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Digital Games

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Digital Games
|mict |
|Digital Games |
|A Review of the Literature |
| |
|Mohd Faiz Bin Alias |
|C60405100001 |
|AEU UNIVERSITY |
|KUALA LUMPUR |

| |

Over the past 30 years digital games has become a huge industry mainly in the entertainment sector. Digital games have become a common activity to fill out time or just simply for leisure. In US and Europe the digital games industry has contributed in developing their economy by providing jobs and even establishing multibillion dollar corporations. In Malaysia through MDEC, the government beginning to nurture this industry hoping that someday the nation will become a major player in this creative industry. MDEC’s role is to support ICT and multimedia companies by offering tax exemption as well as grants to expand the businesses. Over the years MDEC has provided nationwide



References: Console game. (2010, June 26). In Wikipedia, The Free Encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Console_game&oldid=370295741 Cnet News .com (2010) Retrieved from http://news.cnet.com/8301-10797_3-10253892-235.html David Edery and Ethan Mollick (2009) Espen Aarseth (2001) . Computer Game Studies, Year One [ Adobe Digital Version]. Retrieved from http://www.mackenty.org/images/uploads/Editorial,_Game_Studies_0101.pdf Gaming computer 3d world magazine (July 2010). Living and working in Malaysia. Retrieved from http://www.3dworldmag.com/page/3dworld?entry=living_and_working_in_malaysia Ian Simons (2007). Inside game design. Laurence King Publishing Ltd,London SearchCio mid market(2010) Jim Thompson, Barnaby Berbank-green, Nic Cusworth (2007). The computer game design course, principle,pactice and teachniques for the aspiring game designer. Thames & Hudson,United Kingdom Richard Van Eck (2006) Video game. (2010, June 28). In Wikipedia, The Free Encyclopedia. Retrieved 06:21, June 29, 2010, from http://en.wikipedia.org/w/index.php?title=Video_game&oldid=370670064

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