Reading: Playing with fire? Lecture 7 Week 3 References: Ames‚ Iowa. 2014. Life lessons: Children learn aggressive ways of thinking and behaving from violent video games. 24 March. Accessed July 12‚ 2014. http://www.news.iastate.edu/news/2014/03/24/violentgamesbehavior. Bushman‚ Brad J‚ and Craig A Anderson. 2001. “EFFECTS OF VIOLENT VIDEO GAME SON AGGRESSIVE BEHAVIOR‚ AGGRESSIVE COGNITION‚ AGGRESSIVE AFFECT‚ PHYSIOLOGICAL AROUSAL‚ AND PROSOCIAL BEHAVIOR: A Meta - Analytic Review of the Scientific
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depending on what those leaders believe should not be allowed. In the article by Karen Sternheimer‚ “Do Video Games Kill?” Sternheimer shows us that despite that even though violent video games are being blamed for their players committing violent crimes‚ most should not be censored. Her reason is that there are more factors that cause people to commit violent acts that aren’t because of violent video
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Should Video Games be Banned? An ongoing argument where people think that video games should be banned. Should video games be banned? All of the arguments are repetitive and based on false belief‚ with very little real evidence. Some people think‚ ‘Violent video games should be banned because they influence the young minds of our generation and that they will bring cruelty and death among thee by doing indescribable acts of scandalous crime‚ thieving from innocent people and slaughtering their
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The video games are well known for their anti-social and violent influence in our children’s attitudes. But some research has proven that these negative effects are due to the children’s excessive playing time‚ and more and more studies are being made to prove that the video games can be an excellent tool for children’s hand-eye coordination‚ their problem solving and analytical skills‚ and they can also help children in the social domain. We can see some really good positive effects
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Has it ever occurred to anyone to look at how much time and money is being wasted in an industry that prides itself on the entertainment it provides‚ the video gaming industry? The problem is not the industry itself‚ but the types of games it is creating. Too many games have become graphic‚ sexual in content‚ and quiet aggressive. These games are not only infesting the minds of the adolescent communities‚ but people of all ages. The addictive nature‚ real life plots and incentives rewarded throughout
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amount of the time their children play computer and video games‚ and 40% said they always or often check the video game rating before allowing their children to buy or rent computer or video games. Even through these numbers are not particularly high‚ they may overestimate the amount of parental monitoring of children’s video game play. Foreign Literature Lepper M.R. & Gurtner‚ J (2002)‚ states that prolonged and excessive use of computer games can cause‚ mainly upon children‚ a number of physical
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effect of video games on children”. The amount of information researched on the psychological effect was a lot and thus the topic question for the research was then changed to “the psychological effect of video games on children”. The main reason for researching this topic was the fact that there are a lot of young children in the world who play immensely violent games. Many children and their parents ignore the game rating. Many parents do not understand the adverse effect that those video games would
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Citation: * “Video Games: A Cause of Violence and Aggression” from SerendipUpdate’s blog. Fri‚ 01/04/2008. <http://serendip.brynmawr.edu/exchange/node/1723> This site provided basic information about social problems merged with video gamers tendencies. It does raise some important issues about the effect of videogames in our society and status that may be useful for my Recommendation Report. It is a commercial site rather than an academic site‚ so it provides some internal opinions
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Evolution of Video Games Video games originated from the development of electronic games. William Higinbotham was said to be the inventor of the first electronic game‚ Tennis for Two‚ by many.A similar game was then released on the Magnavox Odyssey‚ the first home video game console by Ralph Baer. The game Spacewar!‚ a computer game by Steve Russell‚ was adapted by Nolan Bushnell and turned it into the first commercially sold arcade game‚ Computer Space. The first major video game company‚ Atari
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BE Information Technology Game Architecture & Programming Core Design: What is a Game Games are not Everything Game Means Game Play Creating Game Specs Example of Game Specs Initial Design: The Beginning Hardware Abstraction The Problem Domain Thinking in Tokens Use of Technology: The state of Art Blue sky Research: Reinventing the Wheel Use of Object Technology Building Bricks: Reusability in Software Initial Architectural Design: The birth of Architecture The Tier System Architecture Design Development:
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