The VR experience of a cave that's located in Lascaux, which allowed people to be able to see inside the cave and it’s magic without going all the way to its location. The cave of Lascaux is a treasured monument to a past ancient culture, it had a historical and magical significance that’s was brought out by the painting of its culture. Just as importantly, however, it represents how humans relate to one another.
The cave itself was lost shortly after the last ice age, and rediscovered in 1941. After the Second World War, it was opened to the public. The tremendous traffic of people who came to experience the cave caused it to deteriorate from the resulting increase in moisture and bacteria brought into the cave. After seeing …show more content…
However, they were interested in Britton’s work in digitally capturing the essence of the cave, and respect. So they had supported and helped Britton and his collaborators created a virtual reality experience of the Cave of Lascaux. Which will highlight the concept of the communal aspects of the cave and bring the opportunity to participate his idea in a museum in a modern day communal event with a cave as basis. And by that, the Lascaux experience was …show more content…
VR system:
The intended venues for the LASCAUX experience provided the primary constraint on the system design: low cost. Art museums frequently spend on the order of $50,000 for an exhibit. In the early 1990s it was more challenging to meet this constraint for a virtual reality–based experience. In fact, the cost of producing a VR experience is generally much higher than this, and artists working in such a technologically based medium can find it difficult to have access to the latest technology. The cost of producing LASCAUX was about $500,000. Individual installations of the exhibit can cost as little as $25,000.
SYSTEM CHOICE
DISPLAY PARADIGM
A head-mounted display was selected as the display paradigm, specifically the Virtual I/O unit an inexpensive model (less than $1000) that includes a system for orientation tracking.
Computer System
A dual processor Intel-CPU computer running Windows NT and Intergraph graphics processors with 64 megabytes of texture memory was chosen as the computer platform to run the