Virtual reality Essays & Research Papers

Best Virtual reality Essays

  • Virtual Reality - 8367 Words
    TABLE OF CONTENTS INTRODUCTION 3 WHAT IS VIRTUAL REALITY? 4 HOW DOES VIRTUAL REALITY WORK? 5 v The Three Levels of VR : 5 THE HISTORY OF VIRTUAL REALITY 7 VIRTUAL REALITY IN THE PRESENT 8 VIRTUAL REALITY IN THE FUTURE 9 THE TECHNOLOGY BEHIND VIRTUAL REALITY 9 v Video Display Devices: 10 v Audio Output Devices: 10 v Tactile Response Devices: 11 v Interactive Input Devices: 11 v Computers and Software: 12 IMMERSIVE & NON IMMERSIVE VR 12 v The Cave: 13 v Head-Mounted Display...
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  • virtual reality - 2294 Words
    VIRTUAL REALITY 1 VIRTUAL REALITY: IS IT REAL? Ronald Villanueva Hernandez Lyceum of the Philippines University – Batangas Master in Business Administration 504 Professor Roselie B. Alday July 24, 2014 VIRTUAL REALITY 2 Abstract The contemporary world is greatly characterized with the usage of highly developed technology, tools, gadgets, and appliances. One just needs to look around him to see the truth to this statement. Be it in business, education, travel, medical,...
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  • Virtual Reality - 790 Words
    Virtual Reality Virtual reality has promise for nearly every industry ranging from architecture and design to movies and entertainment, but the real industry to gain from this technology is science in general. The money that can be saved examining the probability of experiments in an artificial world before they are actually carried out could be great, and the money saved on energy could be even greater. Virtual reality is something that personally excites me because uses and benefits of it are...
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  • Virtual Reality - 1441 Words
     Virtual Reality Virtual Reality The world of Virtual Reality has so many different operations that are used in all kinds of areas like the medical field, airlines and in the military. The medical field uses the virtual reality simulation, for emergency training, for surgical training and is also used to help people with phobias. The Virtual reality simulation is also used in teaching pilots how to fly with their flight simulators. The military uses virtual reality to train our...
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  • All Virtual reality Essays

  • Virtual Reality - 1369 Words
    Virtual Reality (VR) What is it? Virtual means ‘almost or nearly as described, but not completely’, therefore, Virtual Reality is when something is not physically existing as such but made by a software to appear to do so. Virtual reality is an artificial 3-dimensional environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. It is a digitally created space that humans could access by donning...
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  • Virtual Reality - 7676 Words
    1. INTRODUCTION 1.1 Description about Virtual Reality Virtual Reality (VR) involves development of a computer generated virtual environment intended to simulate the real world. It is an emerging computer visualization technology that allows users to experience a strong sense of reality in a computer-generated environment. Engineers have begun to realize the usefulness of VR as an innovative tool to visualize, manipulate, and interact with complex three-dimensional (3-D) graphical data...
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  • Virtual Reality - 675 Words
    VIRTUAL REALITY LaRhonda Townsend INF103: Computer Literacy Instructor Booth June 17, 2013 Virtual Reality is a mind blowing technology that advances more and more each day. Virtual reality is an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment. A general experience includes three-dimensional images that appear to be life-sized from the...
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  • Virtual Reality - 1030 Words
    Virtual Reality: the Rise, Decline, and Return Xavier Woodard INF 103 Dr. Kris Jamsa December 10, 2012 Virtual Reality: The Rise, Decline, and Return Virtual Reality once the most talked about technological advancement, then a near nonexistent application, and now a returning enterprise. Virtual reality or VR, as it is often times referred to, is computer simulated reality that gives the user a feel of the physical world in an imaginary world setting. The history of VR is an interesting...
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  • Virtual Reality - 1085 Words
    Virtual Reality In today’s world, making a mistake, for example during a surgery can be very fatal, but what if you make that same mistake but in a virtual reality? Well, if you make that mistake in the real world, you would learn from it but the patient would most likely have died but in a virtual world, you can program another virtual patient to retry the surgery knowing its not a real human. Virtual reality will have a substantial effect on our future way of life. Virtual reality already...
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  • Virtual Reality - 1092 Words
    Virtual Reality INF 103: Computer Literacy Patrick Williams January 23, 2012 Imagine relaxing on a beach, or wherever is soothing for oneself after a hard day of work. For some this escape is plausible, but many people do not have this luxury. That is where the ideas and research of virtual reality come in to play. The idea that one can enter an environment that typically is unavailable due to cost, safety, or perceptual reasons. Virtual reality is a dynamic development that humankind will...
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  • Virtual Reality - 1461 Words
    Virtual Reality Joe Blige Virtual reality as of recent, while still extremely new, has become the topic of many opposing viewpoints. It has caught the eye of the general public for several reasons. Perhaps, this is mainly because of all the possibilities which virtual reality creates. Note that the possibilities are not pre- determined as either good or bad, mainly because there are many different opinions to the future of this developing technology. However, despite the controversy...
