The Media Impact on Youth Violence

Topics: Gang, Crime, Entertainment Pages: 5 (1787 words) Published: September 21, 2013


The Media Impact on Youth Violence

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Linda Perez
The Media Impact on Youth Violence

When we were children, there were only thirteen channels on television, only one house phone, there was no cellular phones and no computer but a typewriter in the house.  We played outside, hopscotch, jump rope and stickball. Was not allow to watch primetime Television including the news, we was told it's was for grown-ups. My, how times change from then to now, everywhere you turn you have access to some sort of media outlet, television with over hundreds channels in every language, almost everyone has a smart cellular phones, hand held video games, computers are made portable as laptops, tablets and iPads. Not to mention every social media you can think of, Facebook, twitter, Instagram, Myspace, and so forth. In today`s world the media is like a double edge sword and has been blamed for numerous of society’s down falls including youth violence, that has become one of the largest discussions in America. The media outlet have been accused for starting street arguments among rap artist, youth homicides, gun violence in schools and street gangs’ wars. Even though society shouldn’t be held accountable for the behavior of youth people, the media increases violence behavior because of the availability of media access and lack of parental control on the media.

Youth violence can start at a very early age and continue onto adolescence and young adulthood. This behavior can be harmful to the youth involve in the violence or the victim. Youth violence is define in the CDC report, bullying, slapping, hitting, and causing physical and bodily harm to another person with or without weapons. Rampantly, youth violence is sweeping across United States becoming the second largest killer of youth (Prevention, 2012) ages 15 to 24. According to the recent study done by the CDC, “Understanding Youth Violence” (2012): “4,828 young people aged 10 to 24 were victims of homicide—an average of 13 each day—in 2010.1” “Over 707,000 young people aged 10 to 24 years had physical assault injuries treated in U.S. emergency departments in 2011—an average of 1,938 each day.1” “In a 2011 nationwide survey, about 33% of high school students reported being in a physical fight in the 12 months before the survey.” “About 5% of high school students in 2011 reported taking a weapon to school in the 30 days before the survey.” “In 2011, 20% of high school students reported being bullied on school property and 16% reported being bullied electronically.” “Each year, youth homicides and assault-related injuries result in an estimated $16 billion in combined medical and work loss costs.” “Understanding Youth Violence” (2012):

In the past, the two famous rap artists were victims of violence that led to their murders because of propaganda that generated finance in the music media and taken serious by the listening audience, which was mostly adolescence and young adults. The two victims were Christopher “Biggie Smalls” Wallace and Tupac Shakur. These artists lived two coast apart. Tupac was from the West Coast and Christopher was from the East Coast, which turned into an “East Coast and West Coast Beef.” As we take off the vial of truth, of how this started the bottom line is gang related. These artists used the music media as a source for their personal turf war. Music, a weapon for the war to fuel the misrepresentation and represents their gangs, “Bloods and Crips.” Street gangs are the response to direct interferences and indirect factors. People react differently to gangs; most people are in denial or in shock (Justice, 1999). Gangs are the urban answer to the community trying to solve an economic and demographic problem that they think, can be solved with violence. Their community is in a state where children grow up with no father and seek male guidance from the gang leader that in their...

References: Gentile, D. A., Humphrey, J., & Walsh, D. A. (Jun 2005). Media Ratings for Movies, Music, Video Games, and Television: a Review of the Research and Recommendations for Improvements. Adolescent Medicine Clinics.
Walsh, D. (2002). A Normative Study of Family Media habits. (Parentfurther.com, Interviewer)
Justice, U. D. (1999, August ). Addressing community gang problems: A model for problem solving. Retrieved from Office of Jusitce Programs: http://www.ojp.usdoj.gov/programs/yvp_gangs.htm
Prevention, C. f. (2012, October 23). Electronic Aggression. Retrieved from CDC.gov: www.cdc.gov/volienceprevention/youthvolience/electrionicaggression
Prevention, C. f. (2012, Oct 19). Understanding Youth Violence. Retrieved from www.cdc.gov/voilenceprevention: http://www.cdc.gov
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