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    Video Game Violence

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    Video games have become a large form of entertainment ever since the Magnavox Odyssey was released in August of 1972. Now‚ consoles such as the PlayStation and Xbox are upgrading throughout the years‚ and the companies create more video games for kids and adults alike. Three-fourths of American households play video games‚ and with a growing industry‚ more job opportunities such as games designers and programmers are increasing. While there are professionals who take advantage of games to help live

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    Video Games Harm

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    Running head: Video Video games: Where is the Harm? English COM 121-136 March 12‚ 2005 Abstract Many people do not believe there are benefits to playing video games. However there are many benefits to exposing and letting children interact with video games. Some benefits include opportunity to immerse ourselves in character‚ development of hand-eye coordination‚ cognitive thinking skills‚ cooperative playing skills‚ fine motor skills‚ and real-time decision making abilities. Banning

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    Video Games Speech

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    it’s playing video games that many claim to be “too violent” * Within the span of a couple of decades‚ video games have evolved from simple pixels moving across a screen to virtually lifelike images and simulation * Video games have quickly become one of the most influential and profitable sources of entertainment worldwide. * If you look at many children and young adults today‚ you can see that almost all their leisure time falls within time spent playing video games or watching

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    immediately get on their phone or computer and play games as a way to relax. This impulsive need to play games expresses parents’ concerns that video games are truly addictive. People constantly have concerns about their child or friends’ fixation on video games‚ especially when they can get these games just about anywhere. Video games have a reward system that makes the gamer want to sit and play for hours‚ trying to achieve the goal of the game. This has caused problems and concerns from a multitude

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    Violent video games

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    Violent video games infiltrate our society to create more violent people and less desirable person to person contact. Video games promote violence in teenagers. With video games becoming more realistic‚ people are better able to project the violence towards society. This in turn causes societal norms to become accustom towards violent tendencies. Just because a person does not immediately imitate specific violent acts found in video games‚ does not mean the games will have no long-term negative impact

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    Video Games History

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    defense contractor‚ Sanders Associates‚ developed the first video game. It was created by Ralph Baer who was the manager of equipment design at Sanders Associates. In August 1966 when he came up with the idea of making a game for a television set. In 1967 employee Bill Rusch‚ assigned to the project‚ proposed a new game in which the hardwired logic circuit projected a spot flying across the screen. Originally the object of the game was for players to catch the spot with manually controlled dots

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    Video games and violence

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    in the US played video games in 2008‚ thus fueling an $11.7 billion domestic video game industry. In 2008‚ 10 of the top 20 best-selling video games in the US contained violence. Violent video games have been blamed for school shootings‚ increases in bullying‚ and violence towards women. Critics argue that these games desensitize players to violence‚ reward players for simulating violence‚ and teach children that violence is an acceptable way to resolve conflicts. Video game advocates contend

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    Video Game Controversies

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    Controversies over video games center on debates around video game content and the potential for it to negatively impact player attitude and behavior. Since the early 1980s‚ video games have become part of the political discourse with advocates emphasizing their nature as an expressive medium (protected under the freedom of speech laws of many countries)‚ and detractors promoting various theories that video games are harmful for society and thus subject to legislative oversight and restrictions.

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    Stereotypes In Video Games

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    As a group we chose to investigate gendered aspects within video games and how those games embody military values‚ behaviours and discourse. I am going to argue that children can internalise gender stereotypes and military discourse through the medium of gaming and that this can have wider social implications. Analysing gender demarcation‚ which is the process by which gender boundaries are set I looked at how video games encourage the stereotyping of genders‚ with a focus on the male archetype

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    Stereotypes In Video Games

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    Gender Stereotypes in Video games Characters with disproportionate bodies. Characters submissive characteristics and storylines. Video games have come under criticism for the recent use of female characters. Whether it be how the characters look‚ or even behave within the story compared to their male counterparts. Yet‚ these criticisms and possible sexism have gone somewhat unnoticed by the community. It is important to understand how these sorts of stereotypes have any impacts on the consumer and

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