Massively multiplayer online game Essays & Research Papers

Best Massively multiplayer online game Essays

  • Massively Multiplayer Online Role-Playing Games
    Mmorpg Madness Video games are a widely enjoyed and popular form of entertainment. There’s a genre for just about everyone and just about everyone enjoys playing them; From toddlers to teenagers, adults to elders, there’s a game that would guarantee each person hours of mind-numbing enjoyment. One genre of video games has impacted me the most. “Mmorpg’s” or “Massively Multiplayer Online Role-Playing Games,” is the genre I’m speaking of, and here’s why. Mmorpg’s offer so much more than the...
    535 Words | 2 Pages
  • AN EXAMINATION OF MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAMES AS A FACILITATOR OF INTERNET ADDICTION
    ABSTRACT Researchers have indicated that Internet addiction is a wide-spread problem, impacting the lives of an estimated 4-10% of all Internet users. Researchers have also indicated that Internet addiction has a social component, with Internet addicts using the Internet to build and maintain new social relationships at a much higher rate than nonaddicts. This study explored Internet addiction in the context of Massively Multiplayer Online Role-Playing Games (MMORPGs). Data were drawn from...
    4,477 Words | 15 Pages
  • Game: Online Games Online
    0.Disadvantages of online games Nowadays, online games are famous. People prefer to play online games during their leisure time. They are attracted by high resolution of graphic, story plots, and accessibility of the games. These features would definitely amuse them. But, there are lots of disadvantages of online games. Playing online games is a waste if time, You may say, "Playing online games is an entertainment." Yes, I agree with you, but, most of the online gamers would spend a plenty...
    1,923 Words | 5 Pages
  • Multiplayer Online Role-Playing Games Impacting Chess
     Massively Multiplayer Online Role-Playing Games (MMORPGs) Emmanuel Mitchell Prof. Donald G. Moore, Jr., PhD. CIS375: Human Computer Interaction December 16, 2014 Massively Multiplayer Online Role-Playing Games (MMORPGs) Massively Multiplayer Online Role-Playing Games are played all over the world. These role playing games allow hundreds of thousands of players to compete against each other via the internet in a virtual world. In these virtual worlds the players are also allowed to...
    1,253 Words | 4 Pages
  • All Massively multiplayer online game Essays

  • The Impact of Participation in Massively Multiplayer Roleplaying Games
    The Impact of Participation in Massively Multiplayer Roleplaying Games Massively Multiplayer Online Role Playing Games (MMORPGs) are vastly time consuming and are designed to immerse the player in a virtual world. The most popular game in this genre is World of Warcraft (also known as "WoW") and boasts a record breaking player base of nine million paid subscribers ("World of Warcraft Surpasses Nine Million Worldwide"). Given that it is only a single game amongst many that are similar,...
    4,250 Words | 14 Pages
  • Online Games - 954 Words
    Conceptual Framework Investigate Online Games or Internet Games are video games played over same form of computer Network, using a personal computer or video game console. If requires a connection to the internet to play, and it’s a type of pc game. It can also played in the computer shop, that’s why there is so many people use this as a form of business. EFFECT CAUSES Game designers make characters look and act like humans. Sometimes people or players feel this actions like...
    954 Words | 4 Pages
  • Game Online - 2560 Words
    I. INTRODUCTION: A. Rationale: Development in technology brings many things that change human’s life. One of these things is online gaming that is provided by Internet. Online gaming is one of widely used leisure activities by many people, especially, young people. They think they are playing just for fun or just like a past-time without knowing a lot of effects of playing these games are more than they think. In Vietnam, there are more and more people who play online games and...
    2,560 Words | 9 Pages
  • Online games - 572 Words
    Online games are played by those people who wants to have fun. many online games are created nowadays like special force, crossfire, cabal and defense of the Ancients or DOTA. The first graphical MMOG, and a major milestone in the creation of the genre, was the multiplayer flight combat simulation game Air Warrior by Kesmai on the GEnie online service, which first appeared in 1986. Kesmai later added 3D graphics to the game, making it the first 3D MMO. Commercial MMORPGs gained...
