Does Video Game Violence Affect Children?

Topics: Super Nintendo Entertainment System, Video game console, Video game controversy Pages: 3 (624 words) Published: October 8, 1999
Does Video Game Violence Affect Children?


Does Video Game Violence Affect Children?

This project shows if video game violence affects children. Many children between the ages of eight years old and ten years old will be observed before, during, and after playing violent video games. Looking for violent behavior before, during, and after playing violent video games is the whole experiment. The conclusion is that most children have no problems after playing the violent videogames.

I think that most of the children will be unaffected by playing violent games. Most children have the ability to tell the difference between reality and a game, so they should act normally. But the others may have their behavior affected because of the lack of telling the difference between reality and pretend.

For my experiment I used a Super Nintendo, Nintendo 64, Sega Genesis, Sony Playstation, and PC CD-ROM. The games I used were Mortal Kombat Trilogy (on Nintendo 64), Mortal Kombat II (on Super Nintendo), Mortal Kombat (on Sega Genesis), Killer Instinct Gold (on Nintendo 64), Power Rangers (on Sega Genesis), Tomb Raider (on PC CD-ROM), and Bishouju Senshi Sayla Moon SuperS (on Japanese Playstation).

The first step I used was gathering a group of children ages 8-10 years old (5 girls, and 5 boys), got their parents permission, and made sure they had no idea there was an experiment taking place. The second step I took was observing the children play together before being exposed to violent video games, I looked for any sign of violent behavior. What I consider violent behavior is punching, kicking, slapping (even if no contact is made), and cussing. After watching them I discovered that none of them showed any signs of violent behavior. The third step was letting them play the video games. I had problems getting the five girls to play the games, they refused unless I let them play Sailor Moon first. After that was settled I observed their behavior...

Bibliography: Mind at Play: The Psychology of Video Games Elizabeth F. Loftus
Youth Violence Michael D. Biskup
Fist, Stick, Knife, Gun Geofferey, Canada
Game Players magazine
Game Fan magazine
Electronic Gaming Monthly magazine
PC Gamer magazine
PC Novice magazine
Bill 's Child Psychology Net Site
Doug 's page O ' Video Game Violence
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