In Linda Bernstein’s informative article “Gaming the Console” she presents both sides to the ongoing debate about the possible consequences associated with playing video games. Some experts have concluded that gaming leads to negative outcomes such as an increase in violent behavior, or a decrease in academic and social skills. On the other hand, there is a belief that some video games can have positive educational and physical benefits. Bernstein touches on all of these aspects of gaming and leaves the ultimate decision up to the reader to form his or her own opinion on the matter. Throughout the article, there are three images displayed that effectively support the text and help develop the arguments presented.…
Video games are a controversial topic because of people´s perspective and may cause discrepancies on how they impact gamers day-to-day, and the influence they have on their live styles. However, video games dramatically alter the lives of gamers in many different ways, such as increasing their levels of concentration, development of inductive reasoning and hypothesis testing and the tendency to execute in impetuous course.…
Video games not only help people learn and think in different ways, they also help branch off new ideas of social interaction. Video games show that becoming a creator/ inventor can be an attainable goal for youth that have been told otherwise. Games and the internet have created a better complex society that explores different individuals mindsets and creates a sense of inclusion.Without the creation of video games, many of the opportunities discussed could cease to exist. Video games show that people aren't alike and that their differences can be what helps a society strive and…
The essay “Why Games Are Good for You” written by Steven Johnson, was written not to say that video games are any better or worse than reading books, but simply to clear the delusion that video games are a interruption to people who play them. For…
Jane McGonigal, a game designer, became known for location-based and alternate reality games. Her first book; “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” CITATION Jan11 \l 1033 (McGonigal), was published in 2011. Jane argues that games contribute powerfully to human happiness and stimulation, a sense of purpose and the augmentation of community. I believe the main thesis in this essay is that gaming is a powerful activity; games can improve our social skills and problem solving skills. They also pose potential threats as time-consuming game play may develop into addiction, in serious cases; job loss and relationships are at risk.…
Many people these days see or assume that gamers are anti-social, lazy, and even called no-life person. For some say that it is fat, or unhealthy people stereotypically. From this argument, I will give some prooves that gamers are better in some aspect and some prooves that gamers are smarter than non-gamers. Beside some prooves and argument, I will provide some of my opinion in gamers perspective too. All of this informations are supported by the researchers.…
The world of gaming is a complex world; different levels, stories and characters. It takes a while before you can fully understand the world of gaming and what’s attracting people to begin with gaming. There are so many different games and terms that it is easy to get them mixed up with each other. So why is there so many people that like’s gaming? And is it really good way of learning? In this essay I will investigate why some people think that gaming is a good way of learning and what effects it has on the body and mind. I will also explain why I am against gaming.…
Playing video games has become one of the largest activities people have invested their time in in today’s society. Most people would rather sit inside and play a video game instead of going outside to play or do something productive. People do not realize how much playing video games can effect ones brain and the actions they take throughout their daily lives. There are both positive and negative effects to gaming depending on which game a person is playing. Age can also affect ones brain function and how it reacts during a certain stages in life. Video games have different effects on younger kids versus college students and adults. Students who are addicted to video games have a negative effect on their school work. Video games not only have negative effects but there are also many ways they can affect the brain positively.…
Most kids would rather pick up a joystick than pick up a textbook. Much to they’re unknowing they are exercising their brains. While traveling and discovering this exciting virtual world, they begin to figure out the rules and understand their goals in order beat the game and win. What might seem like a mindless zombie sitting on the couch for hours is actually someone solving a profuse amount of puzzles that are instilled in their video game. Someone playing a video game must solve and complete direct conflicts while keeping their overall goal in perspective. Playing a video game is similar to solving a science problem. Video gamers must come up with a hypothesis while trying to accomplish a goal, much like a student conducting a lab would do. For example: if a gamer is searching for a hidden item and they hypothesize that the item is in a dragon’s belly, they will attack the dragon and discover whether their hypothesis was correct or false. If they don’t find the item they must modify their hypothesis the next time they play. Video games are driven by goals and objectives, which are essential…
Drea Christopher's persuasive article "The Negative Effects of Video Games" lists unwanted effects of video games. The writer emphasizes that extreme gameplay can influence kid's lifecycle. First, the author affirms that child is insufficient or reluctant to attend any hobbies or out of class events. Second, Christopher believes that an electronic gameplay abuse can have an unwanted power on wellness. Finally, the writer affirms that your son or daughter's contacts with companions and relatives may be damaged because of spending a lot of time on computer. Through research, I have found evidence that corroborates one point of Christopher's; in addition, my research has led to me think I have grounds to challenge…
Video games are beginning to be recognized for their educational benefits due to new research done on the positive effects of gaming. Learning experiences from games that create motivational cognitive features that help to promote persistence in school as well as creating more cooperative students. This means that students are less likely to give up in the face of a challenge, "Using a…
Social scientists have researched on the positive effects of video games as well as the negative. Most studies show that it is far better to let a younger child play video games than it is to let them watch television. Several scientists agree that video games may actually teach kids high-level thinking skills that they will need in the future. “Video games change your brain,” according to University of Wisconsin psychologist C. Shawn Green. When a child plays a game it gives their brain a real workout. With most games the skills needed to win involve high-level thinking. These are skills not taught in the classroom or by a child's parents.…
Did you ever have a problem with your parents because of playing video games? Did you feel bad because they don’t understand the way you are thinking? That remind me of what happened to me last weekend, I was playing a video games after I finished my tasks which make my parents saying “Could you stop play this games like a kid and use your free time in something helpful? And they never tried playing video games. There are a lot of studies, which prove that most parents are against video games. In fact, video games benefits is a topic that can generate many different benefits, This essay will show how video games can help society in three main fields; workforce (business), education and healthcare.…
While on the other hand, video games can be very beneficial for today 's youth. Thilmarry(2012) notes that,…
And though a typical gamer plays for just an hour or two a day, there are now more than five million “extreme” gamers in the U.S. who play an average of 45 hours a week.” (Page 177). Jane goes on to say that all those people have real lives that they care about, but they devote most of their free time to video games. She goes on to explain that the real world does not administer the same sort of pleasures, challenges, or social bonding that a gamer can find in virtual…