    572 Words | 2 Pages
  • Online Games - 298 Words
    Modernization of living has a great impact to one of us, specifically in the field of technology that introduces us to this, computer age because of its many benefits that makes our lives better and helps us do work a lot better. One evidence is the excessive of use of computers of some students, it gives us a faster access to the world and is very beneficial to our studies like doing paper works and at the same time, entertainment. But as computers became... [continues] Online...
    298 Words | 1 Page
  • Online Games - 1750 Words
     Context Online games are games played over some form of computer network. It directly implies that online gaming is a direct application of the Internet or equivalent technology. But games have always used whatever technology was existent at that point of time; for instance, modems before the Internet and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small...
    1,750 Words | 7 Pages
  • Trading in Massively Online Game Makes Real Money in Virtual World
    Trading in Massively Online Game makes Real Money in Virtual World Kausar Ahmed MS Candidate University of South Australia May 22, 2008 Abstract This paper analyzes the issue of earning real world money from virtual world and the role of taxation on that income. Many virtual worlds have their own internal trade based economy similar to real world economy with its own currency acting as a medium of exchange. A huge virtual money flow in MMOG, so a virtual economic flow can be exist which...
    2,949 Words | 8 Pages
  • Video Game and Primary Online Games
    Chapter 1 The Problem and its Background I.Computer gaming addiction INTRODUCTION Computer game addiction is a worrying aspect of the modern-day technologically able youth. Many children spend hours a day on computers, so much so that computers have become a primary source of entertainment for them , as well as a convenient baby-sitter for parents. Throughout this guide, the details of computer game addiction will be discussed, such as addiction signs, solutions to the problems and...
    296 Words | 2 Pages
  • game theory in online game market
    In Chinese online game market, there are two normal price strategies, Charging and Free. The Charging means that the customers need to pay for the game. They need to buy the game client or pay for the playing time (for example: RMB30 for 4000minits or RMB90 for 1month). The Free means that the customers can play the basic game for free. And they can buy some items in the shop on the official website or directly in the game store. The two players I picked for this analysis are World of...
    578 Words | 3 Pages
  • Effect Online Game - 4079 Words
    Running Head: Online Game Addiction Perception of and Addiction to Online Games as a Function of Personality Traits Searle Huh University of Southern California and Nicholas David Bowman Michigan State University Online Publication Date: April 26, 2008 Journal of Media Psychology, V 13, No. 2, Spring, 2008 Abstract With the growing popularity of online video games, there have been anecdotal reports suggesting that these games are highly addictive, with some gamers spending in...
    4,079 Words | 14 Pages
  • Effects of Online Games - 998 Words
    The Story of Online Gaming & Its Effects on Children This week’s readings discuss the effects, misconceptions, and research related to “Gaming.” Much of the information known to the general public about playing video games is based on anecdotal evidence where emotions often skew facts. In the first readings, “Playing Video Games,” we learn about the complexities of online gaming in comparison to traditional video games. The establishment of internet gaming allows individual play as well as...
    998 Words | 3 Pages
  • effects of online games - 329 Words
     Lyceum of Alabang Research In Technical Writing “Effects of Online gaming to the 2nd year IT College students of lyceum of Alabang” Submitted by: Villano, Novain Rai Lanuza, Zeus Leyte, Junany Salazar, Leemar Submitted to: Mrs. Buluag Introduction Many students are now getting addicted on online games. Most of them are high school to college students. It can be a conflict on their studies and also to their family. This game commits a...
    329 Words | 2 Pages
  • Most Played Online Games
    Online Games 1 INTRODUCTION The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys, instead, they spend their free time in their homes, internet cafés or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young, but dynamically every age group as well. So far, virtually anyone is able to go on a computer and punch...
    2,552 Words | 8 Pages
  • Internet and Online Games Addiction
    Introduction Playing games is a natural part of growing up. It’s one way that kids learn to socialize and compete. Computer and online games, in most instances, are no more dangerous than other games that kids play. But sometimes, computer and online games become more than just play. They become an addiction. And when they become an addiction, your child’s psychological and physical well-being may be in jeopardy. Escaping into games When your kids play games online, is it play? Or is it...
