Preview

Personal Computers vs Console

Better Essays
Open Document
Open Document
960 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Personal Computers vs Console
PC VS. Console

HUM/172

PC VS. Console

Personal Computers are much more advanced than any console available on the

market today or any other day. In the PC world players reap many more benefits in

online and offline gaming. These benefits keep growing in numbers as developers of the

consoles continue to argue between themselves about who provides the better support or

who offers more games at better quality. Actually, there is no contest as Ed

Ricketts of Techradar.com states, ”While Xbots and the Sony Defense Force argue among

themselves, and Wii-ers throw even more ridiculous shapes pretending to play

the tambourine or something, there is another group of gamers who quietly, and happily

enjoy the best of the gaming platform yet. The PC”. Ed makes a strong point here.

As Sony and Xbox developers argue, we PC gamers continue to offer outside support

for games in Beta or even full-release games. Games that are no longer supported by

the software developer due to outdated games or recently shut down companies, are still

supported by the online gaming community through constant and tedious efforts. This is

a showing of the true dedication to improve the experiences for everyone who enjoy PC

gaming.

Personal Computers do not suffer from the hardware restrictions of a console,

they can be easily fixed, upgraded, and maintained. Consoles are delicate and difficult to

service. If there is hardware failure on a game console it has to be sent to the company

for repairs. This can take weeks, or it can be serviced locally for a heavy fee. Although

most PC 's are used only for simple processes such as; Microsoft Office, a multitude of



References: Ricketts, E. (2008). TechRadar. Retrieved from http://www.techradar.com/news/gaming/12-reasons-pc-gaming-is-better- Liebowitz, S., & Margolis, S. E. (1996). Typing errors. Reason, 28(2), 28. Retrieved from EBSCOhost. Kirby C. Odyssey² (North America Philips -- Magnavox): The Lost Opportunity. Black Book - Video Game Industry (December 1982) [e-book]. Bernstein Global Wealth Management; 1982:57-58. Available from: Business Source Complete, Ipswich, MA. Accessed April 7, 2011.

You May Also Find These Documents Helpful

  • Good Essays

    Microsoft and Sony will always be a direct substitute for our console, but our job is to show the customer how our product is different and a better solution to their gaming system even if it is the smallest differences and, in our humblest opinion, superior.…

    • 2407 Words
    • 10 Pages
    Good Essays
  • Satisfactory Essays

    The product or the item for consumption that I have selected is the Nintendo Wii Game System. This system ruined the industry’s rank, when they put on the loose of this novel perception of effectively taking part in the video games. I would like to say that the Nintendo Wii is at the market development stage or level. Although the product is just a pair of years old presently, the attention level carries on to cultivate as the Nintendo organization is constantly producing original augmentation to move out by the side of the Wii game system. More over, other video game varieties currently are opening to generate the similar video game technology providing the Nintendo Wii opposition that untill that time it did not have it. This opposition has merely pact with the Nintendo generating more attentive games, trimmings, and improvements building up their product yet more enjoyable or pleasurable.…

    • 344 Words
    • 2 Pages
    Satisfactory Essays
  • Better Essays

    Microsoft is trying to establish the Xbox One as the video game console leader in the Video Game Industry. The Xbox One is a third generation video game console for Microsoft. The video game industry continues to have steady growth. However, challenges face manufacturers of video game consoles as demand for smart phone and tablet apps continue to increase. In addition, the cost of video game consoles limits their availability to certain segments. Although, an opportunity exists as new segments evolve in the video game industry, such as with women and older adults, Microsoft must find ways to achieve a competitive advantage with their Xbox One system over Sony’s PlayStation 4 and Nintendo’s Wii U. The Xbox One has been branded as an all-in-one entertainment system. It will change the way people experience home entertainment. Microsoft must continue to develop innovations with the Xbox One to differentiate itself from its competitors, develop promotions that will position itself as a brand leader, design exclusive new video game titles, and work with distribution partners to control costs.…

    • 4659 Words
    • 16 Pages
    Better Essays
  • Powerful Essays

    XBox Vs. PS4

    • 3148 Words
    • 13 Pages

    The game console industry is unpredictable, as the market leader changes as frequently as new games being released. Currently, the most prominent console manufacturers in the industry are Sony (PlayStation), Microsoft (Xbox), and Nintendo (Wii). While Sony and Microsoft focus on powerful machines and games targeted at older teens and young adults, Nintendo’s family friendly, less graphically polished consoles target an entirely different market, and is not applicable to the Sony/Microsoft battle.…

    • 3148 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    Electronic Arts Strategy

