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    The Effects of Violent Video Games on Adolescents Kacy Romero University of Louisiana at Lafayette Abstract In this paper‚ the effects that violent video games have on adolescents will be discussed. Mentioned throughout this paper will be results from specific studies that both support and oppose the theory that violent video games increase aggression in adolescents. The theory that violent video games do encourage aggression will be the main focus‚ specifically supported the study conducted

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    Many scientists and psychologists find that video games can actually have many benefits: The main one is making kids smart.  Video games may actually teach kids high-level thinking skills that they will need in the future (“University of Wisconsin psychologist”). "Video games change your brain‚" according to University of Wisconsin psychologist C. Shawn Green. That’s mean playing video games change the brain’s physical structure the same way as do learning to read‚ playing the piano‚ or navigating

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    The Desensitized Youth With the advent of video games‚ the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality children have become desensitized and obsessed with violence. As each game becomes more bona fide and tolerable children cannot disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture‚ and have caused the modern young person to become more aggressive and

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    Technology Environment The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth‚ a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns

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    Articles & Case Studies: Blockbuster Video case study: I. Issue: The central issue or issues of the Blockbuster Video case that the company faced‚ can be broken down and represented as three major areas of focus: • Financial ? Prevent the continual decline in cash flow and profits. Lower inventory costs. • Strategic ? How to react to an ever decreasing video rental market. Promote global marketing to reach and service the international home entertainment market. • Technology ? Implement Best

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    What is it about video games that interest you. The video game world has often been a form of escapism for me from a young age. I often seem to stick to fantasy games that allow me to entertain myself in another make believe world where there are challenges to complete and an alternative dimension to let my mind go free from the common day to day stresses of school and university life. I much prefer escaping in a world and creating a new personality online where there are no boundaries on what I

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    of many grossly popular video games today‚ and they have one main thing in common: violence. Whether one is shooting down Nazi soldiers on the beaches of Normandy or sawing apart Locust drones on the planet Sera with his or her lancer‚ one is engaging in extremely violent video-game action‚ and probably having a lot of fun doing so. With the rapid growth of intensely violent games‚ parents and politicians across the nation have begun to protest against violence in video games and have even gone

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    Why Video Games Can Be Educational‚ by You Over the years video games have been proven to increase addiction to staying inside‚ along with increased aggression‚ and various medical and psychosocial effects. However there are many positive aspects to playing video games. Research dating back to the early 1980s has consistently shown that playing computer games (of different genre) produces reductions in reaction times‚ improved hand-eye co-ordination and raises the player’s self-esteem. Let’s explore

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    daily basis‚ video games came to be one of the most‚ if not the most‚ favorable pastime. Just like music and art‚ video games also have different types and genres. They can also be a combination of multiple genres. Some of the notable genres are casual games‚ horror games‚ role-playing games‚ and online strategy games. Different genres appeal to different types of people‚ which in turn gives rise to the diversity in the gaming community. Apart from being a medium of enjoyment‚ video games can also

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    Rhetorical Analysis Essay According to the article “Shooting in the Dark” author‚ Benedict Carey‚ states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience‚ neurology‚ and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author

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