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    Video Games V. Obesity

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    essay is to look at two articles that pertain first to the causes of obesity‚ and second pertain to treatment. Both articles deal with the causal links between other diseases and obesity. When it comes to article #2‚ since it deals with treatment‚ and not etiology‚ that article is more linked to OT issues than the first article that addresses causes. The first article is called “Sugary drinks in the pathogenesis of obesity and cardiovascular diseases” by CM Brown( 2008)‚ links just what it says in

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    P. Stephen Calcutt 9 October 2012 E-Portfolio Video Game-Playing is Unhealthy for Teenagers Effects of Violent Video games The amount of time invested in various media by adolescents rises every year due to the increasing technology advancements. In fact‚ between 2004 and 2009 the amount of time an 8- to 18 year old spent with media increased by 1 hour and 17 minutes a day‚ resulting in 7 hours and 38 minutes per day in 2009 (Reinburg‚ 2010). This amount of time is mind-blowing when added

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    The Impact of Video Games on Children Video games have been available to consumers for the last 30 years. They are a unique form of entertainment‚ because they encourage players to become a part of the game’s script. Today’s sophisticated video games require players to pay constant attention to the game‚ rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today’s children. Most people

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    The Good and Bad Effects of Video Games Video and computer gameslike many popular‚ entertaining and addicting kid activities‚ are looked down upon by many parents as time-wasters‚ and worse‚ parents think that these games rot the brain.  Also‚ violent video games are readily blamed by the media and some experts as the reason why some youth become violent or commit extreme anti-social behavior.  But many scientists and psychologists find that video games actually have many benefits – the main one

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    UK toys and games industry

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    after recession and economic downturn 2) GDP growth 3) Industry trading deficit increased by 40% 1) rising costs and falling prices‚ currency rate volatility etc. 2) disposable income growth 3) price competition may take place Social 1) Less spending on toys and more confectionary‚ video game and consoles‚ children magazines 2) Children birth rate growth 3) Children sophistication and savvy 1) development of new markets/segments 2) market potential growth 3) educational or interactive

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    Video games and the positive effects on society Do video games infect children and force them to act out violently? With incidents like Columbine High School and Sandy Hook Elementary society‚ and the media‚ has strived to find a connection in these school massacres. These incidents occur at the hands of children and adolescences and they all played video games. The media has ultimately decided that these violent video games may be to blame. After every school shooting this is information the

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    In today’s society video games can cause many behavior problems. The violence in video games can affect children in many ways. Violent video games affect a person’s brain and health. At last‚ violent video games also affect the player’s personality in various ways. Acting violently and having nightmares are two ways of how violent video games affect children. Some games contain some graphic content‚ and may give children ideas that they do not understand. These games also make children believe

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    The Positive and Negative Effects of Video Games http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games Is playing video games good or bad for you? It can be both. Video games are frowned upon by parents as time-wasters‚ and worse‚ some education experts think that these games corrupt the brain. Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior

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    The US video game market reached nearly $ 21 billion in sales in 2008. On an average an adolescent spends about 10-13 hours per week playing video games. The cause may be attributed to the fact that video games today have become a necessity more than a luxury. They are a unique form of entertainment because they encourage players to become a part of the game. However‚ video games have both positive and negative impacts on players. While some of them are fun and entertaining‚ others have

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    Video games can vary in type and objective‚ from first-person shooters‚ to sports games or fantasy games. There are games with deep background stories and there are games that have no true plot such as Madden football games. However‚ one thing that isn’t a big theme but can be included in video games is sexuality and relationships. Sexuality has only recently been included in games for various reasons. The first being that dealing with more deep emotional subjects and romantic situations wouldn’t

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