"History of video game consoles" Essays and Research Papers

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    Video Games Consoles David C.                                                                                                        November 26‚ 2012        Video games have become popular over the years. The increase of new technology and video games graphics has become one of the fastest growing industries of the world. In fact two of the modern and finest distributors to the video game industries are Sony’s PlayStation 3 (PS3) and Microsoft’s Xbox 360. These two companies have created the

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    Answer Paper Marketing Management Section A: Objective Type Part one: Multiple choices: 1.It is a concept where goods are produced without taking into consideration the choices or tastes of customers Ans) Production concept 2. It involves individuals who buys products or services for personal use and not for manufacture or resale Ans) Consumer 3. It is the groups of people who interact formally or informally influencing each other’s attitudes& behavior Ans) Reference groups 4

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    of Game Consoles Gaming consoles have come a long way from where they started. There was many variations of the game Pong to 3D realistic environments. From the start as a simulator all the way down as way of exercising. There were many consoles at the beginning‚ and then through time it came down to a final three top selling companies. Every gamer‚ close to the age of thirty and over‚ has seen the generations of game consoles evolve. There are 7 generations total of game consoles. Game consoles

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    audience and drawing in new people. The company’s most recent endeavour‚ the Wii console has been very successful in attracting user who traditionally would not have played video games. Another example of how they have expanded their audience is through the Nintendo DS. They were able to appeal to the female audience through the Nintendo’s game‚ and were able to appeal to an older audience through the Brain Training game. The second component of the vision is devotion to the entertainment business

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    The Marketing Strategy of Nintendo Wii The Wii is a home video game console‚ launched in the major global markets at the end of 2006. It is released by Nintendo‚ which is one of the most influential and reputable leading brand in the world’s game industry with age-old history‚ exclusive brand culture and loyal fans. Over the past few years‚ three main game companies have been vying for market share and sales in a highly competitive market: one is Nintendo’s Wii‚ which we will mainly focus on in

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    Case Study

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    What are the key success factors in the video gaming industry today? Are these the same as in the past? 4. What was Sony’s marketing program for the launch of the PS3? What is the competitive advantage of the PS3? What are the weaknesses of the PS3? 5. Compare the marketing program of the Nintendo Wii to the PS3. How are they different? To turn around the sales of PS3‚ Sony should upgrade and go more details of interesting games‚ spotty support for PS2 games and uninspiring online capabilities to

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    Nintendo Case Study

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    strength of Nintendo. Nintendo DS‚ released in December 2004‚ was a compact portable game console distinguished by an innovatively intuitive touch-pen technique. It was supported by the Touch! Generations series‚ which included game titles such as Nintendogs‚ Animal Crossing‚ and Brain Age targeted at a wide direct market including young females and even seniors. Then the Nintendo Wii was presented‚ a new form of game that incorporated user movement into gaming. With a wireless controller and the Wii

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    Sony Playstation 3 Case

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    further customers require games which are easy to play because they have a low degree of comfort with new technologies. Furthermore some of them don’t want to invest a significant amount of their time to learn and play these games because of their busy lives. * Supply simpler games irrespective of age‚ gender or gaming experience. This could lead Sony to two advantages: 1. Larger number of potential customers 2. Lower production costs for the simpler games higher margins * Supply

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    Reasons to buy a Wii U

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    Playstations and other portable consoles. There are many pros to the new tablet-like device that Nintendo has recently developed‚ such as backwards compatibility‚ support for 3rd party games‚ online multiplayer‚ and a new style of gaming where only the player holding the Wii U can see a certain screen. The initial reaction of people who purchased a Wii U was confusion when seeing how simple it was‚ but then while playing the games‚ saw it had a feature that is new to the video game market. The player holding

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    The Birth of Swatch

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    Hayek became the CEO of Societe Suisse de Microelectronique et d’Horlogerie (SMH) when he merged the SSIH and ASUAG. He revived and made the Swiss watch industry flourish through the introduction of Swatch‚ which became the best-selling watch in history. This success was driven by innovation in product and price strategies‚ as well as SMH’s attention to the surrounding market. Product and Pricing Strategy – Wise Decisions The unexpected introduction of an affordable and trendy Swiss-made watch

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