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    Technology Environment The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth‚ a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns pertaining

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    origin. Indeed‚ Japanese influence can be seen all over the world—on television‚ in comic books‚ in video games‚ in electronics‚ in the film industry‚ and even in music. In fact‚ currently‚ 60% of all the cartoon shows being broadcast on television the world over are from Japan. (Croal) Indeed "Japanese anime characters have established a substantial base of fans in Europe and North America" (Shuhei). Similarly‚ the Japanese video game industry has been very successful in the world. It has proven

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    Bernard Do English 101 11/03/12 Rated M: for Misunderstanding Do video games really need to be censored by the United States’ Government? Over the past several years there has been a controversial court case under discussion to censor video games. This case is trying to get the United States’ Government to prohibit the selling of all video games that may include graphic violence‚ virtual sex‚ violent and gory scenes‚ partial or full nudity‚ and portrayal of criminal behavior or other provocative

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    following questions about the themes in "The Cask of Amontillado": 1. How does the author want the reader to feel while reading "The Cask of Amontillado"? I think the author wants the readers to feel suspense and anxious to know what’s going to happen next. I felt anxious trying to figure what Montresor was going to do to Fortunato‚ I didn’t expect him to intoxicate him with wine and basically bury him alive. 2. What techniques does the author use to help you visualize the place‚ the people‚ and the

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    The video game industry has been under repeated attack by accusations that the material in their best-selling video games has harmful effects on children and on society as a whole. With $10 billion dollars in annual sales the gaming industry has an interest in any policies that may hinder business and produce false information to the public. In the search for answers an examination of medical findings from groups such as the American Medical Association (AMA)‚ American Academy of Child & Adolescent

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    Pricing strategy in video game industry Video Gaming industry has gone dramatic changes when more and more digital platforms emerge and improved technology in portable devices‚ mainly in social games(Facebook‚ Myspace) and mobile games. 27% of US online population play at least one game on social network‚ and Facebook gaming revenue hit $1.32 billion in U.S market in 20111. Also‚ as more than more people have smart phone especially apple’s iOS devices‚ gaming application becomes more and more popular

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    computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus‚ strategy‚ quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents’ "Ancient". The two teams’ ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines and Thailand‚ it is played as much as the game Counter-strike

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    Video game controversies are unresolved societal and scientific arguments about whether or not the content of video games can change the behavior and attitudes of a player. Since the early 1980s‚ advocates of video games have emphasized their use as an expressive medium‚ arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The

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    What hell is a Nintendo? I got my first video game console in the summer of 1991. My parents purchased it from SEARS for my birthday and at which point I had no idea what it was. A couple of the kids and their parents knew that it was and were shocked that my parents spend $100 dollars on something like that. It was still in the box until one afternoon I came home from school. I set it up in the living room‚ only room with a television. Popped in Super Mario Bros‚ this simple 8-bit game

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    LIVES: WHY VIDEO GAMES MATTER comes from an author passionate about video games‚ who has spent hours enjoying his passion He argues that while this is a ’golden age’ for gaming - they could be even better. His critique discusses how video games dazzle and frustrate - and how they could be further revamped. This memoir offers a fine‚ lively discussion for any video game fan.  this book is about a writer who plays lots of console video games. He’s not here to talk about how crisp games look in 1080p

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