    1,846 Words | 5 Pages
  • Game Online Addiction. - 704 Words
    Game online addiction. In modern time, online game has become a controversial topic in the society. Most people play games online because online games are massive multiplayer games that enable players to escape the real life. People get addicted to online game because the game never ends. Online game addiction can lead to the loss of career goals, educational objectives and personal relationships. Gamers also fell irritable and out of control when they can not play online games. This essay...
    704 Words | 2 Pages
  • effect of online games - 2817 Words
     CHAPTER 1 Effects Of Playing online Games to the Academic Performance of First year industrial Engineering Students of Cavite State University, Indang Cavite S.Y. 2013-2014 INTRODUCTION As time goes by,modern technology continue to evolve.Through technology, many things were invented that helps human to sustain and lightens human work.And because of technology computers were created.Computer are determined to be the greatest invention by man itself. Nowadays,human didn’t notice that...
    2,817 Words | 12 Pages
  • Online Game Addiction - 1411 Words
    John Rench Louis R. Villas PS1A ONLINE VIDEO GAME ADDICTION: IDENTIFICATION OF ADDICTED ADOLESCENT GAMERS Studies have constantly verified the reality of a small subgroup of video gamers that is seemingly addicted to games. Although video game addiction is not a new observable fact, the introduction of an online component in the current generation of games has almost certainly increased the size and possibility of the problem. This online factor in gaming led to the instigation of handling...
    1,411 Words | 4 Pages
  • Effects on Online Games - 2551 Words
    Game online - from the original idea as a hobby for fun, killing time and reduce stress, has become a global cultural phenomenon, a form of culture are interacting with art other and the other media types. There is no denying the positive aspects of online gaming as practice for the player to look sharp, quick reaction capability, ability to concentrate ... However, there are unpredictable effects to the young people. Time spent on education has been affected by playing time. In addition,...
    2,551 Words | 5 Pages
  • Effects of Online Games to Teenagers
    Effects of Online Games on selected 2nd year student’s Academic Performance: A basis to know the study habits of students. A Term Paper Presented to Ms. Rona Vibar High School Department University of Perpetual Help System-DALTA In partial fulfillment of the requirement For the subject English IV By Lawrence Cedric T. Salvador Peter Felix V. Lombos IV – Hope March 7, 2011 Table of Contents List of Tables Page Chapter 1 The Problem – Its Background...
    1,812 Words | 6 Pages
  • Online Games Effects - 2330 Words
    INTRODUCTION As years passed by, new generations starter to grow. Our world right now is different than before. At this time, modern technologies are patronized by people specially students because of its advantages. Without looking on the other side, these innovations can also cause and bad effects. Because of technology, new thing were created that sustains and lightens human work. Computers were created because of technology. Computers were the greatest thing ever invented by man...
    2,330 Words | 7 Pages
  • Effects of Online Games to Students
    Bibliography of Network Games Research This list contains a number of network gaming related papers we came across. If you know of any relevant papers that are not listed below, please contact Sheng-Wei (Kuan-Ta) Chen (swc@iis.sinica.edu.tw), preferably bibtex-entries, since the list is generated automatically). The list was initiated by Joreg Widmer (joerg.widmer@epfl.ch), who maintained it until 2003. Sheng-Wei (Kuan-Ta) Chen started to maintain this list since May 2005. Especial thanks:...
    4,859 Words | 18 Pages
  • Online Games Effect - 337 Words
    Introduction In this present situation, the researchers can never deny the fact that, as level of technology continue to develop; everything around it grows with it. And so, the educational tools, work equipment and all others found remedies through technology as great help by using them more efficiency. Games also, from being just an ordinary one-set game or a video game with the use of joysticks now had evolved into a modernize online games, which links players from across the world...
    337 Words | 1 Page
  • Effects of Online Games - 15819 Words
    An investigation into the effects of online gaming on young people and children By David Rudd RV003389 BSc (Hons) Multiplayer Online Games Design A Project submitted in partial fulfilment of the award of the degree BSc (Hons) Multiplayer Online Games Design from Staffordshire University Supervised by Dr Yvan Cartwright May 2011 The Faculty of Computer, Engineering and Technology Abstract The reason for this report and its findings is to look into the effects of online...