    • 625 Words
    • 3 Pages

    gamers look to play their console games online, it may be wise to fold to…

    • 625 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games have become popular over the years. The increase of new technology and video games graphics has become one of the fastest growing industries of the world. In fact two of the modern and finest distributors to the video game industries are Sony's PlayStation 3 (PS3) and Microsoft's Xbox 360. These two companies have created the most advanced home video game system consoles on the market. However, even though the PS3 and the Xbox 360 provide similar entertainment there are several technical differences that both consoles contain.…

    • 568 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Gaming consoles have come a long way from where they started. There was many variations of the game Pong to 3D realistic environments. From the start as a simulator all the way down as way of exercising. There were many consoles at the beginning, and then through time it came down to a final three top selling companies. Every gamer, close to the age of thirty and over, has seen the generations of game consoles evolve. There are 7 generations total of game consoles. Game consoles have become part of our culture, some people do not know it yet, but in some way they are gamers.…

    • 2732 Words
    • 11 Pages
    Powerful Essays
  • Good Essays

    The more diverse distribution channels become the less bargaining power a single distributor will have. This positively affects Video Game Industry. ……

    • 768 Words
    • 4 Pages
    Good Essays
  • Good Essays

    The attractiveness test: The gaming industry which includes PC games, online games and gaming consoles is attractive for XBOX to diversify from the PC industry for reasons given below: * The recent exit of a respected competitor made the industry attractive. * The growth of the industry till date and its projected growth (given in table below) prove the attractiveness of the industry on the whole. 1. The hardware and software growth of the gaming industry was significant. According to Bank of America, the hardware and software together account for $18.7 billion in revenue in 2001. US market itself has $8.1 billion in 2000. 2. The video game market also has been predicted to grow by $40 billion. 3. One third of the internet users play online games and industry of online gaming forecasted to grow from $270 million in 2001 to $4.6 billion in 2005. * At the moment the market is a duopoly with only two players Sony and Nintendo at present have 70% of the market share for gaming console out of which 50% is with Sony. This increasing the opportunity of another company to establish its footprint in the market. * The future share of online gaming in entertainment would increase to 75%. Hence the increasing consumer preference towards online gaming would affect the…

    • 803 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Nintendo Case Analysis

    • 874 Words
    • 4 Pages

    • Increasing game complexity requires more sophisticated consoles • Must sell consoles at a loss…

    • 874 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    The gaming industry has been growing massively over the last 20 years. Last year the gaming industry was worth £4.65billion, a rise in 2.7% from the previous year. These games are used for entertainment value and can be played anywhere with internet access. The gaming industry has even overtaken the music industry. This piece will describe exactly why there’s been a growth in gaming, including: free games, decline in other pastimes, Easy to play for generations, and Portable gaming devices.…

    • 584 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Stewart, J & Misuraca, G. 2013. The Industry and Policy Context for Digital Games for Empowerment and Inclusion: Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification. vol. JRC77656: Joint Research Centre of the European Commission (JRC).…

    • 1562 Words
    • 5 Pages
    Better Essays
  • Powerful Essays

    The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth, a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns pertaining to the overall health of the users. Within the past 10 years the video game industry has boomed to keep up with the rapid growth of technology. Each video game console starting from the Atari 2600 ( September 1977) to the Nintendo 64( September 1996) and to the recent Sony Play station, Nintendo WII, and Microsoft X-box franchise has evolved insignificant ways.…

    • 1369 Words
    • 4 Pages
    Powerful Essays
  • Powerful Essays

    The study suggests that gamers actually tend to make more online purchases and spend more money on entertainment content than nongaming population. Growing gaming popularity is directly proportional to household penetration of gaming devices. These devices such as PC, game console (Nintendo Wii, Xbox, Rock Band), cell phones, attractive to all kind of buyers with different features they provide. Some of the companies provide subscription services with a fee that grants users some features such as free games, interactive online game play.…

    • 1561 Words
    • 7 Pages
    Powerful Essays
  • Powerful Essays

    The video game industry is very broad in scope and continuously growing at a rapid pace (Exhibit 1) with billions of dollars to be made. Although the large potential for growth cushions rivalry amongst the existing competitors in this industry, video game companies constantly focus on differentiating their products and seize new opportunities to gain and secure their customers loyalty in order to continue in the business. Most of these new opportunities are created through advancements in technology which have a huge impact on the video game industry by enforcing constant growth. Aside, threats like new competitors, substitutes, and regulation influence the video gaming and software industry every day, making the market even more competitive, while an increasing desire for fun and unique products on the customer side force companies to steadily create new and innovative technology. Therefore, competition among companies in this industry can be fierce, with each video game company struggling against the others for market share.…

    • 1221 Words
    • 5 Pages
    Powerful Essays