Preview

SWOT ANALYSIS ON THE XBOX

Good Essays
Open Document
Open Document
997 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
SWOT ANALYSIS ON THE XBOX
Running head: SWOT ANALYSIS ON THE XBOX

SWOT Analysis on the XBOX
Grand Canyon University
AMP 340
22 Nov 2009

SWOT Analysis on the XBOX A SWOT analysis is an examination of an organization’s Strengths and Weaknesses, as well as what are the Opportunities and Threats (Schermerhorn, 2010, p.212). To best do a SWOT, it is important to look at the history of the XBOX. When Bill Gates reveled plans for the Xbox at the Game developer’s conference in San Jose, Ca. in March of 2000 no one knew exactly what to make of it. Was he mad, brave or just plain deluded? With Sony bashing Nintendo into a distant second place and Sega struggling to stay in the console arms race, his plans seemed a little crazy. But Microsoft never does things by halves, and five years on we see an industry radically altered by a powerhouse platform that many pundits wrote off before it even went into production (CVG, 2005).
On May 10, 2000 XBOX attends its first Electronic Entertainment Expo (E3) and it gets quite a bit of fan fare with people waiting up to an hour just to see what the XBOX will be able to do. At the XBOX booth there are just tech demos of games to come on a new system almost eighteen months in the future. It’s interesting to note that at the TAKE 2’s booth a little known PC game called HALO is being demoed for the first time without much interest. After the E3 Microsoft quickly snaps up the HALO game for its launch line-up, HALO and its sequels have become history making top sellers in the gaming industry. In September of that year Microsoft announces an impressive list of 156 game developers pledging support for the XBOX, noticeably absent were SEGA and Electronic Arts (EA). This announcement should have struck fear into Microsoft’s competitors but Sony and Nintendo ignored their effort to break into their territory (CVG, 2005). In December of 2000, twelve months before the XBOX launch, a deal is finally struck with EA to produce at least ten



References: Schermerhorn, J. R. (2010). Management (10th ed.). Hoboken, NJ: John Wiley & Sons, Inc. Computers and video games (CVG), (2005). The complete history of the XBOX. Retrieved November 22, 2009, from http://www.computerandvideogames.com/article.php?id=131066 PS3 POWER, (2008).XBOX 360 Strengths and weaknesses, retrieved November 22, 2009 from http://www.ps3power.com/xbox360strengths.htm

You May Also Find These Documents Helpful

  • Better Essays

    References: Balkin, D.B. & Gomez-Mejia, L.R. (2002) Management Retrieved June 28, 2007 from University of Phoenix Web site:…

    • 1125 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    Hbc: from Fur to Fendi

    • 332 Words
    • 2 Pages

    References: Schermerhorn Jr., John, and Barry Wright. Management Second Canadian Edition . 2nd. Mississauga: Wiley, 2011. Print.…

    • 332 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Ever since the dawn of the first Xbox, also known as “the original xbox”, console gamers have been arguing with each other as to whose console is truly supreme. All while those who play PC games have hidden in their respective corner, Xbox fanboys and PlayStation geeks have been at a non-stop battle; attempting to prove that their consoles are superior. In the recent installment of the console wars, Xbox One players argue that they take the lead in the battle due to the Xbox having backwards compatibility. Meanwhile, PlayStation 4 (PS4) players argue that they are in the lead because of the vast amount of prestigious exclusive games their console has. Despite the rugged good looks of the two systems, the gamer community is not only worried…

    • 1019 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    This five year marketing plan for Xbox one has been established to create a stabilized product in a competitive market. Xbox has been around for over 10 years and has been nothing but success for Microsoft. Innovations and expectation of the Xbox have increased drastically in the recent years. In addition, Xbox offers more than just a great gaming experience; it brings people together in a world full of social media and electronics. Xbox provides a gaming experience for not only professional gamers but for casual gamers too. Recently Xbox has become a prestigious gaming console and will be forever be known to the world of gamers. This marketing plan provides the necessity’s to keep Xbox running successful for the next 5 years or more. Over the next 5 years, Xbox can increase its advertisement, offer new products to the public, and provide innovation to new technologies that will revolutionize the gaming industry for the best.…

    • 3228 Words
    • 12 Pages
    Powerful Essays
  • Good Essays

    Kinicki, A., & Williams, B. K. (2011). Management A Practical Introduction. In A. Kinicki, & B. K. Williams. The McGraw - Hill Companies, Inc.…

    • 1050 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Executive Summary nintendo

    • 1043 Words
    • 4 Pages

    The video game industry has grown substantially since 1995. (See exhibit 1) and the prospects of growth look great going forward. Three main players dominate the current market: Microsoft, PlayStation 3, and Nintendo. Furthermore, based on porter’s five forces, the threat of new entry is low. (Exhibit 2) Nintendo is outselling Sony 2 to 1 by going after customers currently out of the video game market share. This threat shouldn’t be as much of a concern as an opportunity; the two companies are competing in different realms. (Exhibit 3)…

