"Video game controversy" Essays and Research Papers

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    Subject: The Home Video Game Industry: Industry Analysis History In 1949 the video game was thought of for the first time by an engineer named Ralph Baer but it would be years before video games would enter the spotlight.1 In 1972 Steve Bushnell started the first gaming company Atari. Until 1978 there were very few games for the home system. In 1982 Atari releases a newer version and sales start to sore. In 1985 Nintendo enters the market with the NES. Nintendo still outsells both companies

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    Zip954-449-5765 | David VeraN012505756361 NW 173 St.Miami‚ FL 33015305-984-6545 | | Submitted by: Date of Submission: September 6‚ 2011 Title of Assignment: Integrating Values - The Legality‚ Morality‚ and Social Responsibility of the Violent Video Games Industry. CERTIFICATION OF AUTHORSHIP: I certify that I am the author of this paper and that any assistance I received in its preparation is fully acknowledge and disclosed in the paper. I have also cited any sources from which I used data‚

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    Video games are one of the greatest inventions to ever be created. I say this because they have been played and enjoyed for generations. Another reason I say video games are great is because I love them I use them almost every day‚ and they give me joy if I’m having a bad day or if I just want to have fun they are very helpful for that. Video games have helped lots of people in lots of different ways like if you had something bad going on in your life‚ video games can help you escape all of that

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    People play video games for a wide variety of reasons today. They are fun‚ exciting‚ and challenging. They are also extremely popular among the generation of digital natives. Digital natives today rely heavily on electronics and computer devices to keep them entertained and interactive. So as a game developer‚ how do you create an immersive video game environment that is invigorating‚ interactive‚ and unique? There are tons of different types of video games out there‚ which appeal to different

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    Video Game Creating‚ a technical job that specializes in creating video games‚ is a career I wish to pursue for animating‚ illustrating‚ and gaming. I have wanted to be in this career since I was around 9 or 10 years old. What interested me was when I was used to playing games with a set-map. A set-map is a map where the character can only go two ways‚ forward or backwards. I played a free-map game‚ a game where the player chooses the quest and/or path/place they want to go‚ and I was curious as

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    Pricing strategy in video game industry Video Gaming industry has gone dramatic changes when more and more digital platforms emerge and improved technology in portable devices‚ mainly in social games(Facebook‚ Myspace) and mobile games. 27% of US online population play at least one game on social network‚ and Facebook gaming revenue hit $1.32 billion in U.S market in 20111. Also‚ as more than more people have smart phone especially apple’s iOS devices‚ gaming application becomes more and more popular

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    When people talk about video games‚ they often talk about the same things: gameplay‚ graphics‚ length‚ difficulty and online capabilities‚ how well will it sell‚ and who will buy it. But how often do we talk about the game’s story? How often do we discuss the effectiveness and purpose of its narrative? Not all games tell stories‚ though. Some early games such as Tetris may be abstract‚ expressive‚ and experimental‚ solely focused on gameplay with no narrative to build upon. Some narratologists

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    PLAYING VIDEO GAMES CAN BENEFIT YOUR HEALTH Video games are popular products that are enjoyed by a great number of people‚ but criticized by many others. One of the most common debates about gaming involves the impacts it may have on players’ health. While the majority of people believe the impacts to be negative‚ from my perspective‚ video games can significantly benefit your emotional‚ physical and mental well-being. First of all‚ playing video games is an effective way to relieve stress

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    Wing Hung Fung (211-784-493) Video Games Leading to more Violence? In this day and age‚ technology most certainly has become an integral part of our life. Modern day technology has undoubtedly made our daily lives much more efficient while bringing us more convenience and flexibility along the way. The evolution of technology has also changed the way we socialize‚ entertain ourselves‚ and now quite possibly the way we behave. The existence of video games began approximately 65 years ago. What

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    A Critique of “Why Violent Video Games Are Good For Girls” Carmen Tieu‚ author of the article‚ “Why Violent Video Games Are Good for girls” gave a series of examples on why first-person-shooter (FPS) are beneficial for women. There may have been agreeable examples and stated reasons‚ but her article flawed in many aspects. Tieu lacked in the area of including two parts of ethos that would make an article succeed better. As well as excluding some parts of Toulmin Model. The use of informal fallacies

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