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    Exploring Body Language as Generative Art Interface using Kinect XBox Pro Project Development - A1314198 Ricardo Leon Game and Interaction Design • KADK • 7th Semester • December 09‚ 2013 Table of Contents Preface! 3 Abstract 3 Problem Formulation 3 Method & Tools 3 Success Criteria 4 Introduction! 5 Background! 7 Creating Interaction 7 The Natural User Interface 11 Human Computer Interaction and Motion Data Visualization 12 Summary 15 Design & Implementation! Concept

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    Chapter-1- Management Information System Self Assessment Questions 1. Information systems are composed of __________ basic components. a) four b) three c) two d) many 2. A human order taker can be bypassed when using a(n) e) office automation system. f) management information system. g) transaction processing system. h) decision support system. 3. The __________ can help you choose a product. a) office automation system b) management information system c) transaction processing system d) decision

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    Downloaded From: http://www.sscportal.in (Solved Paper) :– 26-06-2011 SOLVED PAPER SSC COMBINED GRADUATE LEVEL EXAM Held on:– 26-06-2011 (First Sitting) PART A GENERAL INTELLIGENCE & REASONING Directions: In questions no. 1 to 9‚ select the related letters / words / numbers from the given alternatives. 1. 6 : 64 : 11 : ? (1) 144 (2) 169 (3) 121 (4) 124 2. 123 : 4 : : 726 : ? (1) 23 (2) 26 (3) 14 (4) 12 3. Fish : Scale : : Bear : ? (1) Feathers (2) Leaves (3) Fur (4) Skin 4. Writer : Pen

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    THE NEW MEDIA TECHNOLOGIES: OVERVIEW AND RESEARCH FRAMEWORK Linda Weiser Friedman Professor‚ Department of Statistics & Computer Information Systems Baruch College and the Graduate Center of the City University of New York Linda_Friedman@baruch.cuny.edu Hershey H. Friedman Professor of Marketing and Director of Business Programs Department of Economics Brooklyn College of the City University of New York x.friedman@att.net April 2008 THE NEW MEDIA TECHNOLOGIES: OVERVIEW AND RESEARCH

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    The Art and Science of Java

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    The Art and Science of Java Preliminary Draft Eric S. Roberts Stanford University Stanford‚ California January 2006 Preface This text is an early draft for a general introductory textbook in computer science—a Java-based version of my 1995 textbook The Art and Science of C. My hope is that I can use much of the existing material in writing the new book‚ although quite a bit of the material and overall organization have to change. At this point‚ the material is still in a preliminary form

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    9-407-028 REV: MARCH 19‚ 2010 ANTHONY J. MAYO MARK BENSON Bill Gates and Steve Jobs When IBM wanted an operating system for its Personal Computer‚ it turned to Gates. When Apple needed software for its Macintosh‚ it gave Microsoft a test model to use in writing the programs. Gates helped with the design of Radio Shack’s Model 100‚ the first truly portable computer… Thanks to that business (and more)‚ Gates… has become America’s software tycoon.1 — 1984 Time article‚ “Bill Gates: A Hard-Core Technoid”

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    AAT—Average Access Time AA—Anti-Aliasing AAA—Authentication Authorization‚ Accounting AABB—Axis Aligned Bounding Box AAC—Advanced Audio Coding AAL—ATM Adaptation Layer AALC—ATM Adaptation Layer Connection AARP—AppleTalk Address Resolution Protocol ABCL—Actor-Based Concurrent Language ABI—Application Binary Interface ABM—Asynchronous Balanced Mode ABR—Area Border Router ABR—Auto Baud-Rate detection ABR—Available Bitrate ABR—Average Bitrate AC—Acoustic Coupler AC—Alternating Current

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    Data Communications Table of Contents Introduction Communications is an essential part of our daily lives and has being an essential part of how man has evolved since the origin of the human species. The means in which we communicate with one another has vastly developed since the dawn of time. Man has always needed a way to communicate a message with one another no matter how simple or complex the message was. This need to communicate is why data

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    Republic of the Philippines ISABELA STATE UNIVERSITY Echague‚ Isabela INSTITUTE OF INFORMATION AND COMMUNICATION TECHNOLOGY INSTRUCTIONAL MATERIALS IN COMPUTER SCIENCE 11 Wendell M. Castillo INSTRUCTOR I Second Semester SY 2012-2013 COURSE CONTENT | | 1. Internalization of the ISU Vision‚ Mission‚ IICT Goals and Objectives | | I. BASIC CONCEPT OF COMPUTER * What is Computer? * Characteristics of Computer * History of Computer * Computer Generations * Types

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    A History of Computer Programming Languages The first programming languages predate the modern computer. From the first‚ the languages were codes. Herman Hollerith realized that he could encode information on punch cards when he observed that railroad train conductors would encode the appearance of the ticket holders on the train tickets using the position of punched holes on the tickets. Hollerith then proceeded to encode the 1890 census data on punch cards which he made the same size as the boxes

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