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  • Virtual Reality - 2326 Words
    What is Virtual reality? In this paper well will discuss what it is this Term called Virtual reality, the history of virtual reality, the technology, the benefit, and the disadvantages. As we know Virtual reality has not been around all that long but in reality, it has been around for decades. As it continues to improve and get better, the opportunities are endless. Virtual reality is important because it’s the unknown and explorable. Virtual reality is the term...
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  • The Reality of Virtual Reality - 1685 Words
    The Reality of Virtual RealityMelissa JessINF1034/15/2013 Instructor Mark Cohen THE REALITY OF VIRTUAL REALITYVirtual reality used to be a thing of the future, well the future is now. Virtual reality is an environment created through the use of computers. It can be either a real world environment or a fantasy world. Most of the virtual reality is depicted through the visual sense, however there are some that use the other senses to help create more of a feeling that you are in the virtual...
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  • Holographics and Virtual Reality - 5653 Words
    HOLOGRAPHICS AND VIRTUAL REALITY Major KVP Dhammika M.Phill(Electronic and Telecommunication)Engineering Mid Career Course -45 Military College of Signal Rawalpindi – Pakistan Nov 2011 CONTENT 1. Introduction 2. Aim 3. History and Background 4. Important Concepts 5. Type of Virtual Reality Systems 6. Few Virtual Reality Techniques that Actually Work at Present 7. The Extreme Future of Virtual Reality 8. Conclusion INTRODUCTION What is real? How do you define real? If you're...
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  • The World of Virtual Reality - 1668 Words
    What is the first thing that comes to your mind when you think about virtual reality? Most people think that virtual reality is video games or even computer games that you are able to communicate with other people from all over the world. The world of virtual reality is all around us. From watching television to working on homework assignments on your computer, almost everything that we do uses some kind of virtual reality. There are many aspects that are being used by many different kinds of...
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  • Virtual Reality It Is Here to Stay
    Virtual Reality It Is Here To Stay Computer Literacy INF 103 April 21, 2013 Virtual Reality It Is Here To Stay 1) What is Virtual Reality a) History of Virtual Reality b) Who Coined the Term Virtual Reality c) What devices are used in Virtual Reality 2) Uses of Virtual Reality d) How Virtual Reality is used e) Medical Uses of Virtual Reality f) Military Uses of Virtual Reality 3) Where is Virtual Reality going...
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  • Danger of Virtual Reality - 1816 Words
    Oksana Leonova ESL 097 November , 2012 Danger of Virtual Reality In recent years, the development of information technology has created technical and psychological phenomena, which opened to a new quality of human perception and experience as well as has opened a new world - the world of "virtual reality" or "imaginary world of reality". “The term ‘artificial reality’, coined by Myron Krueger, has been in use since the 1970s;...
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  • Virtual Reality Inf 103
    Virtual World with Endless Possibilities Amanda Runnels INF 103 Instructor Egelko April 14, 2013 Imagine a place where all things are possible. Where an adventure is just a step away. Where anything you can imagine could come true. Where is this? In virtual...
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  • Virtual Reality Learning Environments
    Virtual Reality Learning Environments: Potentials and Challenges Computer graphics technology enables us to create a remarkable variety of digital images and displays that, given the right conditions, effectively enrich education [Clark 1983]. Real-time computer graphics are an essential component of the multi-sensory environment of Virtual Reality (VR). This article addresses the unique characteristics of emerging VR technology and the potential of virtual worlds as learning...
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  • Virtual Reality in a Real Physical World
    Virtual Reality in a Real Physical World Carla B October 29, 2012 The concepts of virtual reality have been around for quite some time. In fact, researchers have studied ideas of the three-dimensional world since the late 1950s. The ideals of virtual reality did not surface into our society until the late 1980s. Today, virtual environments are used in many different capacities. In this paper, research will show the positive impacts of virtual reality when it is applied to sports training,...
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  • Virtual Reality: the Past, the Present, and the Future
    Virtual Reality: The Past, The Present, and The Future Clinton M. Lawrence INF103: Computer Literacy (ACF1132D) Instructor: Troy O’Neal September 5, 2011 Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Over the next few minutes I will give you a well designed overlook of how over the years we have advanced in the field of virtual reality or as more commonly know as...
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  • Augmented Reality & Virtual Reality Industry Forecast and Analysis to 2013 – 2018
    The Augmented reality and virtual reality (AR&VR) is going through a significant adoption in the training and infotainment sectors. The main motivation behind the significant adoption is the versatile range usage for these technologies (AR&VR). The report is based on the extensive research. This research study involves the usage of extensive secondary sources; directories, and databases such as: Hoovers, Bloomberg, Business-week, Factiva, and One-Source, and so on to identify and collect...
