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The Hero's Journey In The Mundane World

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The Hero's Journey In The Mundane World
The Hero Workshop Philosophy
Part 1 – The Hero's Journey
You're the hero of your own journey Joseph Campbell set out the idea of an archetypal hero's journey in 1949 after studying religion and mythology across the world. He later applied it to the life of everyone, famous hero or not. What follows is a simplified version.

The Mundane World The first part of the Hero's Journey sees the hero in the normal world. The hero has yet to be introduced to their journey. Often they are being held in the Mundane World by forces - sometimes through ignorance of the existence of another world.

The Call To Adventure The spark that launches a hero onto the journey is the Call To Adventure. Something from the world of adventure appears in
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The path contains challenges for the hero - often covering all of the mind, body, and spirit. The trials vary in difficulty and usually culminate with a challenge that the hero must face alone.

Friends & Foes The hero's Friends and Foes have a large bearing on the Path of Trials. The Friends help the hero with making decisions and overcoming challenges. The Foes do the opposite, often confusing matters or deliberately hindering the hero. Sometimes people who appear to be Friends are actually Foes and vice versa. There are also the rare people who are Friends some times and Foes others.

Mentors Mentors help the hero when the Path of Trials seems hopeless or confusing. Mentors are often on their own journey and only appear in the hero's journey infrequently, offering a piece of advice or helping overcome an obstacle, then disappearing just as quickly.
Mentors for the heroes we know are almost a word-association. Frodo/Gandalf, Harry Potter/Dumbledore, Luke Skywalker/Yoda. It is such an important
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...for the heroes of all time have gone before us. As we encounter the different steps on our journey we can gain strength through reflecting on the journeys that have already been made by others. As the Path of Trials throws challenges at us we can consider the way our heroes dealt with similar problems.

Your Round Table Your Round Table is an imaginary council of advisers that you can create to help with the difficult decisions on your journey. The people sitting at this table can be living, dead, real, or fictional. By physically writing their names down and sitting them at your desk, on your mirror, or in your car, the Round Table will be able serve as inspiration. You can assign each member a role, such as Chief Honesty Director, Lord of Tolerance, or the Countess of Courage.

What part will you play? As you understand your life as a journey, you will realize that those around you are also on journeys. Each hero's story has friends, foes, mentors, and people playing bit parts. What part are you playing in the story of the person next to you? Are you choosing what part you're playing? Are you giving it consideration?
Part 2 – What Makes a

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