• Home video game industry analysis
    Subject: The Home Video Game Industry: Industry Analysis History In 1949 the video game was thought of for the first time by an engineer named Ralph Baer but it would be years before video games would enter the spotlight.1 In 1972 Steve Bushnell started the first gaming company Atari. Unt
    Premium 870 Words 4 Pages
  • Video game industry analysis
    Industry background The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video and computer games. It includes video game consoles, game software, handheld devices, mobile games and online games. The
    Premium 1709 Words 7 Pages
  • Five forces analysis of video game console industry
    Five Forces Analysis of Video Game Console Industry Threat of Substitutes: The main substitute for a video game console would be a personal computer. They can both be used for playing different types of video games and be used for entertainment. The threat of this substitute edging out video g
    Premium 760 Words 4 Pages
  • Electronic arts and the global video game industry
    Environmental Analysis Demographic trends Gaming has become an important part of growing up for people who were born in the last 25 years. Approximately 3.9 - 4.7% of total world population (250 to 300 million people) is ¡§very active¡¨ or a ¡§frequent¡¨ player of video games or at lea
    Premium 2148 Words 9 Pages
  • Video game industry
    The Video Game Industry An Industry Analysis, from a VC Perspective Nik Shah T’05 MBA Fellows Project March 11, 2005 Hanover, NH The Video Game Industry An Industry Analysis, from a VC Perspective Authors: Nik Shah Nik.Shah@Dartmouth.edu Tuck Class of 2005 Charles Haigh Charles.Haigh@Dar
    Premium 15639 Words 63 Pages
  • Video game industry
    Industrial Reports (c) JETRO, 2007 Japanese Video Game Industry Japanese Economy Division Summary In 2005, shipments of home video games increased for the first time in four years, bolstered by launches of the Nintendo DS and Sony PlayStation Portable. Next-generation game consoles, such as t
    Premium 6981 Words 28 Pages
  • Video game industry analysis
    Oral Presentation Step 2 2.a Nintendo’s mission statement: At Nintendo we are proud to be working for the leading company in our industry. We are strongly committed to producing and marketing the best products and support services available. We believe it is essential not only to provide produc
    Premium 832 Words 4 Pages
  • The effects of the video game industry on japan
    Much in the world today is of Japanese origin. Indeed, Japanese influence can be seen all over the world—on television, in comic books, in video games, in electronics, in the film industry, and even in music. In fact, currently, 60% of all the cartoon shows being broadcast on television the world
    Premium 2325 Words 10 Pages
  • The microeconomics of the video game industry
    Tommy Deen November 28, 2006 ECO 201 The Microeconomics of the Video Game Industry Video games have been around for years with many different types of consoles and games. The video game industry has grown into a $20 billion dollar industry over the past ten years, and it only shows signs of g
    Premium 1058 Words 5 Pages
  • Video game and software industry
    Introduction The video game industry is very broad in scope and continuously growing at a rapid pace (Exhibit 1) with billions of dollars to be made. Although the large potential for growth cushions rivalry amongst the existing competitors in this industry, video game companies constantly focus
    Premium 1221 Words 5 Pages
  • Pestel analysis
    PESTEL ANALYSIS OF EUROPEAN BREWING INDUSTRY Political * Government organising public events in order to make public aware about the effects of alcohol consumption on the health.  * Government is imposing restrictions on consumption of beer and alcohol products.  * If anyone is influenced by
    Premium 345 Words 2 Pages
  • Video game
    TABLE OF CONTENTS Page Number ABSTRACT CHAPTER 1 INTRODUCTION 1.0. Background 1.1. Research Objectives 1.2. Dissertation Structure CHAPTER 2 LITERATURE REVIEW 2.0. Introduction
    Premium 9622 Words 39 Pages
  • Reality of video game violence
    James Threadgill Professor Johnson COMM 3300 23 November 2010 The Reality of Video Games Mass media outlets feverishly searched for someone to blame in the hours following the tragic Virginia Tech shooting of 2007. Soon enough, reports surfaced that Seung-Hui Cho, the student who had slain thir
    Premium 1465 Words 6 Pages
  • Business & corporate strategy video games industry
    Business & Corporate Strategy Case Study Competition in Video Game Consoles: The State of The Battle For Supremacy Julie Petitdemange MGE – 2ème Année 24/11/2010 Ecole de Management Strasbourg I. Analayse the Industry of Video Games History: The video game industry gre
    Premium 1910 Words 8 Pages
  • The game industry
    THE VIDEO GAME INDUSTRY OVERVIEW The video game industry is poised for significant growth, but many sectors have already matured. Video games are a large and growing market. However, within it, there are only selected portions that contain venture capital investment opportunities. Our analy
    Premium 7434 Words 30 Pages
  • Pestel analysis
    PESTEL Analysis In this part all factors, which influence the company as a whole but are out of their direct control including wider social, political and economic factors shall be explained. The analysis of those factors of the macro-environment is therefore often known as PESTEL analysis.3 PES
    Premium 809 Words 4 Pages
  • Pestel analysis - banking in china
    Using PESTEL analysis to understand the macro-environment that impacts the Banking Industry in China. Political Factors • China has a socialist political system • China has entered into the WTO and as part of the commitment to open up the banking industry, has issued the Rules for I
    Premium 1112 Words 5 Pages
  • Pestel analysis of coca cola
    Discuss the PESTEL changes of an organization over the last decade. PESTEL Analysis for Coke Coca-Cola, the largest manufacturer, distributor and marketer of beverage concentrates and syrups in the world. Coca-Cola is recognized as the world’s most valuable brand. They market four of the wor
    Premium 1348 Words 6 Pages
  • Pestel analysis of tk max
    Executive Summary Some of the companies have best policies to attract the customers even in economic crisis. But are they really success in doing so. Cutting the prices may be the solutions for a middle class customer to buy goods. This study is going to
    Premium 2913 Words 12 Pages
  • Pestel analysis for luxury exchanging store
    PESTEL Analysis for luxury exchanging store Political China's political environment for the luxury goods industry, the favorable overall development, whether from government regulation and deregulation, import and export restrictions, labor market and other aspects, China for the luxury goods
    Premium 860 Words 4 Pages