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    The ethics of selling violent video games 1. Should Barry recommend that Take-Two go forward with the release of GTA: Vice City? Yes‚ they should think deeply of the impact that the game will game will have over the children who play it‚ not only the impact the game will have over their company and also take into account that many groups are already against them in the release of the game. 2. Given the contemplated video game is legal‚ is clearly marked as “Mature” for audiences over 17‚ and

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    Japanese influence can be seen all over the world—on television‚ in comic books‚ in video games‚ in electronics‚ in the film industry‚ and even in music. In fact‚ currently‚ 60% of all the cartoon shows being broadcast on television the world over are from Japan. (Croal) Indeed "Japanese anime characters have established a substantial base of fans in Europe and North America" (Shuhei). Similarly‚ the Japanese video game industry has been very successful in the world. It has proven to have many positive

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    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining‚ the contents have become more violent and disturbing as computing technology has become much more advanced. These days‚ the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However‚ I strongly believe violent video games do not cause an increase

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    Recognizing problem video game use In “Recognizing problem video game use” Porter‚ GuyStarcevic‚ VladanBerle‚ DavidFenech‚ Pauline. "Recognizing Problem Video Game Use." Australian & New Zealand Journal Of Psychiatry 44.2 (2010): 120-128. Psychology and Behavioral Sciences Collection. Web. 30 Sept. 2013‚ the author shows that video games can become an addictive pass time for some gamers‚ while others can spend less time at the controller. The article tries to show how certain types of heavy gamers

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     and play video games. People can also have social media and email loved ones that are far away to keep in touch with them. In some ways technology has been great for some people while on the other hand‚ some people still don’t like technology. Some people believe that technology gets in the way of our everyday lives and that we are alone‚ without actually being alone‚ now than we ever have in the past. One way that technology gets in the way of our everyday lives is the use of video games. Some

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    Video Games’ Good and Bad Effects Everybody all have to take rest after they finish working. Different people have different ways to have a rest or to be relaxed. Everybody has a lot of pressure when they are working or studying. So‚ after working they must find a way to relax themselves. Some people would like to watch TV to relaxes or work out in gym. But maybe most of young men will choose play video game to relax. Maybe just twenty years ago‚ not most of people know what video games are

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    Franca Mr. Michael Copeland IEP Writing Skills 12 March 2013 Video Game Addiction: Life Related Video Game addiction is the action of playing video games or computer games excessively and compulsively to the extreme that can make one forget the real world and live in the virtual world. Addictive behavior is defined by six main aspects: salience‚ mood modification‚ tolerance‚ withdrawal‚ symptoms‚ conflict‚ and relapse. Video game addiction satisfies the definition of addiction. On the other

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    thing when playing video games. When players die in a video game‚ they learn from this experience and try again until he/she succeeds and move on to the next level. Video games force the players to master a certain concept in order for them to succeed. So‚ they are allowed to keep trying until they are successful. Prensky (2001) noted that players produced a generation of fearless‚ risk-takers who are not afraid of failing because they can try again and master the concept. Gamers do not read manual

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    Review Draft 2 10/25/2013 Research Proposal Question Do violent video games cause teenagers to commit violent crimes?                  Most people would argue that video games cause teenagers to commit violent crimes‚ but not everyone agrees with that. There are many cases that people have conducted research on teenagers that have committed acts of violence after playing video games. The authors of these articles state that video games leads to aggression and violence in the people that actually

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    Violent Video Games and Their Affect on Children Date: June 3‚ 2012 CERTIFICATE OF AUTHORSHIP: I certify that I am the author of this paper and that any assistance I received in its preparation is fully acknowledged and disclosed in the paper. I have also cited any sources from which I used data‚ ideas‚ or words‚ either quoted directly or paraphrased. I also certify that this paper was prepared by me specifically for this course. Student’s Signature: Ulises Ramirez Violent Video Games 1 Violent

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