"Wii" Essays and Research Papers

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    Wii vs. Xbox 360The Nintendo Wii and Microsoft Xbox 360 are two of the most revolutionary new game systems. The Xbox 360 is more powerful‚ but on the other hand the Wii has some unique features and a lower price tag. In many ways these two consoles are very alike. At the same time they also have many differences. Nintendo and Microsoft reach out to different audiences with their unique gaming systems. The Xbox 360 was released in fall of 2005. The Nintendo Wii was released two years later in fall

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    Accessed on 11th October on http://cb.hbsp.harvard.edu/cb/product/BOS001-PDF-ENG Kim & Mauborgne (2010). Blue Ocean Strategy: What is Blue Ocean Strategy. Accessed 10th October 2011 on http://www.blueoceanstrategy.com/abo/faq.php Patricio OG (2008). Wii: Creating a blue ocean The Nintendo Way. Palermo Business Review 2: 97-107. Accessed 13th October 2011 on http://www.palermo.edu/economicas/cbrs/pdf/wii.pdf

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    “Johnny Lee demos Wii Remote hacks” This essay reflects on the presentation held by Jonny Lee which was broadcasted by Ted-talk on April 2008. Lee is a modern age inventor who focusses his research and designs on the modification and simplification of applications and technologies. A benefit for the broad public is one of his greater goals motivating his work. This particular presentation furthermore explains how to use a simple Wii remote controller together with a projector or screen to build

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    Audit Report: Marketing Plan and Situation Analysis for Nintendo Wii Wii’s Macroenvironment The Nintendo Wii’s macroenvironment consists of many components that the company has been able to successfully use to their advantage. They have developed a product that has completely revolutionized the gaming industry. Nintendo has done their research‚ and managed to expand their target market to people who would never think about gaming. They have successfully produced a product that almost

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    Wii Sports Versus Real Life Sports Real life sports and Wii Sports the video game have many similarities and differences to be considered when letting children choose which one they want to play. When children are not able to play real life sports because of weather or illnesses‚ Wii Sports can be a good‚ temporary alternative. Encouraging children to get exercise any way possible will make them healthier. It is also a must for children to have one-on-one interaction with other people. There

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    Responding to Wii

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    segment‚ Sony will have to develop a more interactive way of using their console without dropping the numerous features to avoid losing their core player market share. The key of success for Sony is to adapt a new technology such as Nintendo did with Wii that will enable the company to target a broader market and not only the males from 16-36 years old. The advantage of entering those two markets with one console is that Sony will enter a bigger market

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    Responding To The Wii

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    Responding to the Wii Executive summary: Given the current market scenario‚ Sony will have to fight on both fronts. The Wii has unlocked a new segment of the market. Sony should adapt its strategy to address this new market. But Sony must not lose sight of the big picture‚ to win the long term race for the “center of the living room”. Sony should leverage its relation with game developers to introduce simpler games for the casual gamer. It has to keep targeting the hardcore gamer and it must continue

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    Marketing Mix of Nintendo

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    Company History and Background Nintendo Company is a Japanese multinational company which was founded in 1889 to produce hanafuda cards. It is now one of the largest corporations in the video game industry. An Early Nintendo Poster The company‚ based in Kyoto‚ Japan‚ was founded by Fusajiro Yamauchi and was named Nintendo Koppai. Yamauchi started off his empire by producing playing cards for a game known as hanafuda. Due to the popularity of the playing cards‚ Yamauchi needed to hire extra

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    Nintendo Report

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    Nintendo‚ more notably the Nintendo Wii. The report analyses the strengths‚ weaknesses‚ opportunities and threats that Nintendo has. The report touches on the marketing strategies that were used in relation to the Nintendo Wii and also critiques those marketing strategies and gives feedback of how those marketing strategies performed for Nintendo. The report also gives a thorough analysis of the product‚ price‚ place and promotion of the Nintendo Wii and how the Nintendo Wii stacks up to competition.

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