    15,819 Words | 34 Pages
  • Effects of Online Games on Students
    INTRODUCTION Development in technology brings many things that people don't have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. Playing...
    299 Words | 1 Page
  • A Comparative Study Between Online Games and Lan Games
    An online game is a video game played over some form of computer network, using a personal computer or video game console. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games...
    290 Words | 1 Page
  • How Online Games Affect Children
    online games, how they affect the mind of children? CHAPTER I The Problem and its Background First, what is online game? An online game is a video game played over some form of computer network, using a personal computer, video game console or handheld game console and usually in completion with other players. These games were played by either one or two players sharing a computer that serves a gaming tool. Computer games came about late 1950s and 1960s were NIMROD, OXO and spacewar...
    525 Words | 2 Pages
  • Factors That Affects the Preference of Online Games
    Chapter 1 Online gaming can refer to any type of game that someone can play through the Internet or over a computer network. Most of the time, online gaming refers to video games played over the Internet, where multiple players are in different locations across the world. Players also can compete in massively multiplayer games, where dozens of players play an ongoing game in a virtual world. Often times, participants can communicate with other gamers through text chat sessions...
    392 Words | 2 Pages
  • The Effect of Online Games on the Filipino Youth
    CHAPTER I INTRODUCTION Background of the study The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys, instead, they spend their free time in their homes, internet cafés or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young, but dynamically every age group as well. So far, virtually anyone is able to go on a computer and punch...
    1,639 Words | 5 Pages
  • Online Game and Effect on Educational Tool
    1. Online gaming and effect on education and social ability The development of computer technology has led to not only beneficial software also huge profitable online game markets. As all things have two sides, even this technology brings many advantages, online gaming also brings drawbacks. Excessive online gaming can cause serious side effects, but online gaming contributes to in the field of education and social skill. More specifically, it can effect on medical science technical...
    552 Words | 2 Pages
  • Should We Play Game Online or Not?
    1. Should we play game online or not? Nowadays, people have to work to earn money to spend for life. They usually are under pressure of work and study. They have to reduce stress for their work better. One of the best ways is online game. Online game becomes the most popular entertainment all over the world. From the young to the old, they can try. It’s suitable for both male and female. I strongly believe that people have to play online game for these reasons below. To begin...
    709 Words | 2 Pages
  • Games - 3046 Words
    The Evolution of Online Gaming – Infographic By Bakare O. Jubril | April 26th, 2013 at 7:48 am While the history of gaming in general has been talked about for decades, we had never seen an attempt at compiling complete history of online multiplayer gaming. Online games are video games played over a computer network. The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing...
    3,046 Words | 8 Pages
  • The societal impact of Online Games on Generation Y.
    The societal impact of Online Games on Generation Y. Introduction Literature Review Specific Topic Hypothesis Research Purpose Bibliography (A) INTRODUCTION Online games have been around for many 10 years and have continued to thrive amidst the various financial crises. With a revenue of an estimated 'USD65 billion' (Financial Express, 2011), the games industry has beaten both the movie and music industry combined. The games industry is making such a strong...
    1,917 Words | 7 Pages
  • Fighting the Online Video Game Wars in China
    Fighting the online video game wars in China 1. Introduce case: Definitions 2. Information about China: Country profile: China has a tremendous market for video games. With close to 40 million gamers, China was commanding $1 billion in revenue in 2007. Putting these numbers into perspective: 40 million gamers equals the total population of Switzerland, Israel, Austria, Honduras and Bulgaria combined. Today, China‘s gaming public, meaning people that play on a regular basis, exceeds the...
    1,734 Words | 7 Pages
  • Online Role-Playing Game Motivational Factors
     Online Role-Playing Game Motivational Factors Meghlynn Achez University of Houston Abstract The study implemented was put into practice in order to examine Online role-playing games and how the motivational factors driving game play reflects gaming behaviors and personal characteristics. The significance of the study is to find correlations between motivational factors and behaviors regarding game play. The study was appropriately conducted...
