Synthesizer

Topics: Musical instrument, Synthesizer, Arc lamp Pages: 2 (503 words) Published: December 5, 2013


Synths

Synth 1

To make this synth, I opened up the ES2 synthesizer in Logic, changed the setting to “series”, turned on “poly” and made sure it was in “unison” and opened up a second and third waveform. Next, I split the waveforms evenly using the acute triangle figure. I set a cutoff to 1 and 2, and used envelope 2 for the cutoff. Finally, I turned both cut settings all the way to the right... from this I got an upbeat dance-style synth that I'd be happy to use on any dancepop/electro track that I was trying to create!

Synth 2

For this next tutorial, I wanted to have synthesized drums, so I made a basic drum pattern in ultrabeat opened up the ES2 synthesizer. The first thing I did once I had the ES2 synthesizer open was change the default preset to plain sine. Next, shorten the attack significantly. Then, I shortened to the decay to a little less than half, took away all of the sustain, then shortened the release to about 1/6. Then, I changed the settings so that the pitch will be modulated by envelope 2. After, I turned on the filter and set the drive to about 0.10 to give some realistic harmonics. Finally, I set the sine level up a bit to give a bit more of a bass sound and voila! The perfect synth percussion to add to a d&b or rap track.

Synth 3

For synth number three, I set out to make a house/techno-type synthesizer. I opened up my ES2 synthesizer. First, I set the first channel to sine and right clicked down to number 59 “cry1” and lowered the channel to -17s. Next I enabled the second channel, put it on a saw tooth and lowered it to -24. Next I enabled the third channel, went to sine and set it up to “vox3” and set this one to -36s. Brought the icon in the triangle to the center so the sounds are balanced, then turned the analog halfway up. I went to the top and set it to ono and brought the voices down to 4, set the distortion to about 13.600db. Finally, I routed envelope 1 to cutoff 2 and...
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