"Satoru Iwata" Essays and Research Papers

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    wearing 3D glasses. Despite initial rave reviews of the new device‚ sales figures were much lower than expected. In July 2011‚ Nintendo announced that it would reduce the price of 3DS by 30%1 to boost sales. At the same time‚ Nintendo president Satoru Iwata declared salary reductions for all of Nintendo’s directors‚ starting with a 50% cut of his own salary.2 In October 2011‚ Nintendo predicted that the net loss for the year ending in March 2012 would be US$264 million‚ a first in the company’s

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    Nintendo's Strategy

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    INDUSTRY ANALYSIS SWOT ANALYSIS To examine Nintendo’s position in its current industry the following SWOT analysis has been constructed. Strengths: Nintendo’s strengths include a well established brand name‚ well known franchises‚ ability to manufacture goods at a low price and innovative products as will be discussed later in this report. Since its computer gaming establishment in 1977 Nintendo has maintained a strong and brand image. This has been supported by their success in quality

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    What makes the Wii especially unique is the Wii remote‚ a distinguishing feature. The white‚ wireless controller is used as a handheld pointing device‚ with the ability to detect movement in three dimensions. In developing the Wii console‚ Satoru Iwata asserted‚ “Our job is to constantly look into what people find fun and interesting…to focus on doing things that nobody else would do” (Ogawa). With this outlook‚ Nintendo has experienced overwhelming market expansion. So this begs the question:

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    Case Study for Nentindo

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    Nintendo The video game market has progressed through several stages in terms of hardware and software. But it has also faced many changes in leadership. The early battles were between Nintendo and Sega‚ but personal computers always had a role. Microsoft pushed this role by introducing its own game box. Then consumer-electronics giant Sony jumped into the battle and captured a big chunk of the market. The battles between manufacturers some-times depend on hardware and the ability of one manufacturer

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    Satoru’s motive to enter a life-threatening conflict and face the serial killer to save Kayo Hinazuki depicts him as an epic hero. Satoru knows that the killer will abduct and murder Kayo in an empty park on March 1st‚ the day before their shared birthday because in the present‚ reports on her death stated that she had not turned 11 yet. On the day of the murder‚ Satoru‚ planning on wasting the day‚ invites Kayo to a science center‚ and later they meet up with other friends to play. Both March 1st

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    Summary: Hiromi Sugita

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    salvation defines Satoru as an epic hero and causes him to enter another conflict‚ allowing him to save more children but leading to his self-sacrifice. After saving Kayo‚ Satoru turns his attention toward Hiromi Sugita and Aya Nakanishi. Kenya notices and states‚ “First [Kayo] and now it’s like you’re Hiromi’s guardian” (“Closure”). Kenya realizes that Satoru has entered another conflict by volunteering to protect Hiromi. Later‚ Kenya restates that he desires to assist Satoru in any way possible

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    Nintendo's Success

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    You might laugh at a 12 year old when he claims his Pokemon game is serious business‚ yet you must admit that at Nintendo‚ games are serious business. Ever since 1975 when Nintendo made the significant key transition from a national playing card/small scale electronic toy company to an international video game company‚ its business has been blooming. From the earliest Game&Watch in 1976 to the Gameboy in 1989‚ and the Nintendo DS in 2004‚ Nintendo generated one after another landmark product that

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    Case Study – The Wii: Nintendo’s Video Game Revolution Problem Statement: Mr. George Harrison‚ senior vice president of marketing for Nintendo of America has to create a plan to manage product shortages as part of marketing campaign for the 2007 holiday season. Situation Analysis: Objective and Goals * To deliver sufficient product supply to the market (distributors‚ then retailers and down to consumers) before the 2007 holiday rush Background Nintendo came into existence in 1889

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    Nintendo Marketing Mix

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    QUESTIONS & IDEAL ANSWERS: . 1. Conduct a 4C’s Stakeholders Analysis of the Nintendo Wii Market in 2006. Please note that an analysis is more than just a list. You need to describe each stakeholder and how they affect the strategy. • Consumers (note: there’s more than one target segment): The case notes that Nintendo targeted non-gamers in addition to gamers. This included consumers of any age and gender. Conversely‚ competitors like Sony focused on teens and males. The case also mentions

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    It in Video Game Industry

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    IT in the Video Game Industry Emanuel Ultreras BUS 381 Instructor: P. Witman October 20 2011 Fall 2011 Video Games were once a simple simulation of pong using two lines and a dot for imaging. They were played and mastered by a minority group of individuals most commonly referred to as “nerds”. Since those days in 1975 the video game industry market has gone through an exponential growth. With the revolutionary changes in technology and the social changes in product demand the

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