Video Games Do Not Cause Violence

Topics: Violence, Aggression, First-person shooter Pages: 3 (811 words) Published: January 19, 2014

Video Games Do Not Cause Violence
Video games have come a long way since they were first introduced in 1967. In addition to the impressive improvement in graphics, the increase of the violent content has become quite the hot topic amongst parents and politicians alike. The most popular aspect is whether or not violent video games inhibit aggressive behavior. Early research that suggested there was a link between the two has been deemed problematic. However, in recent studies “research has not found that children who play violent video games are more violent than other kids, nor harmed in any other identifiable fashion.” (Ferguson, 2011) Violent video games do not lead to violence in society because they improve other skills, many other factors heavily contribute to making society violent, and they are a tool for social interaction. Of course the most obvious skill that video games improve would be visual skills. Video games allow gamers to be more attune to their surroundings and “greatly enhance the ability to effectively distribute attention over space and time, as well as the number of items that can be attended.” (Achtman, 2008) A press release from the American Psychological Association declares “Playing video games, including violent shooter games, may boost children’s learning, health, and social skills.” Playing simulated war games such as “Call of Duty: improves spatial navigation, reasoning, memory, and perception. These types of games also inhibit enhanced abilities to problem solve. Without a doubt, the contents of today’s media are constantly on display for any man, woman, or child to see. Specifically, television, bringing the violent filled news and movies to any home with an open outlet. The homicide rate has doubled after television was introduced in the U.S. (Faria, 2013) Exposure to this form of media and the glorification of violent behavior on television has a great influence on society. Another factor to consider when reviewing the...

References: Achtman, R. L., Green, C. S., & Bavelier, D. D. (2008). Video games as a tool to train visual skills. Restorative Neurology & Neuroscience, 26(4/5), 435-446
Blake, C. S., & Harmin, V. (2007). Current approaches to the assessment and management of anger and aggression in youth: A review. Journal of Child and Adolescent Psychiatric Nursing, 200(4), 209-221.
Brown v. Ent. Merch. Assn. 08-1448. (2011). Retrieved from http://www.supremecourt.gov/opinions/10pdf/08-1448.pdf
Faria, Jr., M. A. (2013). Shooting rampages, mental health, and the sensationalization of violence. Surgical Neurology International, 4 (1), 8-92.
Feurgeson, C. J. (2011, December 07). Video games don’t make kids violent. Retrieved from http://ideas.time.com/2011/12/07/video-games-dont-make-kids-violent/
Frostling-Henningsson, M. (2009). First-Person Shooter Games as a Way of Connecting to People: “Brothers in Blood”. Cyberpsychology & Behavior, 12(5), 557-562.
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