ABSTRACT Dodo bird, known as a rather plump bird, and viewed as the 'stupid bird' by many, as it was believed to have no means of protection or doubt when it comes to human contact, has been long extinct since the 17 th century. The dodo bird had a large, hooked beak and had a very distinctive look from all other bird species. It was a flightless bird, despite its large body, the dodo bird only had small, weak wings which could not lift them into the air. Too few bones and relics of the bird remain today. Scientists still can't estimate the exact size of the dodo bird, all because of the incomplete skeletons of the bird. That is a problem, a scarcity of information about this unique bird, when it is known as the competitor of the dinosaur, as 'symbol of extinction' and who is more popular in that sense. The application that I am building for my final year project will simulate the dodo bird, enabling it to interact with users. It will have a realism style on the look, as to cater its target audience of the young adults and adults (18- 30 year olds) which would go for the realistic features that will make it believable. That needs a thorough study on how the dodo used to behave back then, when they were still around. This research study, will help provide all the necessary information needed.
TABLE OF CONTENTS CHAPTER 1: INTRODUCTION
1.1 Introduction 1.2 Background 1.3 Problem Statement 1.4 Research Questions 1.5 Aim and Objective 1.6 Significance of the Study 1.7 Scope of the Study 1.8 Research Process 1.9 Summary
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Dodo Bird: Bringing Back the Extinct
CHAPTER 1: INTRODUCTION
Dodo is an interactive application that is built with the intent to let its users 'meet' with the Dodo bird, who has been extinct since the 17th century. Having meeting with the bird, the application aims to somehow bring Dodo bird back to life, even only virtually, to enable users to get a glimpse on how the bird used to live in the Mauritian forest. In this application, which is an interactive projection, to be exact, users are able to interact with the Dodo bird, as well as certain objects in the virtual environment, giving them the experience of witnessing the bird's behaviours and responses towards human gestures, thus giving them the illusion that they are seeing a real living Dodo bird in front of them. The application starts with user walking to the screen which is already showing a rainforest, the habitat of Dodo birds. After standing there for a few seconds, user would see a dodo walking slowly into the scene. This would be done by an infra-red camera, detecting user's body being there. The bird would stop walking at a certain distance from the user, as if it is sensing the user's presence in its habitat. User would then try to get nearer to the bird, and the bird would be hesitant at first, when the user tries to approach it. This, is where the movements and gestures of the user will determine the bird's response. If user moves slowly, in a very relaxed manner, dodo would be more likely to remain calm and let the user to come close to it. However if the user
Dodo Bird: Bringing Back the Extinct
moves too aggressively towards the bird, it will definitely move away from the user, going deeper into the forest, or just vanish from the scene for a little while. At this stage, user's main goal would be to make dodo feel comfortable in having the user around in its habitat, therefore user will have to approach the bird in a very subtle way, to gain trust from the bird, if the user wishes to remain in the scene for a little longer. Assuming that the user has finally managed to make dodo trust him or her, user can get really close to the bird. User can pick wild-berries (which would have distinct colour compared to the rest of the environment) and feed dodo. As user voluntarily explore the...