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  • Virtual Reality and How It Has Such a Positive Impact on Healthcare
    | Virtual Reality | HealthCare Benefits from it in so many ways! | | Kari Reed | Inf 103: Computer LiteracyPatricia Anderson | 5/16/2011 | | Virtual Reality should be considered for rehabilitation to recover faster, while in a more relaxing setting and in a less painful way. Virtual Reality is technology that allows you to interact with a world that is generated by computers (ThinkQuest). There are special graphics, video images and sounds to make this pretend world seem...
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  • Virtual Reality: How It Affects Our Lives
    Virtual Reality: How it Affects Our Lives. INF. 103 September 5, 2009 We can find many uses for virtual reality in our lives, and we also find it in many instances that some would not even think of. We can use virtual reality for education, job training, social networking, and even gaming. In this paper I will give examples of each as well as how virtual reality was created, and how long it has actually been around. I will also tell how virtual reality can be detrimental to it users....
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  • Virtual Education - 3851 Words
    Computer Concepts Virtual Reality 8/1/2012 Submitted to: Sir Mujtaba Memon Group Members: Zainab Imtiaz (11915) Komal Shamim (12788) Zara Iqbal (11335) Halima Muhammad Hussain (13670) Contents Letter of Transmittal 3 Introduction 4 Definition of Virtual Reality 4 Advantages of Virtual Reality: 4 Disadvantages of Virtual Reality 6 Types of Virtual World 7 Virtual Entertainment: 7...
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  • Virtual Surgery - 3222 Words
    ADVANCED SENSOR AND INSTRUMENTATION VIRTUAL SURGERY M.K.Arun Kalasalingam University Krishnankovil-626 190.Tamilnadu.India Phone : 04563 - 289042/43/44 Fax No: 04563 - 289322 Email Id: info@kalasalingam.ac.in ABSTRACT Rapid change is under way on several fronts in medicine and surgery. Advance in computing power have enable continued growth in virtual reality, visualization, and...
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  • Virtual World - 1577 Words
    VIRTUAL WORLD CONTENTS: VIRTUAL IN THE REAL WORLD HISTORY APPICATIONS/USES WHY VIRTUAL WORLD RATHER THAN REAL WORLD FUTURE REAL WORLD: It is the world where we can feel , touch,emotions etc. VIRTUAL WORLD: It is a world where digital creatures look like real life , sounds like real life & feel like real life. ABOUT VIRTUAL REALITY: In 1965 , Ivan Sutherland published a paper called ,” The Ultimate display “ in which he described...
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  • virtual team - 1062 Words
    Introduction and Thesis Nowadays, virtual techniques have become more and more popular. In the article I have chosen, the author believes that members of successful virtual collaboration teams (VCTs) need strong interpersonal and collaboration skills, which include establishing trust, embracing diversity, knowledge sharing and so on (Roy, 2012). In addition, compared to traditional face-to-face collaboration, this article also illustrates the advantages and disadvantages of VCTs. After...
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  • Virtual Tourism - 4074 Words
    Virtual Reality The definition of virtual reality comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as human beings. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it usually refers to a specific type of reality emulation. So what is virtual reality? Answering "what is virtual reality" in technical terms is straight-forward. Virtual reality...
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  • Virtual Environment - 2133 Words
     WELCOME TO VIRTUAL REALITY Virtual Reality, (2013) Contents 1. Introduction ………………………………………………………………………………3 2. Research Summary………………………………………………………………………3 2.1 Immersive Virtual Environment Technology CAVE………………………………4 2.2 Semi Immersive Systems Powerwall………………………………………………..5 2.3 Characteristics…………………………………………………………………………..5 2.4 Benefits…………………………………………………………………………………..5 3....
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  • Virtual Education - 1394 Words
    Virtual Education Dr. S. Balasubramanian Mr. S. Kannan Former Director – IPR Research Scholar Anna University Coimbatore Anna University Coimbatore Coimbatore Coimbatore E-mail: s_balasubramanian@rediffmail.com Abstract Virtual education is a term describing online education using the Internet. This term is primarily used in higher education where so-called Virtual Universities have been established. Virtual courses – a synonym is online courses – are courses delivered...
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  • Augmented Reality - 3902 Words
    ABSTRACT Augmented reality (AR) has been defined by Barfield and Caudell (2001) as a system in which “a participant wears a see-through display (or views video of the real world with an opaque HMD) that allows graphics or text to be projected in the real world.” Other modalities can be included in AR and information can be subtracted from the real world using augmentation. AR is a computer generated, interactive, three-dimensional environment in which a person is immersed. AR is a...
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  • Augmented Reality - 2301 Words
    Augmented reality is a concept which on first approach may seem to be a technology for the distant future, or something of a work of fiction; the idea that computers can interact seamlessly with humans and their environments. The idea that there could be something of a merge between aspects of virtual reality, and true reality would have been thought to be only for movies and computer games by the average person a decade or so ago, but now augmented reality has become a reality, and evidence of...
