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Oculus Rift Case Study

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Oculus Rift Case Study
Have you ever imagined that one day gamers can step closer into the gaming world? Fear not! Two of the most hardworking companies have been working on a head-mounted display (HMD) that makes the gamers feel like they are in the depth of a certain video game world. In 2012, at the Electronic Entertainment Expo, a company called “Oculus VR” announced its head-mounted display the “Oculus Rift” which was the beginning of a new era of virtual reality (VR). Besides, it was just a prototype to demonstrate how gaming environment can be evolved to a high-level tech. In addition, it has received a huge support from gamers, developers and gaming companies. Moreover, there were several other VR techs in the market, but none of them came close to Oculus …show more content…
However, in 2014, Sony Computer Entertainment has announced its intention to develop the HMD for PlayStation fans, especially those who own a PlayStation 4. Furthermore, at GDC 2014, Sony revealed its HMD “Project Morpheus” which rivals the newly HMD the Oculus Rift. Virtual reality systems from both Oculus VR and Sony can be the future of gaming with their own unique design, features and games; however, each HMD will have its own impact from online reviews to determine the best headset for gamers.
Oculus Rift
Oculus Rift is one of a kind head-mounted display that lets gamers have their own unique experience inside a video game. Furthermore, the rift is designed to be comfortable to wear and easy to use for a long play time session. Additionally, the Rift uses custom tracking technology to provide ultra-low latency 360° head tracking, allowing you to seamlessly look around the
…show more content…
Moreover, Project Morpheus is the second HMD after the Oculus Rift, which was announced at GDC 2014. Furthermore, this new technology will deliver a sense of presence, where you as the player actually feel like you’re inside the game and your emotions feel that much more real. (Shu Yoshida, 2014). Furthermore, the design will feature a light-bar which will collaborate with the PlayStation Camera to track the head orientation and movements of the player from any angle. Additionally, Project Morpheus will incorporate 1080p high definition resolution and a 90° wide field of view for its games. Similarly to Oculus Rift, Project Morpheus uses a heightened stereoscopic 3D view for its OLED headset. Nonetheless, Sony is not new to a 3D headset marketing; they created the HMZ which is a 3D headset that allows the holder to project a crystal clear 3D screen anywhere. In addition, the holder is the only person who can witness the 3D screen. Nevertheless, it had one problem which is the head orientation and movements; when the holder moves his head the 3D display will become blurry and irritating. Subsequently, Sony learned of the problem and added some up-to-date features that will help Project Morpheus’s display to remain as clear as possible. Thus far, Project Morpheus will be compatible with the PlayStation Move, PlayStation Vita and PlayStation 4.

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