    3,209 Words | 10 Pages
  • Informal Learning of English via Online Games
    Informal Learning Of English Via Online Games Noor Azwa Mohamed Ozir General Studies Department, Ungku Omar Polytechnic Abstract : Computer games as a leisure activity have become an ever-increasing part of many young people’s day-to-day lives (Griffiths & Davis, 2005). Krasilovsky (2006) claimed that young learners tend to ‘favor “edutainment” applications-academics-oriented games’. Wood (2001) investigated the use of learning games as a learning tool and concluded that game-like...
    6,868 Words | 22 Pages
  • Effect of Online Games Addiction on Study Habits
    INTRODUCTION Online games are one of the medium of entertainment especially in the youth of modern era in Batangas. Virtual or cyber games over internet are direct personally to each individual user. It encourages and requires the participation of individual user or gamester. It is an inexpensive in the sense that the internet connections for the online games are easily accessible everywhere and anywhere and affordable these days. This aspect works in association with the personal...
    1,705 Words | 6 Pages
  • Effects of Online Game (Lineage II) to Gamer in the Philippines
    CHAPTER I Introduction This study is about the effect of Online Game (Lineage II) to Gamers in the Philippines. Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, the second game in the Lineage series. It is a prequel to Lineage, and is set 150 years before the earlier game. It has become very popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been...
    721 Words | 3 Pages
  • Why People Continue to Play Online Games
    CYBERPSYCHOLOGY & BEHAVIOR Volume 7, Number 1, 2004 © Mary Ann Liebert, Inc. Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents DONGSEONG CHOI, Ph.D., and JINWOO KIM, M.S. ABSTRACT As people increasingly play online games, numerous new features have been proposed to increase players’ log-on time at online gaming sites. However, few studies have investigated why people continue to play certain online games or which...
    7,769 Words | 25 Pages
  • What are the benefits of playing online games for children?
    What are the benefits of playing online games for children? Quite a number of parents automatically think that online games do more harm than good to their children, however playing games online can provide some benefits to your children’s skills development. If parents create reasonable guidelines with their children and create positive agreements around playing online games then struggles like kids staying up late playing on their computers; disinterest in school activities or work and...
    675 Words | 2 Pages
  • The Credit Card & E-Commerce in Chinese Online Game Market
    Abstract: Title – A case study of the virtual money in MMOG: the impact of Cncard on Chinese EPS & online game industry Purpose –This paper examines Junnet.net’s strategy of introducing a common used prepaid card – Cncard. It will demonstrate the impact of Cncard on the Chinese electronic payment system and online game industry. Design/Methodology/Approach – The paper takes the form of a case study. Findings – To do online business in China, firms need to consider the payment problem...
    8,771 Words | 26 Pages
  • THE EFFECTS OF PLAYING ONLINE GAMES AND USING INTERNET TO TEENAGERS AND YOUNG ADULTS NOWADAYS
     THE EFFECTS OF PLAYING ONLINE GAMES AND USING INTERNET TO TEENAGERS AND YOUNG ADULTS NOWADAYS St. Dominic Savio College (Blk 1 Lt 6 Mountain Heights Subdivision Quirino Highway, Caloocan City) English 3 By: Michael Sanchez Marjorie Estabillo Judy Anne Auxillo October2014 ACKNOWLEDGMENT The researchers express their sincerest gratitude to all individuals who, in one way or another contributed to the completion of this work. To all whose help and...
    966 Words | 4 Pages
  • Why Do Students Prefer Playing Online Games Rather Than Studying ?
    St. Francis School Sta. Ana Manila High School Department WHY DO STUDENTS PREFER PLAYING ONLINE GAMES RATHER THAN STUDYING ? SUBMITTED BY: SOFIA ALYANNA B. ORTEGA 4TH YR. ST. LAWRENCE OF BRINDISI SUBMITTED TO: MS. MARIBEL J. ROQUE In the modern age, computers have become a part of a student’s life. Almost all the things around us were made by computers with the aid of modern machines. From the edited books, design, special effects in movies, and...
    3,565 Words | 11 Pages
  • relationship of playing online games to student behavior and academic performance
    Introduction In the present time, most adolescents get hooked on to online gaming. Online games are video games played through a form of computer network. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Gaming faces criticism by groups who point out that some of the programs contain objectionable content. As the children clicked together with spreading of online games, parents and...