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  • AUGMENTED REALITY - 1926 Words
     AUGMENTED REALITY Himani Gupta ABES Engineering College,GZB Email:himani.abes1992@gmail.com Contact:9971681258 Neha Shukla ABES Engineering College,GZB Email:shukla.neha2710@gmail.com Contact:9650737009 Surbhi Bansal ABES Engineering College,GZB Email:sur_bansal@yahoo.co.in Contact:8802677515 ABSTRACT Augmented Reality (AR) is a new technology that involves the overlay of computer graphics on the...
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  • Designing a Virtual Classroom - 3455 Words
    1/24/13 Designing a Virtual Classroom Reprints of Invited papers for: 1995 International Conference on Computer Assisted Instruction ICCAI'95 March 7-10, 1995 National Chiao Tung University Hsinchu, Taiwan Designing a Virtual Classroom [TM] Murray Turoff Department of Computer and Information Science New Jersey Institute of Technology, Newark NJ, 07102, USA murray@eies.njit.edu ABSTRACT This paper reviews the software functionality that has evolved over the past two decades of...
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  • Virtual Work Place - 816 Words
    Definition: A virtual workplace is a workplace that is not located in any one physical space. Rather, several workplaces are technologically connected (via the Internet) without regard to geographic boundaries. A virtual workplace decreases unnecessary costs by integrating technology processes, people processes, and online processes. History: With information technology playing a greater role in the daily operations of organizations today, virtual workplaces are beginning to replace the...
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  • Rheingold's Virtual Community Analysis
    The Virtual Community begins with Rheingold telling the reader how he used the online parenting virtual community WELL to help in an emergency at home. What he emphasizes in this retelling is how he got the solution to his problem from the community quicker than he would have using health professionals. From there, Rheingold tells the reader how many topics are covered in online communities and no matter what kind of person one is, there is something that they are very interested in and will...
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  • Living in a Virtual World - 1715 Words
    Brittany Berryhill MIS 3003 Professor Platner Spring 2013 Virtual Reality: Truth or Myth? In a world where technology seems to be over taking outdoor adventures, arts and crafts and many other childhood activities, to what extent does virtual reality imitate life? Movies such as Gamer with lead actor Gerad Bulter give the ideal display of how virtual reality is seemingly over taking the lives of many who prefer to “live” in their virtual world instead of the real world itself. The film...
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  • Virtual World Second Life
    Virtual WORLD The Second Life Environment The environment in Second Life will be familiar to anyone who has played The Sims, Grand Theft Auto, visited Disney World or read Neal Stephenson's Snow Crash. But make no mistake. This isn't a game. It is potentially a whole new Net. Reuters has opened a news bureau in Second Life and interviewed such luminaries as Arianna Huffington there. Sundance held a screening of the movie Strange Culture simultaneously in the real world and in Second Life. The...
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  • Being Immersed Into Virtual Worlds
    Being Immersed in Virtual Worlds Being immersed in virtual worlds is a very appealing topic to me and often times I, myself and others dive into those kind of things many, many times especially with the increase in technology over the last few decades. The focus of this essay will answer specific discussions such as the impact of humanity that indulge in the artificial, virtual world by video games, movies, media and many other technologies. In addition to that, I will write about why I...
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  • Reality vs. Technology - 1055 Words
    Reality and Technology Technology plays an important role in the present society, as technology advances the separation from fact and fiction has become much harder to recognize. A person takes much pride when they are in control of their life, the thought that we could possibly be living in a virtual universe were someone else is in control is a scary idea. Being able to break free whatever we are controlled by, and being able to experience the real world and not just the illusion is a great...
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  • Augmented Reality Browser - 3035 Words
    MAE QUEST 2011: Augmented Reality Browser Augmented Reality Browser Jinesh Patel Amit Narwal Department of ComputerEngineering, Maharashtra Academy of Engineering, Alandi, Pune-412105, India. jineshnpatel@hotmail.com Abstract Augmented Reality Browser enables the enhancement of real world objects with digital information. It includes various types of engaging experiences, complete with interactive and immersive features like 3D objects and animation. Location- based layers help users...
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  • Applications of Augmented Reality - 463 Words
    Applications of Augmented Reality Computer and technologies related to computers have completely changed the face of the world and have made several things possible that couldn’t even be dreamt of. One such feature that computers have brought forward is the formation of a virtual world. Not only can computers help in the development of a virtual world but can even lead to the expansion the reality with different computer related sensory inputs and technologies. The real and existing environment...
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  • Relationship Between Virtuality and Reality
    Relationship between Virtuality and Reality Imagine when you go to a grocery store to buy toothpaste. Will you buy the brand which often shows up on TV commercials or the one that you have never heard of but with lower price? I assume that most people, including me, will buy the first kind of toothpaste. Is it really better than the second one? Not really. Economists probably might say that the first one is more expensive is not because it is actually better than the second one but is because...
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  • Virtual World Is Losing the Human Touch
    Virtual world is losing the human touch The topic for today’s debate is - the virtual world is losing the human touch. I would like to speak against the motion. In my opinion nothing can be further from the truth. The virtual world has been created by humans to answer the ever increasing needs of humans which cannot be fulfilled in the limiting dimensions of the real world. And with each passing day technology is making the virtual world resemble more and more like the real world minus its...
