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    Shakeem John Video Games Do Have Positive Purposes Video games are frowned upon by parents (such as mine) as time-wasters‚ and worse‚ some education experts think that these games corrupt the brain.  Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior.  But in my research I found that video games can actually have many benefits – the main one is making kids smart. Video games do have positive

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    be one of them. As many think that violent video games are turning kids into ferocious and immoral teens which can possibly lead to school shootings or other causes of injury and death. On the other hand some argue that this is in fact not true‚ and that video games may actually be helping kids develop skills they don’t already have. So can we really blame Video Games for violence‚ death‚ and immoral actions from teens? The answer is yes‚ video games causes aggression‚ addiction‚ and immoral actions

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    According to Christopher J. Ferguson in ¨Video Game Violence and Pseudoscience: Bad Science‚ Fear‚ and Politics¨ from Skeptical Inquirer‚ Video games are not the cause of violence in young children or teens. This article presents the fact that there is no proven evidence of video games causing violence in children or young teens. It goes through and discusses the theory of how video games cause violence and gives an example most people use when trying to prove it. When Reporting about all of the

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    MACROECONOMIC FACTORS INFLUENCING THE VIDEO GAME CONSOLE MARKET Demographic Factors: Age is the main demographic factor affecting the market for video game consoles although common misconceptions are that the market is mainly comprised of teenagers. Recent Studies shows that the largest market sector of video game console purchases are teenagers or young adults. ESA demographic data shows that America¶s average game player¶s age is 34 and the average age of game purchasers is 40 (see article x) Generational

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    Interactive video games and the Internet have become the entertainment of choice for America’s adolescents. Nearly seven in ten homes with children now have a personal computer (68.2%)‚ and 41% of homes with children have access to the Internet. Annual video game revenues in the United States exceed $10 billion‚ nearly double the amount of money Americans spend going to the movies. On average‚ American children who have home video game machines play with them about 90 minutes a day. The impact

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    Video Games are Killing our Youth Did you know that most kids play a first-person role in killing someone? Granted‚ it may be on a television‚ but it is your kid that is making it all happen. Kids everywhere are playing mature rated video games. These games are playing a very interesting role in our children’s lives. Violent video games should not be allowed: they are leaving kids immature‚ making kids have violent and inappropriate thoughts‚ and encouraging bad behavior in young kids. Morally

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    Video games are part of a lot of people’s daily lives. But has anyone ever thought of what they actually do to you? The experiment that will be conducted will answer this question: How does playing video games affect your heart rate? If playing video games causes your heart to beat faster‚ then they can help someone who has an abnormally slow heart rate. This experiment may help people with heart rate problems to increase/decrease their heart rate. (whatever the results of the tests are). A lot of

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    Wright. Will Wright discusses in his article “Dream Machines” that video games “benefit rather than denigrate culture” (212). For years‚ many people have blamed video games for the violence among white youth‚ however Will Wright presents an outstanding argument on how video games can be a positive influence on the world such as progressive new ways of thinking and new technology. For years people have blamed violent video games for violent behavior problems with white youth. In fact‚ many journalist

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    have played violent video games‚ people can not blame the actions of those murderers on video games because people do not have enough evidence to prove that video games cause people to kill. Scientists never seem to factor in social rejection‚ feelings of alienation or depression into their studies and reporters always seem to focus on whether or not the culprit played video games instead of focusing on the problems the culprit may have mentally. In her article‚ “Do Video Games Kill”‚ Karen Sternheimer

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    So the question that is brought towards us today is whether or not video games have a negative or positive impact on emerging adults. Emerging adults is a stage in life that most young people go through. These groups of young people contain the age groups of 18-25 year olds according to Jeffrey Jenson Arnett (Arnett‚ 2000). Those that in this age group are defined as going through emerging adulthood‚ which means they are exploring what their identity is in society. These emerging adults are looking

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