    631 Words | 2 Pages
  • relationship of playing online games to student behavior and academic performance
     In the present time, most adolescents get hooked on to online gaming. Online games are video games played through a form of computer network. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Gaming faces criticism by groups who point out that some of the programs contain objectionable content. As the children clicked together with spreading of online games, parents and instructors are...
    307 Words | 1 Page
  • India Mobile Games, Video Games and Online Gaming Industry Research Report: Ken Research
    India Video Games Market Outlook to 2018 – Rising Popularity of Mobile and Online Games to Lead Growth provides a comprehensive analysis of the various aspects such as market size of the India video game industry, video games hardware and software, online games and mobile games market. The report also covers the market shares of the major hardware manufacturers in India as well as the revenues of major players in the software development space. Video game industry in India, which is majorly...
    1,430 Words | 10 Pages
  • Online Gaming - 5156 Words
    Assignment 1 ------------------------------------------------- ------------------------------------------------- BDTVEC National Diploma in Computer Studies ------------------------------------------------- (BDTVECND) ------------------------------------------------- Language & Communication ------------------------------------------------- (L & C) ------------------------------------------------- ------------------------------------------------- Online Gaming &...
    5,156 Words | 21 Pages
  • Online Gaming - 4254 Words
    Online Gaming It's highly likely you've played a game before on a computer or a console, against the artificial intelligence of the computer as your only obstacle. And while gaming this way is still (as it has been for a very long time) very popular, your broadband connection gives you instant access to a whole new world of gaming... If you fancy developing and testing your gaming techniques against 1000's of REAL people, then online gaming is the way forward. You'll find loads of popular...
    4,254 Words | 13 Pages
  • Language Games - 10069 Words
    ------------------------------------------------- I think sometimes it's easy to slide in to the pitfall of either treating kids like adults or treating them as a solitary unit. Children are neither of these two options and that is something I love most about them! Some might have really short attention spans when compared with grown ups however they also simply soak up education like a sponge, without having lots of the preconceptions and doubts that cause adults to falter in their learning....
    10,069 Words | 28 Pages
  • Online Gaming - 681 Words
    Effects of Online Games Chapter 1 PROBLEM AND ITS BACKGROUND INTRODUCTION When the internet was first created programmers from all over the world created different games that could be play over the internet. Internet games (also known as online games) are games that are played online via the Internet. They are distin Premium4322 Words18 Pages Effects of Online Games on Teenagers INTRODUCTION Development in technology brings many things that people don't have many years back. One of these...
    681 Words | 4 Pages
  • Online Addiction - 522 Words
    Dear Mr. Howard Stringer I am writing in regards to the rapidly growing group of online addicted gamers. I have been influenced to write to you after reading a recent article titled ‘What online addiction is doing to our children’ by Anmar Frangoul. The article shared my own opinion that opinion that Massively Multiplayer Online Role-Playing game (MMORPG’s) should be monitored for activity have restrictions for the amount of time played per week to lessen the...
    522 Words | 2 Pages
  • Game Changer - 1022 Words
    Game Changer Do video games cause violent or anti-social behavior? Or, do they contribute to childhood obesity? These are some of the irrational questions that a lot of people accusingly ask about various video game systems and their loyal players. People have felt this way since video games first came out and many of them haven’t swayed in their opinion at all. However, people are asking the wrong questions. What about asking, “Are there any benefits to playing video games that we...
    1,022 Words | 3 Pages
  • Online Gaming - 1896 Words
    Are Children Benefits from Online Gaming? Harikrishna A/L Ramalingam B1201968 HELP University Outline I. Introduction A. Opener. II. Thesis statement: Online games benefiting students in much ways, such as develop cognitive skills, risk taking, electronic communication styles, entertainment, and nurture social interaction. III. Children can improve their problem solving and cognitive development skills through playing online games. IV. Online gaming could make the player to...
    1,896 Words | 5 Pages
  • destiny game - 400 Words
    Destiny is an online first-person shooter video game in a "mythic science fiction" MMO setting.[6] It was developed by Bungie and published by Activision as part of a ten-year publishing deal.[7] The game was released on the PlayStation 3, PlayStation 4,[8] Xbox 360, and Xbox One[9] video game consoles on September 9, 2014.[4] The game's style has been described as a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining...