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  • In what sense are virtual communities real?
    In what sense(s) are virtual communities real communities? A virtual community is a network of people who interact through various forms of media, and allow users to obtain support, advice, friendship and sometimes merely just interaction with others. In a world where the internet is becoming ever more important, and social networking sites such as Facebook and Twitter are now a part of many people's every day lives, there is a strong sense that online, virtual communities are becoming ever...
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  • "Augmented Reality" Research Paper/Essay
    Augmented reality can be defined as a composite or an illusive view of the physical world created by computer generated information, images and graphics. How did it start? Well it was first initiated by Morton Heilig who was an American cinematographer and philosopher. He experienced with the help of a partner and developed the “sensorama” from 1957 to 1962. The “sensorama” consisted of a big bulky device shaped like an arcade game in which the player has to sit and it gave him the...
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    526 Words | 2 Pages
  • Lost in Virtual World: Identity and Power in Cyber Games
    Lost in the Virtual World: Identity and Power in Cyber Games by Naushin Rehman M.Phil. Semester I Course: MP 1 “Introduction to Literary Theory” Course Coordinators: Dr. Simi Malhotra & Dr. Mukesh Ranjan Second Paper Presentation December 7, 2010 Department of English Jamia Millia Islamia Lost in the Virtual World: Identity and Power in Cyber Games It is not virtual reality, because when our symbolic environment is, by and large, structured in this inclusive, flexible, diversified...
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    2,996 Words | 8 Pages
  • Morality, Behavior and Personality May Be Influenced by Adoption of a Cyber-Ego in a Virtual Environment
    Question Discuss how one’s morality, behavior and personality may be influenced by adoption of a cyber-ego in a Virtual Environment; in respect to both the person adopting the cyber-ego and any observers/participants within the same VE. When one is in a virtual environment for long, one soon becomes convinced that the cyber space world is the real world which is the turning point in his life after which everything turns against him. This virtual world that is mistaken to be the real world is...
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  • Country Analysis of Military Simulation and Virtual Training Industry Analysis and 2024 Forecasts
    The Leading Distributor of Market Research Reports, MarketReportsStore.com publishes report on “The Global Military Simulation and Virtual Training Market 2014-2024 – Country Analysis: Market Profile”. Synopsis This report offers detailed analysis of the global Military Simulation and Virtual Training market over the next ten years, and provides extensive market size forecasts by country and sub sector. It covers the key technological and market trends in the Military Simulation and Virtual...
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  • To What Extent Does Online Communication Impact on Our Construction of Social Networks? Does the “Virtual Society” Actually Exist?
    To what extent does online communication impact on our construction of social networks? Does the “virtual society” actually exist? The development of the means of communication through the internet leaded to partial replacement of direct interhuman relationships, so we frequently find us facing questions related to modern communication, the way that it affects our day to day life, and the way society tends to become digitalized one day at a time. Therefore, the concept of a virtual society...
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  • The Effect of Inflation in Ethiopia - 6710 Words
    Published in Computing and Systems Technology Division Communications, American Institute of Chemical Engineers, 18(2), 1995. Low Cost Virtual Reality and its Application to Chemical Engineering - Part Two John T. Bell & H. Scott Fogler University of Michigan June 1995 Introduction and Update from Part One This article has been broken up into two parts, the first of which presented an introduction to virtual reality and some discussion of what low-cost hardware and software options are...
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  • Second Life - 523 Words
    Case Study 4 Second Life is made up of individuals who want to experience a virtual world. There are college students in this virtual community as well middle-aged adults who both want to experience virtual destinations. Second life is already taking steps in making Web 2.0 technology, as they are revolutionizing the virtual community. They are doing this by adding options to visit real life places through advertisements on Second Life. This is providing them with a strong marketing technique...
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  • Research Proposal on Database Usability Issues
    There are different types of database usability issues; you could talk about the problems that occur when a user views a database system .i.e. the user will see different from what the database contains. But with “the advance in design of highly interactive computer systems continues at an ever-increasing pace, with new developments in hardware and software being announced more frequently than ever before.” (Lawson, J. Yull, S. Anderson, H. Knott, G. & Waites, N. 2005, pg 258) So with the...
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  • Title Proposal - 783 Words
    a. PC Though it's mainly a speed bump, the inclusion of the latest 4th-generation Intel Core i5 quad-core processor and Nvidia GeForce GTX 775M Kepler graphics made a world of difference for the Apple iMac 27-inch (Intel Core i5-4670) ($2,199 as tested). The newest iteration costs much less than previous iMacs costing significantly more (such as the Apple iMac 27-inch (Nvidia GeForce GTX 675M), which listed for $3,099), but it's just as fast, if not faster. The newest iMac (Intel Core...
