defense contractor‚ Sanders Associates‚ developed the first video game. It was created by Ralph Baer who was the manager of equipment design at Sanders Associates. In August 1966 when he came up with the idea of making a game for a television set. In 1967 employee Bill Rusch‚ assigned to the project‚ proposed a new game in which the hardwired logic circuit projected a spot flying across the screen. Originally the object of the game was for players to catch the spot with manually controlled dots
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Argumentative Essay “If video games do increase violent tendencies outside the laboratory‚ the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003‚ according to industry figures‚ would suggest a parallel trend in youth violence. Instead‚ youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving
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Censoring Video Games Carlos Martinez HIS220-015 American Civilization March 16‚ 2014 Instructor Melissa Davis Censoring Video Games The on-going debate of power of state government vs. the power of federal government has existed since the Articles of Confederation and the US Constitution came into existence. The effects of this debate have affected the video game industry today by the amount of power and censorship a state has over the video game industry. In 2011‚ the
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List of Informative Speech Topics People/Celebrity Topics •Biography of an actor‚ author‚ painter‚ politician or the life of some influential person who has an important place in history E.g.: Life of Bill Gates‚ Life of Virginia Woolf etc. •Stories of real life heroes E.g. Heroes of 9/11 •Biography of some scientist‚ key inventions and how he/she changed the face of the world •Your favorite television/movie/cartoon character or any other famous personality that you like •Life of serial
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As a group we chose to investigate gendered aspects within video games and how those games embody military values‚ behaviours and discourse. I am going to argue that children can internalise gender stereotypes and military discourse through the medium of gaming and that this can have wider social implications. Analysing gender demarcation‚ which is the process by which gender boundaries are set I looked at how video games encourage the stereotyping of genders‚ with a focus on the male archetype
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Informative Speech Outline Marcus Atkins November 15‚ 2012 Topic: United States Obesity Epidemic General Purpose: To inform Specific Purpose: To inform the listeners of the real threat that obesity can have on an individual. Central Idea: The obesity epidemic of the United States is becoming increasingly worse but through knowledge people can overcome this problem and live full and health lives. Introduction 1. Did you know that 36% of adults and 17% of children in the United
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Informative Speech Preparation Outline INTRODUCTION Attention Getter: Thousands of screaming fans are on their feet fingers crossed. Forty four second left on the basketball game N.C. State fifty two‚ Houston fifty two. A dangerous pass is almost stolen by Houston. Twenty two seconds left. Sidney passes to Bailey in the corner. Bailey throws it too Whittenburg‚ FIVE second left. Whittenburg shoots a prayer from thirty feet. THREE seconds …TWO seconds‚ the ball looks to be short and all hope
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Violent Video Games and Criminal Behavior Western Governors University Student ID #000283042 Violent Video Games and Criminal Behavior The controversy surrounding violence in video games stretches back to 1976 and involved violence against stick figures. Over the years‚ violent imagery has increased in the frequency it appears in games and in the graphic depictions of violence against people and animals. Concerned parents‚ activists and researchers have long suggested that viewing such material
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Rivalry in video games industry Introduction The video games industry faces an entirely new rivalry situation. After 11 years of leadership‚ Sony has nearly lost its strong positions on the market‚ which gives the other two players – Microsoft and Nintendo - the chance to compete for the leadership. While the goal of Nintendo is to stay in the industry‚ Sony and Microsoft aim to strengthen their positions on the home entertainment market‚ which is constantly growing. The key factors‚ the companies
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Music In Video Games Throughout the history of the video game industry‚ there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels‚ an increase in song length‚ a great improvement in the quality of timbres‚ and also a general shift from non- programmatic music to programmatic music
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