    400 Words | 2 Pages
  • Game Engine - 3095 Words
    Gaming Gaming Technologies Alexandre Topol ENJMIN Conservatoire National des Arts & Métiers Qui Qui suis-je ? Ingénieur (2000) et docteur (2002) en Informatique Ancien programmeur Ubisoft (en 1996) Enseignant au CNAM et à l’ENJMIN Programmation 3D Langages de shading Physique Animation IHM … Chercheur au laboratoire CEDRIC © Ubisoft – POD - 1997 50 50 years of evolution ... 1961 Spacewar! Steve Russel (MIT) 1972 PONG Nolan Bushnell (Atari) 1989 Prince of Persia Jordan Mechner...
    3,095 Words | 34 Pages
  • FILIPINO INDIGENOUS AND ONLINE GAMES: AN ASSESSMENT TO THE PSYCHOSOCIAL ADJUSTMENT OF SELECTED GRADE 5 STUDENTS IN SILANGANAN ELEMENTARY SCHOOL
    CHAPTER 1 THE PROBLEM AND ITS SETTING This chapter gives the reader an overview of the whole study. It introduces the problem that challenged the researchers and it also presents a hypothetical answer for the chosen problem. Moreover, this chapter presents the significance of the research and limits its variable to produce favorable response. Introduction "The youth is the hope of the Fatherland" as once stated by the Philippine national hero, Dr. Jose P. Rizal (1986). Indeed, the...
    13,863 Words | 64 Pages
  • Types of Online Gamers - 531 Words
    Exemplification Essay P. 4 From the original Atari to the Xbox 360 videogames have changed a lot and came a long way. Major advances have been made and online games have become a major part of what teens do today. Millions of people across the world play online games. With the innovation of being able to battle against other people across the world, “campers”,” loud mouths”, and “try hards” have arose in the world of online gameplay. The first type is the camper. A camper is one of the...
    531 Words | 2 Pages
  • Online Gaming in youth - 1458 Words
    Online Gaming Play is associated with having a free mind, using imagination and creating a whole new world. On the other hand, in today’s world, we see and increasingly high percentage turning to electronic games to fill in most of our play time. Video games and the like are certainly entertaining and stimulating. With the advancements in technology and shocking effects, they sure give everyone, whether you play them or you don’t an adrenaline rush! Without knowing it...
    1,458 Words | 4 Pages
  • Gender Swapping in Online Gaming
    In online gaming, players are represented by an avatar, which is a three dimensional (3D) model used in computer games or a two-dimensional icon like a picture. A player’s identity is not usually revealed. This has led to an internet phenomenon known as gender swapping. Gender swapping is when a player swaps the gender of their identity in the game they are playing. Assortments of studies have been done on gender swapping in online gaming, but most of them fail to find the real reason many...
    1,460 Words | 4 Pages
  • Benefits of playing video game
    Playing games seem to be the common entertainment of children nowadays. But this activity causes some controversies. Some researcher say video games have negative effects on children so playing are should be limited or even prohibited by their parents. Although some parents and researcher oppose video games, there is some evidence that playing video games yields positive results. Opponents of video games claim that playing video games is an individual activity and it will decrease the time...
    759 Words | 2 Pages
  • Video Game Addiction - 358 Words
     The world of video games have been around for years and are always evolving especially with the modern day technology. With the making of new systems and new games on different video game engines everyone wants the new generation of gaming. Even personal computers are one of the most used systems for gaming. Medical officials have slowly been investigating how big video games are becoming and how individuals playing these games are starting to show signs of serious addiction problems. The...
    358 Words | 1 Page
  • Role-playing Game and Life
    What is an MMORPG? It is an acronym for Massively Multiplayer Online Role Playing Game. It is a multiplayer computer role-playing game that enables thousands of players to play in an evolving virtual world at the same time over the Internet. MMORPGs are a specific type of massive(ly) multiplayer online game (MMOG). (www.answers.com/topic/mmorpg) To get a better picture of what it feels like to have your life influenced by one, imagine this following situation, which I experienced many...
    1,065 Words | 4 Pages
  • Impact of Online Gaming on the Students
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