Generation of anaglyph Image in Real Time using kinect
Sidharth Sahdev (Author)
Electrical Engineering Dept.
BITS-Pilani Hyderabad Campus
An anaglyph image allows the perception of depth when observed through colored glasses such as the familiar red/blue glasses. This paper entails real-time anaglyph image generation using Kinect for Windows. Anaglyphs have long been used to represent 3D features using 2D images. These have come in and out of popularity over the years and recently have been applied to movies as extra features on Blu-ray DVDs. The project aims at testing the features of a 3D endoscope using kinect.
Anaglyph 3D is the name given to the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite) colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches one eye, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into perception of a three dimensional scene or composition Video games, theatrical films, and DVDs can be shown in the anaglyph 3D process. Practical images, for science or design, where depth perception is useful, include the presentation of full scale and microscopic stereographic images. Examples from NASA include Mars Rover imaging, and the solar investigation, called STEREO, which uses two orbital vehicles to obtain the 3D images of the sun. Other applications include geological illustrations by the United States Geological Survey, and various online museum objects. A recent application is for stereo imaging of the heart using 3D ultra-sound with plastic red/cyan glasses. Anaglyph images are much easier to view than either parallel (diverging) or crossed-view pairs stereograms. However, these...
References:  http://www.microsoft.com/en-us/kinectforwindows/discover/gallery.aspx
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