Violent Video games not the cause for youth violence
Topics: Violence, Video game controversy, Bullying, Child abuse, Nonviolent video game, Columbine High School massacre / Pages: 4 (913 words) / Published: Oct 15th, 2013

Violent video games and television shows has been the source of entertainment for years. Violent video games made its first appearance in the early 1970’s. In 1972 Sony released a very popular game, Call of Duty. This game series, gave many people, especially youth, aspirations to join the military. In 2004 Icon Productions released of the most realistic movies in history. The movie Passion of The Christ depicted a very clear and precise way that people were treated in the older days. Many may argue these first two categories of violence were the booster seats of violence, but these violent video games and other entertainment outlets have little to do with contributing to youth violence. According to Jacob, 65% of youth today do not have the instinct to determine what is real and what not (Purdue.) Violent video games are positively used, they help kids prepare for the military, build self- esteem within themselves and gain heroic qualities, despite contrary beliefs that it generates bullying and family violence.
One of the most played video game series is Call of Duty. Call of Duty, used for military purposes. Americas Military use this game to stimulate fighting skills and to prepare their troops for battle. Lieutenant Johnson argued that fighting skills derived in this game may even protect them from mental stresses of combat (Holtz) The Military has really taken a hold of gaming technology. Call of Duty also in association with Modern warfare two has become a more effective tool for the Military than all other Army advertisements combined, according to MIT researchers (Holtz.) According to Pete Singer, mental horrors will prepare our people for war and kids who play these games will be more likely to grow up and go on to take on the world and protect the world.
Video games sold in the United States made twenty one billion dollars just on violent video games. It has been argued that violent video games are bloody and do

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