"Video game controversy" Essays and Research Papers

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    amount of the time their children play computer and video games‚ and 40% said they always or often check the video game rating before allowing their children to buy or rent computer or video games. Even through these numbers are not particularly high‚ they may overestimate the amount of parental monitoring of children’s video game play. Foreign Literature Lepper M.R. & Gurtner‚ J (2002)‚ states that prolonged and excessive use of computer games can cause‚ mainly upon children‚ a number of physical

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    ever arcade video game. Since then‚ video games have come a long way from just consisting of a pixelated ball and paddle. There are different themes and genres that appeal to all ages. From educational games to virtual reality the possibilities are endless. Recently‚ video games that contain violence and adult content have been under multitudes of scrutiny for being claimed to cause aggression in people and even change parts of the brain for the worse. Although it seems that playing games on electronic

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    Do violent video games cause behavior problems? Technology has grown and improved over the past several years. With technology increasing so has the demand for computers‚ televisions and video games. Video games are electronic games that involve a place where interaction between humans and machines occurs. There are many types of devices used to play video games‚ for example‚ X-box‚ X- box 360‚ Playstation‚ Nintendo DS‚ Gameboy‚ and WII. With things changing in society teen death and violence

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    & Distribution has made the decision to provide a monthly video game rental programme as a result of extensive market research. The new programme will be web-based and will provide customers with the ability to rent video games using an online service. Customers will pay a monthly subscription for the service which will allow them to order and pay for video games online then receives them via express post. They can keep the games for as long as they wish then simply return them using the paid

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    Home Video Game Industry In 1972 founders Nolan Bushnell and Ted Dabney scrounged $50‚000 from family‚ friends and local banks‚ formed their own company. They hired Alan Alcorn who created Pong and put a sample unit in Andy Capp’s Tavern in suburban Sunnyvale to see if anyone would play it. Twenty-four hours later‚ the owner called Bushnell in a rage and demanded that he get over to the bar with his tool kit as soon as possible--the prototype game had broken down because it was being flooded with

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    Reading: Playing with fire? Lecture 7 Week 3 References: Ames‚ Iowa. 2014. Life lessons: Children learn aggressive ways of thinking and behaving from violent video games. 24 March. Accessed July 12‚ 2014. http://www.news.iastate.edu/news/2014/03/24/violentgamesbehavior. Bushman‚ Brad J‚ and Craig A Anderson. 2001. “EFFECTS OF VIOLENT VIDEO GAME SON AGGRESSIVE BEHAVIOR‚ AGGRESSIVE COGNITION‚ AGGRESSIVE AFFECT‚ PHYSIOLOGICAL AROUSAL‚ AND PROSOCIAL BEHAVIOR: A Meta - Analytic Review of the Scientific

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    Daniel Leonard Professor Garza Engl 1302 September 30‚ 2013 Does playing violent video games pose a threat to the human child mind? Who can forget the little virtual plumber‚ “Super Mario”‚ who squashed Goombas (mushroom shape deviants) and the Koopa Troopas (turtles with running shoes)‚ hurled over Bullet Bills (missile- like creatures)‚ avoided and or sometimes burned the Piranha Plants (who hid in plumbing tubes) with special fire ball powers (that were acquired from a special plant that

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    The video games are well known for their anti-social and violent influence in our children’s attitudes. But some research has proven that these negative effects are due to the children’s excessive playing time‚ and more and more studies are being made to prove that the video games can be an excellent tool for children’s hand-eye coordination‚ their problem solving and analytical skills‚ and they can also help children in the social domain. We can see some really good positive effects

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    Has it ever occurred to anyone to look at how much time and money is being wasted in an industry that prides itself on the entertainment it provides‚ the video gaming industry? The problem is not the industry itself‚ but the types of games it is creating. Too many games have become graphic‚ sexual in content‚ and quiet aggressive. These games are not only infesting the minds of the adolescent communities‚ but people of all ages. The addictive nature‚ real life plots and incentives rewarded throughout

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    or not engaging in playing violent video games causes players to engage in real world acts of violence. The answer is resoundingly YES! Common sense tell us that if violence is seen as entertainment‚ then those being entertained by engaging in pretend violence will be more likely to engage in actual violence against real people in real life. It is ridiculous to think that when players‚ especially young impressionable players‚ will not be affected by playing games that allow them to shoot‚ stab‚ pillage

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