Jhea Sarah L. Manrique Mr. Rolan Macarang BS-IS/IT 3B I. TITLE: “Automated Sales and Inventory System of Veedol General Merchandise” II. OBJECTIVES OF THE STUDY The aims of the project is to develop a system that will enable the hardware of Veedol General Merchandise to provide a better quality service and make the work more productive. Specifically‚ the study aims: 1. To describe and analyze the existing system; 2. To determine the feasibility of developing an
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The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining‚ the contents have become more violent and disturbing as computing technology has become much more advanced. These days‚ the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they think that the violent will spill over into the real world. However‚ I strongly believe violent video games do not cause an increase
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Video games Video games are one of the things that started to be important these days and started to increase like movies and novels. A lot of people plays video games‚ total usa sales of video games increased 204% from 1994 to 2014 reaching 13 billion in 2014 this means that video games started to grow widely‚ but there is a bad side of video games‚ in some cases it effects negatively on children’s behavior as some times they act violently‚ but a lot of researches proved that video games is not
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Bad Effects of Electronic Gadgets Gadgets like portable games can have a negative impact on an individual’s health. Technology is an integral part of our day-to-day lives. People all over the world rely on it for things like communication‚ organization and employment. Not a day goes by when you don’t encounter someone talking on his cell phone‚ tapping away on a laptop or listening to an MP3 player. While this technology is impressive‚ there are certain drawbacks in areas like health‚ public safety
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They are exposed through television shows‚ movies‚ maybe even on the streets‚ but what researchers and scientists have proved to be an increasing factor of violence in children and adults is their being exposed to violent video games in which “they can produce violence‚ emotional outbursts‚ and inappropriate language”. According to Violent Video Games: The Newest Media Violence Hazard‚ about 85% or more video games include violent content. Violent content includes: blood and gore‚ killing‚ inappropriate
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Online gaming can refer to any type of game that someone can play through the Internet or over a computer network. Most of the time‚ online gaming refers to video games played over the Internet‚ where multiple players are in different locations across the world. Players also can compete in massively multiplayer games‚ where dozens of players play an ongoing game in a virtual world. Often times‚ participants can communicate with other gamers through text chat sessions during online gaming or
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According to a few people‚ violent video games should be banned. I am against them. Violent video games would be all of them. Mario... Zelda... Call of Duty... Pokemon. I stand that instead of banning violent video games‚ ban mental patients and kids (younger then the M rating). Many people have many studies that contradict others. Parents should not allow children to play video games if they have home work. If Call of Duty wants me to buy a gun (witch I can’t) and go shoot some one
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Video game behavioral effects The scientific study of media effects has led researchers down the road of video game effects. From both a social and psychological standpoint‚ video games have the ability to influence their players both on implicit and explicit levels. The popularity of video and computer games has grown exponentially in recent years‚ yet empirical research is still relatively limited when compared to the study of other media. In 1982‚ the U.S. Surgeon General lamented the lack
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Topic: Cause and Effect of online game addiction There are many reasons people play games: for their entertainment‚ relaxation‚ studying and burning free time. Game is a part of human creativity‚ it keeps people entertained‚ creative‚ figure out what to do or better at problem solving. The game can include friends so people will play together or against each other and become competitive. Other than the benefits from playing online games‚ there are also problems from online games. Two main causes
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Polytechnic University of the Philippines Sto. Tomas Extension Sto. Tomas Batangas “Effects of violent video games on the minds of the children ages seven to twelve years old at Sto. Tomas‚ Batangas at Polytechnic University of The Philippines Sto.Tomas Batangas extension SY 2012-2013 ” Submitted to: Professor Resa T. Suarez Submitted by: John Robert A. Montilla Dedication This work is dedicated to the next batch of researchers‚ to the writer’s parents who supported her morally
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