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  • Online Identity - 2072 Words
    Digital communities are now omnipresent in modern society. People craft and showcase their identity through the expression of their interests, opinions and principles in their profiles or interactions with their online friends when they join communities of their interest or social networking sites like Facebook. Many comment that identity production through digital communities is a vivid representation of identity production in the real world hence equipping one with the skills needed for...
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  • hello - 566 Words
    1. Enter the Second Life site (secondlife.com) and identify EC activities there. In second life virtual world, user creating a citizen inside the virtual world, they can be a business creator or a buyer; they can provide goods for sell, exchange information via the second life virtual world. 2. Which types of transactions are observable at the site? Inside second life we can find B2C, B2B transactions. Second life using virtual money call L$, user pay L$ to buy land or item, when seller...
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  • The Impact of Online Communities on Physica Social Relationships
    Abstract Nowadays, people spend much time in online communities to network with virtual friends and play role plays. They provide an advantage for people with special needs who cannot leave the house, because they benefit from the accessibility of the internet. Moreover, they help people who often move to stay in touch with their friends. Nevertheless, spending too much time in online communities leads to drawbacks in the development of the user’s personality. More energy is dedicated to the...
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  • Haptic Technology - 5407 Words
    G.NARAYANAMMA INSTITUTE OF TECHNOLOGY AND SCIENCE DEPARTMENT OF COMPUTER SCIENCES HAPTIC TECHNOLOGY I.Sirisha K.Ramya tangled479@gmail.com rachanarasna@gmail.com II/IV B.TECH II/IV B.TECH ABSTRACT Haptic is the “science of...
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  • Immersive of Multitmedia - 828 Words
    IMMERSIVE OF MULTIMEDIA Virtual Reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now...
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  • Cave - 2418 Words
    CAVE Automatic Virtual Environment Ericka Stokes Webster University Information Technology Management Spring 2 May 7, 2013 Author Note Certificate of Authorship: This paper was prepared by me for this specific course and is not a result of plagiarism or self-plagiarism. I have cited all sources from which I used data, ideas, or words either quoted or paraphrased. Abstract In this report you will see examples of a Cave Automatic Virtual Environment (CAVE) which is an example of a...
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  • sally090405 - 3861 Words
    The Known, The Unknown and The Unknowable We are all taught what is known, but we rarely learn about what is not known, and we almost never learn about the unknowable. That bias can lead to misconceptions about the world around us. 【译文】 已知、未知及不可知 就已知而言,它是我们通常本所了解的事物,而那些了解甚少的是未知;对于那些我们几乎无法掌握的则是不可知。由于某些偏见导致我们对周边事物会产生某些错误的认识。 The known is pressed on us from the first. In school we start each course at the beginning of a long book full of things that are known but that we...
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  • Haptic Technology - 3758 Words
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  • informative speech oculus rift
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  • Immersive Multimedia - 720 Words
    Virtual Chemistry Lab * Formula D Interactive recently developed a Virtual Chemistry Lab, as a safe, low cost alternative to the standard chemistry laboratory in schools. The heart of the system is a so called object recognition table. * The interactive platform consists of a 50″ High Definition rear projected screen prepped with lots of computing power. Sophisticated pattern recognition technology allows users to navigate content information by placing physical cards onto the table’s...
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  • RESEARCH STUDY ON OCULUS RIFT
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  • Immersive in Multimedia - 546 Words
    IMMERSIVE MULTIMEDIA Introduction to Immersive Multimedia The history of Immersive Multimedia began with the concept of Virtual Reality. In the late 1960s, the desire of computer scientists and artists was to create, digitally-made ‘near-to-reality’ experiences through Interactive Multimedia. This became known as Virtual Reality. Virtual Reality, today, is a computer-created environment that a user can experience through the senses of sight, hearing and touch. Immersive Multimedia...
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  • Occupational Therapy - 993 Words
    Virtual reality techniques in Occupational therapy As science and technology change, so do our occupational therapy practice methods . This is shown not only within our field, but also within health care. Certainly, technological advancements continually influence our current practice and occasionally they create new tools for intervention. Virtual rehabilitation is one of these areas of advancements, where changes have driven new and unique treatment methods. Virtual rehabilitation is the...
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  • Haptic Technology - 1337 Words
    1.1 What is *Haptics*? Haptics refers to sensing and manipulation through touch. The word comes from the Greek ‘haptesthai’, meaning ‘to touch’. The history of the haptic interface dates back to the 1950s, when a master-slave system was proposed by Goertz (1952). Haptic interfaces were established out of the field of tele- operation, which was then employed in the remote manipulation of radioactive materials. The ultimate goal of the tele-operation system was "transparency". That is, an...
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  • Visualize This Essay - 534 Words
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  • Immersive of Multimedia. - 696 Words
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  • Facebook Buys Oculus VR for $2 Billion- The Reasons
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  • Technology, Identity and Postmodern Theory
    Introduction In his essay, Postmodern Virtualities, Mark Poster argues that modernity placed much value on rational, idealized and centred persons (he cites the ‘reasonable man of the law’ and the ‘educated citizen of democracy’ as examples). This however has evolved and with postmodernism comes a culture that nurtures individuality and forms of identity very different to those of modernist thought. ( Postmodern Virtualities, 1995. Online source) As communication technologies enhance and...
