Ericka Stokes
Webster University
Information Technology Management
Spring 2
May 7, 2013
Author Note
Certificate of Authorship: This paper was prepared by me for this specific course and is not a result of plagiarism or self-plagiarism. I have cited all sources from which I used data, ideas, or words either quoted or paraphrased.
Abstract
In this report you will see examples of a Cave Automatic Virtual Environment (CAVE) which is an example of a 3-D immersive information visualization system. CAVE technology is one way to create a virtual environment indoors with the use of both hardware and software. Once inside the CAVE the user is able to move through the imaginary environment while their movements would have an effect on the graphical objects floating around. This paper will give you a historical background about CAVE and its transformation since its beginning. It will also show how the hardware is set up to make the CAVE work along with a list of relative software that should be implemented by the hardware to create the CAVE and its graphical objects. Finally it will show the different types of CAVE technology being used and their applications in industries today.
Introduction
The CAVE was first introduced to the world of technology in the year 1992 by its developer the University of Illinois at Chicago. The CAVE was developed as a response to the challenge of SIGGRAPH. The challenge was to create a visualization 3D theater and the CAVE answered the challenge. The inventors of the CAVE are Carolina Cruz-Naira, Thomas A. De Fanti and Daniel J. Sandin, from the Electronic Visualization Laboratory, and they have got the credit of the invention. It has been used for further scientific researches in different fields that require total visualization.
CAVE is a visual paradigm for virtual reality and is a recursive acronym, also reminiscent of Plato’s allegory of the cave. The CAVE is a cube with
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