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    Qi Mu English 112 Oct 23‚ 2012 Violent Video Games Increase Aggression Since the advent of Violent Video Games (VVGs)‚ they have become more and more popular. Now‚ VVGs enjoy unprecedented popularity. According to a 2008 Pew Research Center report‚ 95% of children play video games‚ and among them‚ more than half play VVGs (Violent Video Games) (“Violent Video Games and Young People”). A question may be raised: Does VVGs harm people? Many say they don’t. Perhaps they didn’t know many researches

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    Video Games: Who’s Really Responsible? Melissa Hinkley Rosemary Mekita Composition I - February 29‚ 2012 Video Games: Who’s Really Responsible? It’s in the news at least once a week it seems. A crazed gunman goes on a rampage‚ leaving horror in their wake. The thought in most people’s minds are the same‚ “What caused this?” The finger pointing inevitably begins and as it seems more and more prevalent‚ those fingers get pointed at violent video games. Christopher Ferguson believes this

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    Violent Video Games Violate Vibes? Video games have recently become a controversial topic‚ in regards to understanding if violent video games can cause aggression and violent behavior. Hundreds of studies‚ as to violent video games‚ have been tested on children‚ bullies and even criminals to find out if there is a connection between violent video games and bad behavior. Although most people believe that violent video games do cause aggression in behavior‚ because of such events like murders‚ criminal

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    Nowadays‚ many children are addicted to video games that they play these games daily. According the research made by NPD GROUP‚ there was an increase by 9% of children aging between 2 and 17 that play video games compared to 2009. There was also an increase by 17% in the number of children aging between 2 and 5 that play video games compared to 2009. These percentage shows that video games are attracting many kids every day. Video game is an electronic game where the player controls a character‚ and

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    October 2014 Final Draft The Blame Game Why did our forefathers come to America? Why did they risk hopping on a boat‚ not knowing if they would survive the voyage? What could possibly be so important to them‚ that they jeopardized seeing their loved ones left behind again? The answer is freedom. Land of the free‚ home of the brave. However‚ each day the involvement of the government‚ media and other people escalates in trying to make sweeping decisions for all. Decisions on topics that do not have

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    Market Segments

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    not a huge deal if you have a decent income. 2) People who like to have fun with technology. No other platform offers as many entry level tools (the whole iLife bunch and more). This includes people who like to shoot a lot of digital photos or video. It’s the whole digital hub concept. People are starting to buy into it. 3) Music enthusiasts and fans ages 12-35. 4) Professionals in media and design. The first two groups do overlap‚ but it’s a huge market. Way bigger than 5% or whatever

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    Danger of Violent Video Games in Children The links between increased aggressive and violent behaviour and the content of video games is a controversial subject. Increased scientific evidence demonstrates that violent video games are linked to increases in aggressive cognitions‚ feelings and behaviours (e.g.‚ Anderson and Bushman‚ 2001; Anderson‚ 2004; Anderson‚ Gentile & Buckley‚ 2007) However‚ there is still much resistance to the evidence among the public and by the video game industry (e.g.‚ Entertainment

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    –The US Airline Industry Group 7 Eugenio、Peter、Violet 1 Assess the overall financial performance of the US airline industry during the past 20 years. The financial performance of the US airline industry has been somewhat of a roller-coaster‚ the industry has seen its structure change more than once. It being regulated and deregulated over the years. Many investors would agree that putting one´s money into the airline industry is a risky business. The woes of US airline industry during 21 century

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    Anime: Parent of All Industry Anime is a Japanese art style that has become more widespread throughout the years‚ influencing gaming‚ movies‚ and cartoons‚ making it the parent to the entertainment industry. Even though it was a more obscure art form back in the earlier days‚ it was something that inspired many‚ which has made it grow into what is it today. There are many conventions across the world dedicated to them‚ the fandom around the whole culture is very dedicated and close knit‚ and it

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    Instructional video games (IVG): NEEDS REVISION A game that provides educational value to the player is called an educational video game. Educational games are games explicitly designed with educational purposes‚ or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to teach people about certain subjects‚ expand concepts‚ reinforce development‚ understand an historical event or culture

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