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  • Principle of Haptic Perception - 4917 Words
    What is Haptics? Mandayam A Srinivasan© Director Laboratory for Human and Machine Haptics: The Touch Lab Massachusetts Institute of Technology http://touchlab.mit.edu 1. Introduction Haptics refers to sensing and manipulation through touch. Since the early part of twentieth century, the term haptics has been used by psychologists for studies on the active touch of real objects by humans. In the late nineteen-eighties, when we started working on novel machines pertaining to touch, it became...
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  • Kobia Thesis - 16393 Words
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  • Haptic technology - 4791 Words
    Haptics in military applications Lauri Immonen University of Tampere Department of Computer Sciences Computer Science / Int. Technology Seminar paper: Haptics in military applications December 2008 i University of Tampere Department of Computer Sciences Computer Science / Interactive Technology Lauri Immonen: Haptics in Military Applications Seminar paper, 14 pages, 4 index and reference pages December 2008 Haptic applications are used versatilely in the military field....
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  • Tele Immersion - 9451 Words
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  • Second Life Lab Assignment #1
    Second Life Lab Assignment #1 A ‘second life’ beyond the world we already live in is sometimes a hard concept to grasp. We live in a vibrant and high paced world, so to have to create and mimic our actual world we live onto a computer screen seems far-fetched. Digitally, we have come a long way from the bulky box computers that would take up the whole room. The graphics we see now on computer screens are enhanced in such a way that virtual worlds are possible. To create this second world...
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  • Haptic Feedback Enhances Force Skill Learning
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  • Matrix and Descartes - 709 Words
    The most obvious similarity between the movie The Matrix, the cave analogy of Plato, and Descartes’ Meditation, is that all of these works doubt the reality of the world around us and call into question the validity of our sense perceptions. “Let us suppose,” says Descartes, “that we are dreaming, and that all these particulars – namely, the opening of the eyes, the motion of the head, the forth-putting of the hands – are merely illusions” (Descartes, 1641, Meditations on First Philosophy)....
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  • Teleimmersion - 4761 Words
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  • Virtuality - 4958 Words
    1. Introduction A better world free from the boundaries we experience in our real lives, dismissing the chance of being socially isolated and improving the communication within our society. These are a few of the expectations of Virtual Reality, a technology which arose back in the 90s and promised to offer new possibilities in how we perceive our lives. Virtual worlds would offer us a better way of experiencing life than our real world. Authors such as John Perry Barlow and Julian Dibbell...
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  • Retail - 11051 Words
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  • Tele-Immersion - 2293 Words
     introduction It is 2010 and you have a very important meeting with your business associates in Chennai. However you have visitors from Japan coming for a mega business deal the same day. Is there any technology by which you can deal with both of them? The answer is yes and the name of that technology is Tele-Immersion. Tele-Immersion is a technology by which you’ll interact instantly with your friend on the other side of the globe through a simulated holographic environment. This...
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  • Service Marketing - 384 Words
    Chapter 11 Creating delivery systems in place, cyberspace and time Learning Objectives- What are the options for delivering our service? * What physical and electronic channels can we use? * Should we offer customers a choice? * What physical evidence should our facilities present? * When and where should our service be available? * Is it feasible to shift from high-contact to low-contact delivery? * What options exist for using third-party intermediaries?...
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  • Design of Immersivetouch - 5197 Words
    Design of the ImmersiveTouch™: a High-Performance Haptic Augmented Virtual Reality System Cristian Luciano, Pat Banerjee, Lucian Florea, Greg Dawe Electronic Visualization Laboratory Industrial Virtual Reality Institute University of Illinois at Chicago 842 West Taylor St., Chicago, IL 60607 {clucia1, banerjee, lflore11}@uic.edu; dawe@evl.uic.edu Abstract ImmersiveTouch™ is the next generation of augmented virtual reality technology, being the first system that integrates a haptic device,...
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  • Role of Youth to Combat Terrorism
    ABSTRACT Virtual Reality is an emerging field of applied science. Virtual Reality is an immersive, interactive system based on computable information. Virtual reality interfaces are a natural method for presenting computer-based design by merging graphics with a view of the real world. The users interactively control their local view, try out design options, and communicate design proposals. They can use virtual graphical objects that substitute for real objects which are not yet physically...
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  • EBIS - 266 Words
    Faculty of Business Administration EBIS 200 - Information Systems and Organizations (First Semester, 2014/2015) Assignment One DUE on Sept. 30, 2014 before 5:30pm (Submitted to Ms Angela Shi in E22-1046) Include the course code, course title, assignment number, your name, student number, session number and submission date in your assignment. Submit your own word-processed work. Identical work found by the instructor will be considered as cheating and NO MARKS will be given to all...
