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    Video game controllers and basketballs. Two completely different things. Well‚ they’re actually not as different as you think. You might not believe it yet‚ but video games and sports have a lot more in common that you think. After reading this‚ you might even want to change how you look at video games. So here are some reasons why video games should be considered a sport. Much like traditional sports‚ video games encourage teamwork. In eSports‚ people work in teams and play tournaments against

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    Pricing strategy in video game industry Video Gaming industry has gone dramatic changes when more and more digital platforms emerge and improved technology in portable devices‚ mainly in social games(Facebook‚ Myspace) and mobile games. 27% of US online population play at least one game on social network‚ and Facebook gaming revenue hit $1.32 billion in U.S market in 20111. Also‚ as more than more people have smart phone especially apple’s iOS devices‚ gaming application becomes more and more popular

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    When people talk about video games‚ they often talk about the same things: gameplay‚ graphics‚ length‚ difficulty and online capabilities‚ how well will it sell‚ and who will buy it. But how often do we talk about the game’s story? How often do we discuss the effectiveness and purpose of its narrative? Not all games tell stories‚ though. Some early games such as Tetris may be abstract‚ expressive‚ and experimental‚ solely focused on gameplay with no narrative to build upon. Some narratologists

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    For this study there was twenty-eight males and thirty-two females‚ ages 17 to 35. These subjects were placed directly across from each other in front of a video game screen. The experimenter stressed heavily to the subjects that winning was very important. Each subject gave 5 saliva samples during different time periods of playing the video game‚ as well as after and before play. These samples tested testosterone levels‚ cortisol‚ hormone and hemastix levels. The subjects were also asked to write

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    Universidad Americana How important video games are in our lives? Outline Thesis Statement: Videogames are more than a simple game nowadays. I- Supporting 1: Videogames as part of our lives. a- Video Games through the time. 1- Old and New videogames. b- Differences between the new ones and the old ones. 1- Graphics II- Supporting 2 Benefits of videogames. a- To develop skills. 1- Motor skills. b- To socialize and share with friends. 1- Online gaming. III-

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    have entered the world of video gaming has changed drastically‚ and not for the better. A child will not have a grasp on the perception of how to communicate with others in "real life". Video games shouldn’t be a child’s first "go to" when stressed out and spending too much time sitting‚ staring at a TV or computer means the child isn’t spending enough time being active. Children are encouraged to spend at least 60 minutes out of a 24 hour day outside and video gaming is an addiction. One

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    Prosocial effects of Video Games When people think of video games’ effects on society‚ many envision apathetic young adults wasting time in their parent’s basement‚ mashing buttons in front of a glowing television screen instead of looking for a job; some envision rabid children‚ screaming into microphones and throwing tantrums in stores to get their parents to buy the latest popular video game; still others envision the violent‚ disturbing images‚ and antisocial content in many video games worming their

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    Christophe Pignol # 959 2474 Coms 472: In-class iteration Prof: Mia Consalvo Video Game and Harassment: The medium that will be used is through video. The narrative format will resemble half way between a TED talk and a report. This will enable me to criticize the current state of online gaming and the constant harassment that occurs for women gamer. I am attempting to schedule some interviews from women gamer in order to receive feedback on the topic. At the same time‚ I’ve organized a couple

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    Nowadays‚ many children are addicted to video games that they play these games daily. According the research made by NPD GROUP‚ there was an increase by 9% of children aging between 2 and 17 that play video games compared to 2009. There was also an increase by 17% in the number of children aging between 2 and 5 that play video games compared to 2009. These percentage shows that video games are attracting many kids every day. Video game is an electronic game where the player controls a character‚

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    example what is the influence of video game violence on my cousin’s aggressive. Therefore‚ I randomly assign some my younger cousins who still play violent games. I did not have to tell them how to play the game‚ but I still told them to play a violent video game for 1 hour only. As for my other cousins‚ I told them to play a non-violent video game for 1 hour only as well as. Then I observe my cousins socialize later to conclude whenever my cousins during the "violent video game" state act further disruptively

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