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    Why We’re a Voice… CardsChat is one of the foremost gambling communities on the web. Since 2004 we have gained a loyal following of hundreds of thousands of poker players and gamblers. We are a trusted site and resource for the latest gambling news‚ casino launches and exciting innovations. If you see a recommended casino on CardsChat‚ you can feel peace of mind in knowing that it’s worth your while. CardsChat is considered a go-to player resource for a reason‚ as our attributes certainly speak

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    juicy‚ with reels that players will want to take a bite out of. Big Apple How hungry are you? Well‚ there is a new video game out there that may just quench your appetite. Big Apple promises to satisfy some of your fruit cravings by delivering a slots experience that comes with a very unique aftertaste. The problem with slot games today is that while there are a bunch of casino slot video games out there‚ seldom are any of them actually worth playing. Since there are so many at hand‚ you don’t want

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    STATEMENT OF PROBLEM: The study aims to understand the different cause of computer games addiction and manage their time on study and playing games. Specifically this study seeks to answer this following questions: 1. What are the cause of computer games addiction as perceived by the students? 2. What are the advantages and disadvantages of being addicted to computer games? 3. What are the proposed ways to eradicate computer games addiction? PANPACIFIC

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    Do Video Games Kill

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    article “Do Video Games Kill?” author‚ Karen Sternheimer‚ brings up an interesting and controversial subject about video games. “If we want to understand why young people‚ particularly middle class or other stable environments‚ become homicidal‚ we need to look beyond the games they play.” Sternheimer starts her article by giving an example of the video game “Doom” that became a target for critics. Shooting at the schools in Kentucky‚ Oregon‚ and Colorado were most probably caused by video games. The

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    For almost a century‚ video games have shaped not just our country‚ but the whole world. An entire industry was developed and it continues to thrive‚ even in our rough economic times. Some people fall into the clutches of games’ $60 (or more) price tags‚ while others wait for titles to drop into the bargain bin. But no matter how you purchase them‚ video games have become much more than just ways to pass the time. They make us laugh. They make us cry. They make us want to scream in anger and punch

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    Jackpot‚ lucky seven and snake eyes‚ these are just a few words that fill the air in a casino. A casino is the place to gamble money in order to make quick change. Just like the 1960s‚ people gambled their time and lives away in order to change the world. While there are many who gambled for racial equality‚ two were extremely good at it. Their names were Malcom X‚ and Martin Luther King Jr. Though there methods were different‚ they both made change. Although the change made isn’t money‚ but a change

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    T.J. Watkins Dr. Marohl English 112-4202S June 10‚ 2010 No to Banning Violent Video Games Over the past five decades there has been a discussion over violent media. This has included movies‚ music‚ music videos and television. Since 1990‚ there has been another venue on the chopping block‚ video games. Although video games have been around since the 70’s‚ the ones mainly considered in this argument have only been around for the last ten years. Some of the titles of these games are

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    The Danger of Violent Video Games in Children The links between increased aggressive and violent behaviour and the content of video games is a controversial subject. Increased scientific evidence demonstrates that violent video games are linked to increases in aggressive cognitions‚ feelings and behaviours (e.g.‚ Anderson and Bushman‚ 2001; Anderson‚ 2004; Anderson‚ Gentile & Buckley‚ 2007) However‚ there is still much resistance to the evidence among the public and by the video game industry (e.g.

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    affects Video Game Industry. … This statement will have a short-term positive impact on this entity‚ which adds to its value. "Large Number Of Substitute Inputs (Video Game Industry)" will have a long-term negative impact on this entity‚ which subtracts from the entity’s value. This qualitative factor will lead to an increase in costs. Diverse distribution channel The more diverse distribution channels become the less bargaining power a single distributor will have. This positively affects Video Game

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    How Video Games Effect Children During the last decade‚ attention and accusations within the media have turned more to the meteoric rise in popularity of arcade-type home computer and console games. Considerable anecdotal evidence abounds about how teenagers are affected by shoot-em-up and beat-em-up games. Zimbardo (1982) remarked that video games are so addictive to young people that they may be socially isolating and may actually encourage violence between people. Another comment came from

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