"What does your strategic group map of the video game industry all segments look like" Essays and Research Papers

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    Strategic Group Map eHarmony is in a competitive market. Figure 1 is a strategic group map‚ which compares dating sites by the means of a number of users and user targets. This criterion helps identify a company’s rivals and displays what a competitors focus should be in order to make rational business decisions. Although Figure 1 demonstrates eHarmony as a leader in the wholesome and marriage market‚ there are other dating sites performing superior to eHarmony. For instance‚ the number one dating

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    IT in the Video Game Industry Emanuel Ultreras BUS 381 Instructor: P. Witman October 20 2011 Fall 2011 Video Games were once a simple simulation of pong using two lines and a dot for imaging. They were played and mastered by a minority group of individuals most commonly referred to as “nerds”. Since those days in 1975 the video game industry market has gone through an exponential growth. With the revolutionary changes in technology and the social changes in product demand the

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    I have been amazed at the number of people who have actually sat across from me and said‚ “What? Me? I don’t have an addiction.” While many perceive addiction as the obvious; drugs‚ alcohol‚ excessive behavior‚ etc.‚ many are not ready to admit that they belong in this category‚ even though all the writing is on the walls. When society looks at an ‘addict’‚ or what they assume that an addict looks like‚ some of the first definitions might come from the opinion that someone drinks too much or

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    What Does Character Look Like? Should pretty or ugly decide good or bad? Unfortunately‚ more times than not‚ one’s judgment on the appearance of others can greatly influence or even completely determine his initial treatment of the individual. Recent studies have proved “that physically attractive individuals are thought to possess more sociably desirable personalities and higher moral standards than those who are physically unattractive” (Kong‚ Yan‚ Hong). This very common phenomenon would not

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    Strategic Group Map Of Bottled Water Market / Industry Stakeholders Natural Environment Society / Local Community Government organizations Local guilds Employees Water Bottling Plant / Manufacturer of bottled water Suppliers Clients Consumers The power - interest matrix Level of Impact Low • Government org. • Professional org. • Associations • Employees • Society • Local Community • Natural Environment • Local guilds • Consumers • Suppliers • Clients High Low

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    Industry background The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development‚ marketing and sale of video and computer games. It includes video game consoles‚ game software‚ handheld devices‚ mobile games and online games. The video gaming industry has been growing exponentially in recent years. The growth is expected to leap-frog in the future. Following chart shows the projected market share by 2010 of different segment

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    What is an educational video game? An educational video game is a video game that provides educational value to the player. Including reading‚ writing‚ calculation‚ and history or science. Why do we need these games? We need them because they help us have better critical thinking in school. They also help us in timing for example in some games you have to do the fastest time and if we don’t we will lose. Students learn through the process of playing the game. By playing educational video games

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    Introduction The video game industry is very broad in scope and continuously growing at a rapid pace (Exhibit 1) with billions of dollars to be made. Although the large potential for growth cushions rivalry amongst the existing competitors in this industryvideo game companies constantly focus on differentiating their products and seize new opportunities to gain and secure their customers loyalty in order to continue in the business. Most of these new opportunities are created through advancements

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    Microeconomics of the Video Game Industry Video games have been around for years with many different types of consoles and games. The video game industry has grown into a $20 billion dollar industry over the past ten years‚ and it only shows signs of growing larger in the years to come. In the United States alone‚ the market has grown considerably where 60% of all Americans play video games‚ 40% are women‚ and 60% of all gamers are between the ages of 25 through 44 years old (games-advertising.com)

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    Ethical Debates in Video Game Design Like any industry‚ the video game industry certainly has its fair share of ongoing ethical debates regarding the sort of content that designers should be allowed to place in their games. The issues themselves are indeed ethically questionable issues‚ with potentially consequential results. I have chosen four that highlight the importance and nature of some of these debates. One of these debates is about excessive violence in video games‚ and whether it ’s

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