    • 1043 Words
    • 4 Pages
    Satisfactory Essays
  • Powerful Essays

    share of the Xbox 360. Microsoft suffered a great loss, nearly $2 billion loss for the…

    • 1742 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    With the advancement of new technologies such as high definition(HD) and motion sensors it was only natural that consoles would evolve to incorporate these new breakthroughs. The first seventh generation console to be released was Microsoft’s Xbox 360 on November 22, 2005 which introduced HD gaming. With this unique selling point Microsoft began to gain an increase in market share that threatened Sony Computer Entertainment’s current dominance over the market that was due to the success of the Playstation 2. In order to compete with Microsoft’s new console and retain their lead in market share Sony developed the PS3 which included their own unique selling point, the Blu-ray disc player, with hopes that this new feature would synergise well with the growing popularity of Blu-ray DVDs at the time as a complimentary good and attract customers to their product over Microsoft’s Xbox 360.…

    • 961 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Student

    • 1445 Words
    • 6 Pages

    Microsoft introduces a new, upgraded version of its popular video game, X-Box 360, in order to grab a larger share of the toy market.…

    • 1445 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Effective Teams

    • 512 Words
    • 3 Pages

    References: Bateman, T. S., & Snell, S. A. (2009). M start here. Management. New York, New York: McGraw-Hill/Irwin.…

    • 512 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Schermerhorn, J. R., & Bachrach, D. R. (2015). Management (13 ed.). NY: John Wiley & Sons.…

    • 1056 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    Microsoft and the Xbox One

    • 3692 Words
    • 14 Pages

    This analysis dealt with Microsoft and their competitive strategy with regards to the Xbox One. Microsoft had started leaning towards an all in one entertainment box during the dying years of the Xbox 360 and had started focusing on product offerings, like Netflix service and deals with ESPN for content only available on their platform. They also invested heavily in cloud processing; this could represent a key differentiator between the Xbox One and any competitors.…

    • 3692 Words
    • 14 Pages
    Powerful Essays
  • Good Essays

    Robbins, S.P., Bergman, R., Stagg, I. and Coutler, M. (2003), Management, 3rd Edition, Prentice Hall: Australia, pp.136-149.…

    • 926 Words
    • 4 Pages
    Good Essays
  • Good Essays

    The world of technology continues to change for the better. One piece of technology that has made some interesting changes is video games. We’ve come from simple “plug-and-play” video games to systems with motion sensors. One of the first video game systems, the Atari, was introduced in 1972 by Nolan Bushnell, a University of Utah Engineering major. Bushnell’s idea came from working in a pinball arcade during his undergraduate studies to help pay for tuition. The Atari created a new way to play arcade games such as ping pong (or simply “Pong”), space wars, and Pac-man. He started a company with his friend and hired another engineer to develop games for the system. He installed the first version of the system in a small tavern, and public showed great interest in the video game “Pong”. Many said he stole the idea of Pong from another well known video game artist, Ralph Baer, who had patents on his system (the Magnavox Odyssey) a few years before Bushnell’s system came out. In the mid 1970s he paid Magnavox a flat amount of $700,000 for a license to use Baer’s patent. Bushnell and his partners went thru several changes to make the Atari better to keep up with and ahead of competitors. Atari finally went belly up when its manufacturers refused to produce a newer version of the system to keep up with competitors. They were even offered a deal with Nintendo to produce the label under the Atari name, but they declined (Alex, 2008). Although the Atari, Inc was not as large organizations such as Tyco International, or Chrysler, specific organizational behavior theories could have predicted or explained the company’s failure.…

    • 598 Words
    • 3 Pages
    Good Essays
  • Better Essays

    It in Video Game Industry

    • 1852 Words
    • 8 Pages

    When it comes to selling video games there used to only be the store but with the installment of new online technology, games for consumers have been easier to access. Companies like Gamefly enable users to buy and rent games online. Games also can even be instantly purchased over internet through gaming consoles. Microsoft is one company that has taken the most advantage of this concept. From personal experience using Microsoft’s console Xbox 360, the console offers users the ability to create an online account through Xbox Live. From the Xbox Live membership, users gain access to a wide online market of games, videos, and other additional products. The online market is extremely active with some games generating 100,000 trial downloads and 30,000 sales (Garcia, 2011). Despite the quick and easy access these technology features give to gamers the online world is also a threat to the security of games. Copyrights can be cracked, and sometimes games will be distributed over the internet to game users. The security risk the internet plays on games has been tackled by…

    • 1852 Words
    • 8 Pages
    Better Essays