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  • Quantifying the Mechanics of a Laryngoscopy" - 1912 Words
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  • Office Design to Sustain Creativity
    Buildings will support inner and outer senses, as well as physical well being by enhancing biophilic qualities as they combine utility with beauty. As interaction with domestic animals has proven therapeutic affects, there will be an area to play with puppies when employees feel stressed. Emotional highs are created through love, music, poetry and literature. There will be rooms solely dedicated to reading and listening to music and there will be inspirational quotes doted on walls so that...
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  • Plato's Allegory of the Cave and The Matrix comparison for AP Composition. Describes how the two parallel each other and in small ways contrast.
    In "Allegory of the Cave" Plato describes a cave in which people are born and are deceived by puppeteers who cast shadows using fires above and behind those in the cave. They are chained down so they cannot move nor turn their heads towards the exit of the cave where a true reality exists. To them, this is the true reality. They know of no other and will not accept it unless they were forced to meet it. The 1999 film titled The Matrix is very similar to Plato's cave. Billions upon billions of...
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  • How the Internet Is Affecting Our Brains
    When researchers presented evidence to people that the internet causes addiction, depression, and psychological discombobulation, they resounded,“‘What’s next? Microwave abuse and Chapstick addiction’” (Dokoupil). Truthfully, people find the evidence impossible to fathom. The Internet allows us to instantly access the business world, keep in touch with our friends, and make our work easier. It would seem that the benefits would far outweigh any problems. Serious problems, however, can occur to...
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  • The Matrix and the Allegory of the Cave - 597 Words
    The Matrix and The Allegory of the Cave "The Allegory of the Cave" and "The Matrix" is similar stories which about there are two realities, one is illusion and the other is real. In both stories, the humans trapped in the in the illusion, they see only what the otehrs want them to see, but they believe they see reality as it really is. They accept what their senses tell them as all that exists. In "The Allegory of the Cave," the prisoners have chained their legs and necks by “puppet-handles”...
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  • Online Communication - 966 Words
    Online Communication—Not a Sensible Way to Build Personal Relationships in Citizens The Internet provides a virtual space for users to converse, overcoming the limitations of distance, as well as the conditions of time. The convenient for connecting through the Internet is obvious. However, opposite sides claim that visible weaknesses exists in online communication. According to Cavanagh (2007), Internet users attend less social activities, feeling loneliness and frustration and reducing...
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  • Reflective Statement - 503 Words
    Reflective Statement Deconstructing Montage & Virtual Reality With this assignment we explored two different styles of manipulating photography, Deconstructing Montage and Virtual Reality, as they seem very different styles they share on common thing the artists “IDEA.” In the Deconstructing Montage we explore the symbolism and meaning of what the artist is trying to communicate to us. The great example of communicating messages through symbolism is in the work of Peter Kennard, very...
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  • Colour & Interior Design - 2100 Words
    Colour & Interior Design: Using Virtual Reality Technology to Study the Effects of Scale Marianne Patera, Glasgow School of Art, Digital Design Studio, U.K., m.patera@gsa.ac.uk Steve W. Draper, University of Glasgow, Department of Psychology, U.K., s.draper@psy.gla.ac.uk Abstract: This paper presents an educational intervention, involving 20 interior design students selecting a colour scheme for a 3D computer model of an interior, and then experiencing its effect in a semi-immersive Virtual...
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  • The Matrix - Simulacra and Dystopia - 1736 Words
    © 2001 by Daniel du Prie


    Ours is a world that is both everywhere and nowhere, but it is not where our bodies live. (Barlow, 1996)

    You've been living in a dream world Neo. This, is the world, as it exists today: Welcome to the desert – of the real. (Morpheus to Neo in The Matrix)

    From Plato's "Charmides" to the Wachowski brothers' "The Matrix" (1999), there is a tradition of writing in Western literature, which thinks about and imagines the city as...
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  • Snow Crash - 1606 Words
    In Snow Crash, a novel by Neal Stephenson, Stephenson examines how expanding technology affects a society. He introduces us to a world where a computer virus is altering people’s minds, and where they have no control over themselves. He vividly describes how Hiro, the protagonist, must fight the virus to save the future of the world. Technology is expanding everyday. Our society has grown and expanded and has become extremely powerful because of new technologies. People are learning how...
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  • Is There A There In Cyberspace
    Hamrick 1 In this essay, “Is There a There in Cyberspace” by, John Perry Barlow, often speaks and writes about computer communication and online communities and real life communities. He compares the differences of the non-intentional community that he lives in, with a different community that he later found, the online virtual commons for the deadheads. One of the topics that Barlow compares and contrasts from his occupation to American society at the beginning and the end of the 20th century...
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  • The Use of Second Life in Business
    The Use of Second Life in Business Abstract Second Life and other virtual worlds like it are quickly becoming one more in an arsenal of mainstream applications that business are using to gain an edge on their competitors. However, since virtual worlds are still in the infancy stage, the ways that companies can best use them to further their goals is still under development. This paper takes a look at how businesses are using virtual worlds in the areas of brand and service expansion, virtual...
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