want to shoot the Elephant as he would feel like

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    Violent Games

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    video games? Nonthreatening things like games should not be banned by our fears‚ but we should look at the facts. Violent video games should not be banned for their content because no means of art or communication should be banned. Our first amendment is our sacred rite of passage that should be upheld with all of our power. We can benefit from these works of art like we can from a song or picture because of their substantial meaning and portrayal of our own lives. These video games are not even

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    VIOLENT PRIDE

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    בשיעור (לאחר שהממ"נים נבדקו) על שאלות חשובות. VIOLENT PRIDE Question 1 is based on the eye-catching features. 1. Read the title‚ the subtitle and the information about the author. a. From what academic field of study is this text? The academic field of the study is Social psychology. √ b. What are the two sides of the debate which will be discussed in the text? (i) People turn violent because of self hate. √ (ii) People turn violent because of self love. √ (3 points) IMPORTANT VOCABULARY

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    The Aggressive Ad Agency

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    such a thing if we where in their position. The Aggressive Ad Agency Summary Our cause study deals with Rob Lebow‚ who was a director of corporate communications for Microsoft Corporation‚ which is located in Redmond‚ Washington. Rob Lebow also helped administer the $10 million which were for the advertising budget. He is used to dealing with aggressive ad agencies but this time he encountered a dilemma. In his need to excel he searched for outside

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    Violent Media

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    In Violent Media is Good for Kids‚ Gerard Jones argues that violent forms of media in our pop culture can be used as a means of helping kids cope with rage. Throughout his essay‚ Jones promotes the idea that kids should use “creative violence” as a tool to transfer their negative emotions rather than acting out on them (197). Although Jones points out valid arguments to defend violence in media‚ he fails give a clear definition to determine what constitutes it. Thus‚ he excludes all other forms of

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    ’ violence is one of the biggest problems facing our society in the new millennium. There are many reasons behind and many people blame that it is mostly due to the overload of violent mass media. Many researches have been done on this topic trying to answer this question. Contributing factors to the problem include violent television programs‚ movies‚ comics and online video games [Chilton: 1999]. A recent research done by four national American health organizations namely American Medical Association

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    Passive-Aggressive Disorder Passive-aggressive personality disorder is a psychological condition in which a person may seem willing to carry out a request‚ but actually reacts negatively and resists passively. The client who is passive aggressive is often cynical‚ feels under-appreciated‚ and may be resentful of the demands of others. Causes The exact cause of passive aggressive behavior is unknown. However‚ the following factors are thought to play a role: Genetics Environmental Factors Risk Factors

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    Game Over: The effects of Violent Video Games on Children Seven hours. That is the amount of hours a day the average American child plays a video games (Anderson 354)‚ and with technology advancing and games becoming more graphic‚ the concern over a violent game’s effect over a child’s development is growing. What does playing video games for seven hours do to a child’s development? Violent‚ role-playing video games adversely affects a child’s development and causes aggression in children and adolescents;

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