"Video game industry case study" Essays and Research Papers

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    Effects on Exposure to Video Game Violence Part 1 Video games play a fairly large role in children’s lives today. The majority of video games played today are games found with the rating of mature and have large amounts of violence. According to IMDB‚ the three most popular video games in 2013 are‚ “Grand Theft Auto V”‚ “Assassin’s Creed IV: Black Flag”‚ and “The Last of Us”. The definition for Grand Theft Auto states‚ “Three very different criminals team-up for a series of daring yet profitable

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    Effects of Violent Video Games on Adolescents Kacy Romero University of Louisiana at Lafayette Abstract In this paper‚ the effects that violent video games have on adolescents will be discussed. Mentioned throughout this paper will be results from specific studies that both support and oppose the theory that violent video games increase aggression in adolescents. The theory that violent video games do encourage aggression will be the main focus‚ specifically supported the study conducted by Weber

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    MCOM220-14A Assignment: 1 Do Video Games Cause Violence? Introduction: Video games and violence in the media for the past twenty years (specifically America) have always put video games as the scapegoat to blame whenever a series of tragic homicides occur. This topic is particularly of interest to me because I have journeyed through the evolution of gaming and witnessed the evolution of technology; some of the claims made in past research

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    Background Information Nintendo was founded in 1889 as a card company initially. It moved into the electronic entertainment industry in the late 1970s. Nintendo went on to release its own console and dominate the video games market‚ both in home video games consoles and in handheld consoles in the early 1980s. The introduction of Wii in 2006 revolutionized the gaming industry by providing greater interactive gaming for all consumers beyond just gamers. In 2006‚ Nintendo won more awards than any

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    Playing Video Games Affect The Brain? How does playing video games affect the brain? In the article “Brains on Video Games‚ “ six experts discuss the positive and negative impacts that intense video gaming have on the brain. These impacts can be physical and/or mental. Here we will discuss some of the physical effects. One of the physical impacts‚ according to two of the experts‚ is on the gamer’s vision. Daphne Bavelier and C. Shawn Green claim that playing a certain type of action-based video game

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    Global Toys & Games Industry   The global toys and games industry is expected to hit the $100 billion mark by 2015‚ according to research from Global Industry Analysts. In recent years the market has been influenced by changing consumer tastes‚ with children opting for more sophisticated video games and electronic toys. Children are also becoming increasingly accustomed to changing toys more frequently. This means toy and game manufacturers are obliged to introduce new products on a regular

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    Effects of Violent Video Games on Children The use of video games has become tremendously popular among children and adolescents in the past decade. In fact‚ “Sixty-eight percent of U.S. households play computer or video games.” (David Jenkins‚ 2009) This statistic reveals how important it is to understand the effects that these games can have on individuals and more specifically‚ children. Over the years‚ numerous studies have been conducted investigating whether video games have positive or

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    Case Study – The Wii: Nintendo’s Video Game Revolution Problem Statement: Mr. George Harrison‚ senior vice president of marketing for Nintendo of America has to create a plan to manage product shortages as part of marketing campaign for the 2007 holiday season. Situation Analysis: Objective and Goals * To deliver sufficient product supply to the market (distributors‚ then retailers and down to consumers) before the 2007 holiday rush Background Nintendo came into existence in 1889

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    Video Games Do Not Cause Violence Video games have come a long way since they were first introduced in 1967. In addition to the impressive improvement in graphics‚ the increase of the violent content has become quite the hot topic amongst parents and politicians alike. The most popular aspect is whether or not violent video games inhibit aggressive behavior. Early research that suggested there was a link between the two has been deemed problematic. However‚ in recent studies “research has not found

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    INTRODUCTION Background of the Study The history of computer games can be dated back from 1952 when A.S. Douglas worte his PhD degree at the University of Cambridge on Human-Computer Interraction. Douglas first created the first graphical computer game-a version of Tic-Tac-Toe. The game was programmed on an EDSAC vaccuum-tube computer‚ which had a cathode ray tube display. Jumping to the new generation‚ there are lots of computer games to choose from; computers are now more portable‚ cheaper

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