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    The Effects of Violent Video Games on Adolescents Kacy Romero University of Louisiana at Lafayette Abstract In this paper‚ the effects that violent video games have on adolescents will be discussed. Mentioned throughout this paper will be results from specific studies that both support and oppose the theory that violent video games increase aggression in adolescents. The theory that violent video games do encourage aggression will be the main focus‚ specifically supported the study conducted

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    whether or not video games cause violent behavior. During this period of time there have been multiple violent events in the world and people make the assumption that the violent behavior is caused by video games. To my experience I would have to agree with this statement and say that video games do cause violent behavior because I have encountered someone’s behavior‚ I have seen the development of how realistic the games look like‚ and I have personally felt the sensation of playing the games myself.

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    PLAYING VIDEO GAMES CAN BENEFIT YOUR HEALTH Video games are popular products that are enjoyed by a great number of people‚ but criticized by many others. One of the most common debates about gaming involves the impacts it may have on players’ health. While the majority of people believe the impacts to be negative‚ from my perspective‚ video games can significantly benefit your emotional‚ physical and mental well-being. First of all‚ playing video games is an effective way to relieve stress

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    Technology Environment The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth‚ a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns

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    Video games: The cause of violence or shootings? Have you ever played a video game? Has that made you want to go out and commit a violent act against someone? Many say yes to the first question but no to the second question.Violent video games are always at blame after a tragic or disastrous event. While many people blame disastrous events on video games‚ it isn’t really the game’s fault. There are many other causes that could be to blame such as bullying‚ mental health‚ guardian guidance‚ gun control

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    Video games are causing an increased amount of violence among‚ children & adolescents‚”‚ “video games are making our children violent‚”‚ “video games need to be stopped or regulated because they make our kids violent”. These are phrases commonly coined by concerned parents‚ the media‚ and even our very own president Donald Trump‚ but do you‚ the individual‚ believe these statements to be actually correct? I personally believe that such statements are false and flawed‚ although if you believe them

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    Regulating Violent Video Games Introduction: I. A. Whose place is it to deal with the problem? 1. Parent should censor their children. 2. Why parents should censor children. 3. The possible result if our children are not censored. II. A. Should the Government regulate violent video games? 1. What would happen if the government regulates video games? 2. Why I am against the government’s involvement in regulating video games. 3. Regulating ourselves. Conclusion/Closing:

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    Video Games Discussion: Visuals/Narrator’s position The narrator provided a variety of different visuals on the specific topic of “Do video games make you smarter? With a few visuals that were along the lines of mental and visual‚ one showing the increase in cognitive functioning of the brain; associated with memory‚ strategic planning‚ and fine motor skills‚ video games have shown to have a positive effect on education. Along the lines of effectiveness‚ they’re designed as teaching tools

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    INTRODUCTION Background of the Study The history of computer games can be dated back from 1952 when A.S. Douglas worte his PhD degree at the University of Cambridge on Human-Computer Interraction. Douglas first created the first graphical computer game-a version of Tic-Tac-Toe. The game was programmed on an EDSAC vaccuum-tube computer‚ which had a cathode ray tube display. Jumping to the new generation‚ there are lots of computer games to choose from; computers are now more portable‚ cheaper and

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    Rhetorical Analysis Essay According to the article “Shooting in the Dark” author‚ Benedict Carey‚ states that studies today on violent video games show no concrete evidence on actually long term negative effects on gamers. Mr. Carey is not a researcher or scientist but is a veteran writer of neuroscience‚ neurology‚ and psychology. Throughout this article he gives factual evidence and quotes from scholarly sources such as doctors and researchers in the fields of behavior and psychology. The author

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