Creativity refers to the phenomenon whereby something new is created which has some kind of subjective value (such as an idea, a joke, a literary work, a painting or musical composition, a solution, an invention etc.). It is also the qualitative impetus behind any given act of creation, and it is generally perceived to be associated with intelligence and cognition. Creativity can also be defined "as the process of producing something that is both original and worthwhile" or "characterized by originality and expressiveness and imaginative. Creativity of ones suggestion could be rated in this way, fluency; this is defined as the total number of suggestion you are able to make. Flexibility; this is the number of times you shift from one class of possible uses to another. Originality; this refers to how novel or unusual your suggestion are. By totaling the number of times you show fluency, flexibility and originality, we could rate the creativity of your thinking in solving problems.
STAGES OF CREATIVE THOUGHT
Orientation; this is the first step in which the problem is defined, and important dimension of the problem is identified. 2.
Preparation stage; this is the second step in which creative thinkers get accurate information for themselves pertaining to the problem as possible. 3.
Incubation stage; Incubation is a temporary break from creative problem solving that can result in insight. Most major problems produce a period during which all attempted solution would have proved futile. At this point problem solving may proceed on a sub conscious level while the problem seem to have been left aside it still cooking in the background. 4.
Illumination; the stage of incubation is often ended by a rapid insight or series of insight. This produces the Aha experience, often depicted in cartoons as light bulb appearing over the thinker’s head. 5.
Verification; this is the final step which involve critical evaluation of the solution obtain during the illumination stage. If the solution proves faulty, the thinker reverts back to incubation stage.
Convergent and divergent thinking
J. P. Guilford drew a distinction between convergent and divergent production (commonly renamed convergent and divergent thinking). Convergent thinking involves aiming for a single, correct solution to a problem, whereas divergent thinking involves creative generation of multiple answers to a set problem. Divergent thinking is sometimes used as a synonym for creativity in psychology literature. Creative Cognition Approach
In 1992, Finke et al. proposed the "Geneplore" model, in which creativity takes place in two phases: a generative phase, where an individual constructs mental representations called preinventive structures, and an exploratory phase where those structures are used to come up with creative ideas. Some evidence shows that when people use their imagination to develop new ideas, those ideas are heavily structured in predictable ways by the properties of existing categories and concepts.
Several attempts have been made to develop a creativity quotient of an individual similar to the intelligence quotient (IQ), however these have been unsuccessful. In Malcolm Gladwell's 2008 book Outliers: The Story of Success, there is mentioning of a "divergence test". As opposed to "convergence tests", where a test taker is asked to sort through a list of possibilities and converge on the right answer, a divergence test requires one to use imagination and take one's mind in as many different directions as possible. "With a divergence test, obviously there isn't a single right answer. What the test giver is looking for are the number and uniqueness of your responses. And what the test is measuring isn't analytical intelligence but something profoundly different -- something much closer to creativity. Divergence tests are every bit as challenging as convergence tests."
Please join StudyMode to read the full document